Wild Argus: Difference between revisions

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{{Circlebox
[[Circle Orboros]] [[:Category:Devourer's Host|Devourer's Host]] [[:Category:Warbeast|Warbeast]]  ([[:Category:Legacy|Legacy]] [[:Category:Prime|Prime]])
|n=Wild {{Argus}}
|{{Circle}} {{Light Warbeast}} }} [[Category: Model]]
{{4P|Devourer's Host}}


''Ferocious two-headed canines whose frames are thick with muscle, argus are keen hunters. They are as impossible to elude as they are to surprise, as they constantly survey the terrain with their acute vision. While their two powerful sets of jaws are an asset in any fight, these beasts are equally valued for their paralyzing bark. This immobilizing howl can stagger even the mightiest of enemies, leaving them open for the kill.''
[[Category:Devourer's Host]]
[[Category:Prime]]
[[Category:Legacy]]
[[Category:Circle Orboros]]
[[Category:Warbeast]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = {{PAGENAME}}
| name  = Argus
| image = Wild Argus.jpg
| base  = 40mm
| base  = Medium
| hp    = 21
| spd  = 6
| spd  = 6
| str  = 8
| mat  = 5
| mat  = 5
| rat  irrelevant
| def  = 14
| def  = 14
| arm  = 15
| arm  = 15
| cmd  irrelevant
| fury  = 3
| fury  = 3
| thrs = 9
| thr = 9
| hp    = 21
| cost = 6
| cost  = 6
| fa = 4
| fa    = U
| abilities =  
          {{AbilitySingle | Pathfinder}}                   
          {{AbilitySingle  | Slam Power Attack}}
          {{AbilitySingle  | Headbutt Power Attack}} 
}}
}}


{{Warbeast}}
==Weapons==
{{Weapon | weapon= Bite| type = M | rng = 1 | rof = - | aoe = - | pow = 12| loc = X2  | abilities =  {{AbilityOptions|Special Attack|Combo Strike}}}}


=== Abilities ===
==Warbeast Rules==
* {{Pathfinder}}
{{Category:Warbeast|Warbeast}}
* {{Circular Vision}}
===Animus===
{{Spellbox|Doppler Bark}}


===Weapons ===
==Errata==
{|class="wikitable"
No Errata specifically for this model.
{{melee|Bite (x2)|0,5|4|12|
* {{Combo Strike|16}} }}
|}


=== Animus ===
==Changes and Updates==
{{Spellbox|
===Mk3 to Mk4===
{{Doppler Bark}}
* Melee range from 0.5 inches to 1 inch.
}}
* Circular vision removed due to rear arcs being removed.


===Theme Forces===
==Lore==
* {{Secret Masters}}
''Ferocious two-headed canines whose frames are thick with muscle, argus are keen hunters. They are as impossible to elude as they are to surprise, as they constantly survey the terrain with their acute vision. While their two powerful sets of jaws are an asset in any fight, these beasts are equally valued for their paralyzing bark. This immobilizing howl can stagger even the mightiest of enemies, leaving them open for the kill.''
* {{si|The Bones of Orboros}}
* {{The Devourer's Host}}
* {{The Wild Hunt}}. In this theme, when {{PAGENAME}} casts its own animus, the COST is reduced by 1.
 
 
= Thoughts on {{PAGENAME}} =
=== {{PAGENAME}} in a nutshell===
The Wild Argus is a cheap light warbeast with a very useful animus and that is otherwise a jammer with average stats all over.
 
You will often see the Wild Argus with a warlock who can reliably assassinate his/her opposite number as the threat of being able to Doppler Bark then make several follow up attacks really puts the fear into enemy warnouns. This is a weaker tactic on the Argus itself due to the volume of fury it costs to cast.
 
=== Combos & Synergies ===
* [[Kromac the Ravenous]] - With his Leap and deep Fury reserves, Kromac loves the Doppler Bark to enable him to assassinate enemies. Warpath also allows him to increase the Argus' threat range.
* [[Kaya the Moonhunter & Laris]] - Her personal assassination run is greatly enhanced by access to this animus. She's also probably the best candidate for a janky triple-pureblood double-alpha assassination list.
* [[Kaya the Wildheart]] likes the Argus animus to begin a synergy chain. Reposition 3 is also useful
* [[Mohsar the Desertwalker]] - His sands of fate spell can let him get in, drop the animus, and get out, leaving the target (ideally a Warcaster or Warlock) paralyzed, and easy prey for a ranged-focused list. Of course that costs a model and almost all Mohsar's Fury
* Any Warlock with a movement buff can make the Argus' animus more difficult to avoid.
*[[Pureblood Warpwolf]] is a particularly good candidate for pulling off argus-enabled assassinations. It's spray ignores target in melee penalties (and can target the enemy 'caster even if they're screened by other models) while assault gives them an absurd threat range. with a POW high enough to threaten casters.
*[[Lanyssa Ryssyl, Nyss Sorceress]] or the [[Blackclad Wayfarer]] - Hunter's Mark is an excellent threat range extender that provides free charges.
 
=== Drawbacks & Downsides ===
* Poor or average stats across the board - it is a animus on a stick rather than a combat model in its own right.
* His animus doesn't work on constructs.
* low Mat - it needs its animus to hit.
* its animus effects models currently when it is cast, this means the Argus can not cast it and use a fail charge afterwards to extend the threat range. If it runs it can’t use its animus at all and if it walks forward, then uses its animus, then attacks its threat range is low and cannot be improved with Hunters Mark or similar.


=== Tricks & Tips===
==Trivia==
* It's possible to get some pretty interesting threat ranges on the Argus with shifting stone teleports. Remember, the Argus doesn't need either it's movement or it's action in order to pull off a Doppler Bark.
* The Wild Argus can charge and use his animus before the charge attack.
* Don't underestimate the combo bite.
* The doppler slam is useful - normally it's harder to slam something larger than you, but the argus can make the slam movement, use its animus, and reduce a warbeasts DEF to 5 before rolling to hit with the slam. Even better if you can slam one beast into another or a beast into a warlock.
 
 
=Other=
===Trivia===
Released way back in [[Primal Mk1]] (2006)
Released way back in [[Primal Mk1]] (2006)


===Other Circle models===
==Battle Reports==
{{Index Circle}}
 
===Rules Clarifications===
{{RC Combo Strike}}
 
{{RC Warbeast}}
{{RC Pathfinder}}
{{RC Circular Vision}}


{{RC Doppler Bark}}
==Videos==

Latest revision as of 18:06, 3 February 2024

Circle Orboros Devourer's Host Warbeast (Legacy Prime)

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATDEFARMFURYTHR
Health = 21
FA = 4
Cost = 665141539
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)



Weapons

Bite
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 X2
Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Combo Strike - This model gains +4 to the damage roll for this attack.
No errata for Special Attack (Create)
No errata for Combo Strike (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Doppler Bark Cost RNG AOE POW DUR OFF
2 Self - - Rnd No
Living or undead enemy models currently within 2 inches of the spellcaster have their base DEF reduced to 5, and cannot run, charge, or make slam or trample power attacks for one round.
No errata for Doppler Bark (Create)


Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

  • Melee range from 0.5 inches to 1 inch.
  • Circular vision removed due to rear arcs being removed.

Lore

Ferocious two-headed canines whose frames are thick with muscle, argus are keen hunters. They are as impossible to elude as they are to surprise, as they constantly survey the terrain with their acute vision. While their two powerful sets of jaws are an asset in any fight, these beasts are equally valued for their paralyzing bark. This immobilizing howl can stagger even the mightiest of enemies, leaving them open for the kill.

Trivia

Released way back in Primal Mk1 (2006)

Battle Reports

Videos