Shadowhorn Satyr: Difference between revisions

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{{Circlebox
[[Circle Orboros]] [[:Category:Devourer's Host|Devourer's Host]] [[:Category:Secret Dominion|Secret Dominion]]  [[:Category:Heavy|Heavy]] [[:Category:Warbeast|Warbeast]]  ([[:Category:Legacy|Legacy]] [[:Category:Prime|Prime]])
|n=Shadowhorn {{Satyr}}
|{{Circle}} {{Heavy Warbeast}} }} [[Category: Model]]
{{4P|n=two Prime Armies|'''Devourer's Host''' and '''Secret Dominion'''}}


''Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it.
[[Category:Secret Dominion]]
[[Category:Devourer's Host]]
[[Category:Prime]]
[[Category:Legacy]]
[[Category:Circle Orboros]]
[[Category:Heavy]]
[[Category:Warbeast]]
[[Category:Satyr]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = {{PAGENAME}}
| name  = Satyr
| image = Shadowhorn Satyr.jpg
| base  = 50mm
| base  = Large
| hp    = 26
| spd  = 6
| spd  = 6
| str  = 11
| mat  = 7
| mat  = 6
| rat  irrelevant
| def  = 13
| def  = 13
| arm  = 17
| arm  = 17
| cmd  irrelevant
| fury  = 3
| fury  = 3
| thrs  = 8
| thr  = 8
| hp   = 26
| fa   = 4
| cost  = 10
| cost  = 9
| fa    = U
| abilities=
{{AbilitySingle |Pathfinder}}
{{AbilitySingle |Headbutt Power Attack}}
{{AbilitySingle |Slam Power Attack}}
{{AbilitySingle |Trample Power Attack}}
{{AbilitySingle |Set Defense}}
{{AbilitySingle |Vault}}
}}
}}
==Weapons==
{{Weapon | weapon= Horns| type = M | rng = 1 | rof = - | aoe = - | pow = 14| loc = -| abilities = }}
{{Weapon | weapon= Claw| type = M | rng = 1 | rof = - | aoe = - | pow = 13| loc = X2| abilities =  {{AbilitySingle|Open Fist}} {{AbilitySingle|Beat Back}}}}


{{Warbeast}}


=== Abilities ===
==Warbeast Rules==
* {{Pathfinder}}
{{Category:Warbeast|Warbeast}}
* {{Bounding Leap|be forced}}
===Animus===
* {{Set Defense}}
{{Spellbox|Elusive}}


===Weapons ===
==Errata==
{|class="wikitable"
No Errata specifically for this model.
{{melee|Horns|1|4|15|
* {{Hard Head}} }}
{{melee|Claw (x2)|1|3|14|
* {{Open Fist}}
* {{Beat Back}}
* {{Chain Attack Throw}} }}
|}


===Animus ===
{{Spellbox|
{{Elusive}}
}}


===Theme Forces===
==Changes and Updates==
* {{Secret Masters}}
* {{si|The Bones of Orboros}}
* {{The Devourer's Host}}
* {{The Wild Hunt}}. In this theme, when {{PAGENAME}} casts its own animus, the COST is reduced by 1.


=== Mk3 to Mk4 ===


= Thoughts on {{PAGENAME}} =
* Bounding Leap changed to Vault
=== {{PAGENAME}} in a nutshell===
* Hard Head deleted due to STR removed
The Shadowhorn Satyr isn't a heavy, so much as a light with delusions of grandeur. It's a very fun warbeast, able to take flying leaps then two handed throw people, but is one of least damaging melee heavies in the entire game. Fortunately a few Circle casters have a nice collection of buffs; like most Satyrs the Shadowhorn has a lot of attacks for its points and so gets a lot of work out of buffs. On the other hand  like most cheap heavy warbeasts the Shadowhorn is meant to be balanced against heavy warjacks assuming a buff vs two focus allocated to the warjack.
* Lost Chain Attack: Throw


=== Combos & Synergies ===
==Lore==
The Shadowhorn needs buffs - and lots of them. On the other hand it is cheap - so really beenfits from anyone who can hand out mass buffs.
''Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it.
* [[Gorax Rager]] or [[Feral Warpwolf]] - bonus to hit and to damage from Primal? Yes Please.
==Trivia==
* [[Kaya the Moonhunter & Laris]] - Forced Evolution is a great buff not only for the +2 STR but also granting +2 DEF means it goes to 17 against charge attacks and ARM 19 against melee attacks due to unyielding.
* [[Kaya the Wildheart]] - Synergy is everything the Satyrs want.  It takes the Shadowhorn up to MAT 9 and P+S 18.  You can even primal them up to MAT 10, P+S 19, which is incredible for a bargain basement warbeast, and not very hard to do either. 
* [[Kromac, Champion of the Wurm]] - his feat plus Primal is enough to have the Shadowhorn hit respectably hard.
* [[Tanith the Feralsong]] - the Satyr is excellent at getting weird places, and if it goes in first it can easily use scything touch.
* [[Krueger0]] - Lightning blade is another great buff granting +2 DMG and RNG 2 on all melee attacks. Don't forget though that the chain attack:throw stays at RNG 1!
* Theme Force [[The Wild Hunt]] - its animus is at 0 cost in this theme
 
=== Drawbacks & Downsides ===
* Like all models with a Chain Attack, your chances of getting three hits off in succession are going to be a lot lower than you think. It's only just over 50% against DEF 11 unless you boost
* For a melee combat heavy it's very pillow fisted. It won't hurt heavies much even with a damage buff.
* You can't head-butt or throw a model with a larger base so the chain attack doesn't work on gargantuans, colossals, or battle engines.
* It may be hella fun but it's hard to make the Shadowhorn worth its points.
 
=== Tricks & Tips===
* Look for targets to two-handed throw people into.
* You can move 11" non-linearly before your two handed throw. You can also use Beat Back to set things up.
* It's frequently worth not even bothering primalling, and skipping straight to the two handed throw.
* It's often the case that the best place to throw a heavy is straight out of the controller's control area, leaving them knocked down and neutralised for a turn.
* Set defense makes him DEF 15 vs charges; this combos well with his animus, potentially allowing you to dodge away from an attacker unscathed.
 
 
=Other=
[[File: Shadowhorn Satyr classic.png|thumb|Classic sculpt]]
===Trivia===
* Resculpted around 2013, now comes in a triple kit with the other two satyrs
* Resculpted around 2013, now comes in a triple kit with the other two satyrs
* Released in [[Hordes: Metamorphosis]] (2009)
* Released in [[Hordes: Metamorphosis]] (2009)


===Other Circle models===
==Battle Reports==
{{Index Circle}}


===Rules Clarifications===
==Videos==
{{RC Hard Head}}
{{RC Open Fist}}
{{RC Beat Back}}
{{RC Chain Attack Throw}}


{{RC Warbeast}}
{{RC Pathfinder}}
{{RC Bounding Leap}}
{{RC Set Defense}}


{{RC Elusive}}
===Trivia===

Latest revision as of 21:15, 9 February 2024

Circle Orboros Devourer's Host Secret Dominion Heavy Warbeast (Legacy Prime)

Model stats and abilities

Model Statistics

Base size = 50mmSPDMATDEFARMFURYTHR
Health = 26
FA = 4
Cost = 967131738
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)


Set Defense
Models suffer -2 on charge and slam power attack rolls against this model.

No errata for Set Defense (Create)


Vault
Once per activation, after making a full advance as its Normal Movement but before performing its Combat Action, this model can be forced to be placed completely within 5 inches of its current location.

No errata for Vault (Create)


Weapons

Horns
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 13 X2

Open Fist
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Open Fist (Create)


Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Elusive Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
The spellcaster gains Dodge.
Dodge:
This model can advance up to two inches immediately after an enemy attack that missed it is resolved.
  Errata-Dodge (2023-7-17)
Question: So if a target model is missed by an AOE and dodges away, does it still take the blast damage roll if it is no longer in the range of the AOE weapon?
Answer: Yes.
Explanation: RNG doesn’t matter after the target has been checked to be within RNG.
Infernal Ruling: Dark Legacy - PP Community forum


  Errata-AOE Miss (2023-7-17)
Question: When an AOE misses, does it trigger "on miss" actions?
Answer: AOEs that miss will trigger “on miss” triggers.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum
No errata for Elusive (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

  • Bounding Leap changed to Vault
  • Hard Head deleted due to STR removed
  • Lost Chain Attack: Throw

Lore

Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it.

Trivia

  • Resculpted around 2013, now comes in a triple kit with the other two satyrs
  • Released in Hordes: Metamorphosis (2009)

Battle Reports

Videos

Trivia