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{{Grymbox|{{Grymkin}} [[Warlock]] }} [[Category: Model]]
[[Grymkin]] [[Warlock]]
{{4P|Grymkin}}


: ''"A dreamer can dream of beautiful things, but her slumber can also nightmares bring."
[[Category:Grymkin]]
[[Category:Warlock]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Leader]]


''Having rejected Menoth’s reality, the Dreamer chose to live within the more pleasing confines of her own dreamworld. Existence itself conforms to her slumbering visions—or is punished for its resistance. Freed from Urcaen with the other Defiers, the Dreamer imposes her phantasmal will upon the mortals of the Iron Kingdoms.''
== Model stats and abilities ==
 
{{Model-stats
=Basic Info=
| name= Dreamer
==The Dreamer==
| base= 30 mm
{{Infobox-Model
| hp    = 15
| name = The Dreamer
| image = The Dreamer.jpg
| base  = Small
| spd  = 6
| spd  = 6
| str   = 4
| aat   = 7
| mat 
| rat = 7
| rat   = 7
| def  = 15
| def  = 15
| arm  = 14
| arm  = 14
| cmd  = 7
| fa    = C
| fury = 7
| cost = Free
| hp    = 15
|arc=7
| wbp  = +28
|ctrl=14
| abilities =
{{AbilitySingle|Future Sight}}{{AbilitySingle|Hat Trick}}{{AbilitySingle|Wraith Walker}}
}}
}}


* {{Warlock}}
== Weapons ==
{{Weapon|weapon=Call to Sleep|type=R|rng=10|rof=1|aoe=-|pow=-|loc=-|abilities={{AbilitySingle|Pistol}}{{AbilitySingle|Reload|1}}{{AbilitySingle|Sleepwalker}} }}


===Trump Arcana : All Fall Down===
* '''Trigger''' - The warlock can play this card when a friendly Faction model is disabled by an enemy attack while in the warlock's {{CTRL}} range.
* '''Effect''' - When an enemy model destroys or RFPs a friendly Faction model with an attack during its activation, at the end of its activation the enemy model becomes [[knocked down]]. All Fall Down lasts for one turn. [[Category: Knockdown Feat]] <!--- I know it's not a feat, but for the purposes of categorisation it may as well be --->


''Grymkin warlocks use '''[[Arcana]]''' instead of feats. <br>At the start of every game, the Grymkin player chooses 3 Arcana Cards for that game. One card must be the warlock's unique Trump Card (above) but the other two are from the [[Arcana|generic set]]. <br>During the game, the Grymkin player can use each chosen Arcana once, at any time that the trigger conditions are met.
== Spells ==
{{Spellbox|Abyssal Gate}}
{{Spellbox|Artifice of Deviation}}
{{Spellbox|Enfeeble}}
{{Spellbox|Manifest Destiny}}
{{Spellbox|Mirage}}


===Abilities===
== Warlock  Rules ==
* {{Gunfighter}}
{{Category:Warlock}}
* {{Future Sight}}
===Grymkin Warlock===
* {{Hat Trick}}
{{Grymkin Warlock}}
* {{Wraith Walker}}


===Weapons===
{| class="wikitable"
{{Ranged|Call to Sleep|10|-|
* {{Reload_1|spend 1 fury point}}
* {{Sleepwalker}} }}
|}


===Spells===
==Errata==
{{Spellbox|
No Errata specifically for this model.
{{Abyssal Gate}}
{{Artifice of Deviation}}
{{Enfeeble}}
{{Manifest Destiny}}
{{Mirage}}
}}
 
==Phantasms==
{{Infobox-Model
| name  = Phantasms
| base  = Small{{/}}Medium{{/}}Large
| spd  = 7 / 6 / 4
| str  = 4 / 7 / 10
| def  = 14 / 12 / 10
| arm  = 12 / 16 / 18
| hp    = 5 each
}}


===Abilities ===
== Changes and Updates ==
* '''''All Phantasms
** {{Soulless|Hide_Cat=}}
** {{Annoyance|Hide_Cat=}}
** {{Created|Hide_Cat=}}


* '''''Small Phantasm
==Release Trivia==
** {{Dodge|Hide_Cat=}}
** {{Mark Target1|Hide_Cat=}}
 
* '''''Medium Phantasm
** {{Channeler|Friendly Faction warlock|a friendly Faction warlock's|the warlock|Hide_Cat=}}
 
* '''''Large Phantasm
** {{Arcane Pulse|Hide_Cat=}}
** {{Bulldoze|Hide_Cat=}}
 
===Weapons ===
* {{Unarmed|Hide_Cat=}}
 
==Theme Forces==
* {{Bump in the Night}}. The Dreamer and the Phantasms gain [[Rise]] in this theme.
* {{Dark Menagerie}}
 
 
= Thoughts on {{PAGENAME}} =
=== {{PAGENAME}} in a nutshell===
A fragile, yet powerful control caster, The Dreamer has tools to mess with threat ranges, shut down key enemy models, and support her army both offensively and defensively.
 
===Arcana thoughts===
All Fall Down is one of the more complex Arcanas. It can be especially useful if you've jammed your enemy and they are forced to attack you.
 
Three main things to watch out for:
 
# Non-attack damage - Damage rolls that don't originate from attacks won't cause knockdown. Most common examples are collateral damage, electro leaps  and continuous effects.
# Unexpected LOS - if the enemy's frontline kills your frontline, you're dead and they're knocked down. Suddenly both backlines have LOS to each other and you can expect some incoming ranged attacks at your caster and/or critical support pieces.
# Timing - The knockdown occurs at the end of activation but, due to the way Active/Inactive player works, the enemy gets knocked down ''after'' their own End of Activation stuff (such as [[Sprint]] & [[Reposition]]). So the enemy can pick a slightly safer spot to fall over.
 
Tips:
 
* When you trigger the Arcana, it will affect the attacking model.
* Only the triggering disabled model must be in your CTRL range - once the trump has been called, model being destroyed outside her CTRL can cause enemies to be knocked down.
* Her Trump doesn't trigger if your model doesn't die. Things like a successful Tough rolls on [[Piggybacks]] can block your Arcana working.
* Her Trump works well against abilities/feats which normally provide the enemy with an "after activation" move/attack or an "at the end of the turn" move/attack. For example, [[Hoof It]], [[Stryker2]], [[Vayl,_Disciple_of_Everblight|Vayl1]], [[Thagrosh2]], etc.
* In case of CRA or CMA only the primary attacking model(s) will be knocked down, the contributing models remain unaffected.
 
===Spell thoughts===
* '''Abyssal Gate''' - a bit expensive spell, but can be the starting point of assassinations or removal of important enemy models
* '''Artifice of Deviation''' - excellent protective tool for your army, and a punishing board control spell against enemies who lack Pathfinder.
* '''Enfeeble''' - a DEF+ARM fixer against the most dangerous enemy models, which pairs nicely with the phantasms' Annoyance against living warbeasts. Stack it with the [[Defiled Archon]]´s Desecration bubble and the [[Death Knell]]'s ARM aura to absolutely cripple said models.
* '''Manifest Destiny''' - another fixer, this time about the MAT of your warbeasts, and make the damage level more reliable. Of course, MAT is not an issue, if you managed to put stationary upon your target with the Dreamer's gun.
** Technically Manifest Destiny affects The Dreamer, but since she doesn't have melee attacks ... it doesn't.
* '''Mirage''' - Makes slower models faster, and allows backing out of combats. Really good on Piggybacks to keep their Shield Walls, and still advance some distance up the field.
 
=== Drawbacks & Downsides ===
* Low defensive stats, on a par with  [[Grand_Scrutator_Severius|Sevvy1]] - though Wraith Walker can keep you safe from non-magical attacks
* Susceptible for anti-magic techs
* Models who resist knockdown, push, or stationary can cause a lot of headache
* "Call to sleep" works only against warrior models.
 
=== Tricks & Tips ===
Phantasms
 
* You can put more than one Phantasm into play in the same turn. Phantasms can activate the same turn they're spawned.
* Spawning Phantasms is optional. Sometimes it is more worthwhile to collect the enemy corpse.
* You can spwan a Phantasm if/when the enemy kills their ''own'' models.
* The Phantasm you choose needs to be ''equal or smaller'' than what you killed. For instance if you kill a huge base, you could put any of the three Phantasms into play.
* Large-based models with the [[Man-Sized]] rule (mainly weapon teams) count as small-based models. You will only get to put a small Phantasm into play.
* In a 2+ caster game, other Grymkin warlocks can channel through her Phantasm.
 
=List Building Advice=
===Strategy===
The Dreamer is everything except a straightforward warlock. Thanks to her toolbox she is just as good at winning with scenario, as with attrition, and thanks to her phantasms, assassination victory is also quite possible.
 
===Theme Thoughts===
The Dreamer has tools for  both Grymkin themes, but her phantasms needing large bases to be maximally useful means that she only reaches her full potential in a list with lots of heavies. This just happens to be an ideal list for Dark Menagerie. The typical Dark Menagerie list (circe late 2018) includes two Cage Ragers, three Skin & Moans, three Gorehounds, and the Death Knell (with four Gremlin Swarms & a pair of Crabbits being the free cards). This list was pioneered by Patrick Dunford and won Iron Gauntlet 2018, making use of a frontline of huge bases to brick up and abuse the Dreamer's Phantasms.
 
===Army===
There are hardly any bad choices for her between her spells, the utility of her phantasms, and her gun.
* [[Crabbit]] - to intercept the magical shooting attacks coming your way (but not spells).
* [[Rattler]] - Manifest Destiny can trigger the Berserk+Overtake combination all the more reliably.
* [[Glimmer Imp]] - Paralyzing Gaze stacks nice with the small phantasm's Mark Target ability
 
=Other=
===Trivia===  
* Released with the Faction launch (2017.06)
* Released with the Faction launch (2017.06)
* The phantasms are mockeries of various Warmachine and Hordes models.
* The phantasms are mockeries of various Warmachine and Hordes models.
Line 156: Line 54:
** The large based plush is a Skorne [[Titan Gladiator]]
** The large based plush is a Skorne [[Titan Gladiator]]


===Video Battle Reports ===
==Battle Reports==
* [https://www.youtube.com/watch?v=z4DTFd9uafY 2019.11 Arcane Assist], vs [[Rasheth1]]
* [https://youtu.be/Jgb6wDU3DXY?t=01m18s 2019.06 Lock & Load Masters Final], vs [[Garryth2]]
* [https://youtu.be/ife_11eGSss 2019.02 Arcane Assist], vs [[Sturm & Drang]]
* [https://youtu.be/RnwkbZRtEp8 2018.11 Arcane Assist], vs [[Makeda2]]
* [https://youtu.be/jDsVY6mm5as 2018.10 Advanced Maneuvers], vs [[Locke1]]
* [https://youtu.be/zzZGWjsw5tM 2018.10 Tactical Supremacy], vs [[Ossrum1]]
* {{VBR}}


===Other Grymkin models===
==Videos==
{{Index Grymkin}}


===Rules Clarifications===
==Lore==
{{RC Arcana}}
: ''"A dreamer can dream of beautiful things, but her slumber can also nightmares bring."


{{RC Reload}}
''Having rejected Menoth’s reality, the Dreamer chose to live within the more pleasing confines of her own dreamworld. Existence itself conforms to her slumbering visions—or is punished for its resistance. Freed from Urcaen with the other Defiers, the Dreamer imposes her phantasmal will upon the mortals of the Iron Kingdoms.''
{{RC Sleepwalker}}
 
{{RC Warlock}}
{{RC Gunfighter}}
{{RC Future Sight}}
{{RC Hat Trick}}
{{RC Wraith Walker}}
 
{{RC Abyssal Gate}}
{{RC Artifice of Deviation}}
{{RC Enfeeble}}
{{RC Manifest Destiny}}
{{RC Mirage}}
 
{{RC Unarmed}}
{{RC Soulless}}
{{RC Annoyance}}
{{RC Created}}
{{RC Dodge}}
{{RC Mark Target}}
{{RC Channeler}}
{{RC Arcane Pulse}}
{{RC Bulldoze}}
 
{{Edbox|To edit the Phantasm's categories, go to [{{FULLURL: The Dreamer : Phantasms |action=edit}} Click here]}}

Latest revision as of 04:29, 5 March 2024

Grymkin Warlock

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATRATDEFARMARCCTRL
Health = 15
FA = C
Cost = Free6771514714
-
-

Model Advantages and Abilities


Future Sight
This model can boost attack and damage rolls after rolling.

  Errata-Future Sight (15 Dec 2023)
Question: How does future sight interact with rerolls?
Answer: Roll dice. Decide whether to use Future Sight. Roll the extra die (boost) if using Future Sight. Decide if rerolling. If you rolled without Future Sight, your reroll is without the boost. If you rolled the boosted die for Future Sight, your reroll gets the boost.
Explanation: After discussions this is what we are going with for this issue. Wording to either match intent or for other matters will be discussed and updated later.

Roll dice.
If you choose reroll no future sight.

Roll dice
Future sight
Reroll dice

Effectively you must decide future sight before rerolling dice
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



Hat Trick
When an enemy model is boxed while in this model's control range, you can replace the boxed model with a Phantasm model with the same or smaller base size. The replaced model is removed from play. You can have only one Phantasm model of each base size in play at any time.

No errata for Hat Trick (Create)


Wraith Walker
At the end of your Control Phase, this model can gain Incorporeal for one round unless it gained Incorporeal during the last round.
Incorporeal Incorporeal:
This model roams the battlefield in spectral form. Models that are Incorporeal:
  • do not count as intervening models.
  • are immune to continuous effects and non-magical damage.
  • cannot be moved by a push, slam, or throw.
  • treat all non-impassable terrain as open terrain while advancing.
  • can move through obstructions and other models if they has enough movement to move completely past them.
  • do not stop their movement when contacting an obstacle, obstruction, or another model during charging, slamming, or trampling.
  • are moved through when a slammed, pushed, or thrown model has enough movement to move completely past.
  • do not forfeit their Combat Action when they advance or are placed out of one or more enemy models' melee ranges during Normal Movement.
  • do not apply Disengaging rules to an enamy model.
  • lose Incorporeal when making melee or ranged attacks, before the attack roll is made. The loss of Incorporeal lasts until the start of their next activation.


No errata for Incorporeal (Create)


No errata for Wraith Walker (Create)



Weapons

Call to Sleep
 RNG   ROF   AOE   POW   LOCATION 
10 1 - - -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Reload
Reload [1]: This model can spend 1 focus or fury point(s) to make 1 additional ranged attack(s) with this weapon during its Combat Action.

No errata for Reload (Create)


Sleepwalker
This attack causes no damage. Instead, a living warrior model hit by this attack becomes stationary for one round. On a critical hit on a non-Leader living enemy warrior model, before it becomes stationary, you take control of the model hit. You can immediately make a full advance with the enemy model followed by a basic attack, then the enemy model reverts to your opponent's control and becomes stationary for one round.

No errata for Sleepwalker (Create)


Spells

Abyssal Gate Cost RNG AOE POW DUR OFF
3 8 - 12 - Yes
When Abyssal Gate damages a non-Leader enemy model, after the attack is resolved you can place the enemy model anywhere completely within 3 inches of its current location. A model can be placed by Abyssal Gate only once per turn.
No errata for Abyssal Gate (Create)
Artifice of Deviation Cost RNG AOE POW DUR OFF
2 Ctrl - - Upkeep No
Place a cloud effect template anywhere completely within the spellcaster's control range. While in the template, friendly Faction models gain cover. Enemy models treat the template as rough terrain.
No errata for Artifice of Deviation (Create)
Enfeeble Cost RNG AOE POW DUR OFF
2 8 - - Upkeep Yes
Target model/unit suffers -2 to attack and damage rolls.
No errata for Enfeeble (Create)
Manifest Destiny Cost RNG AOE POW DUR OFF
3 Self Ctrl - Turn No
While in the spellcaster's control range, models in its battelgroup gain an additional die on melee attack and melee damage rolls. Discard the lowest die of each roll. Manifest Destiny lasts for one turn.
No errata for Manifest Destiny (Create)
Mirage Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains Apparition.
Apparition:
During your Control Phase, place this model anywhere completely within 2 inches of its current location.
No errata for Apparition (Create)
No errata for Mirage (Create)


Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Grymkin Warlock

Instead of feats, Grymkin leaders have seven Command Cards instead of five, and have access to special Command Cards known as Arcana.

Arcana


Accursed
Play this card on a friendly Grymkin warlock when a friendly Grymkin model with a corpse token is damaged by an enemy attack. While in the Grymkin warlock's control range, enemy models lose Incorporeal, Tough, and Undead, and cannot have damage removed from them. Additionally, enemy non-warbeast models lose construct while in the Grymkin warlock's control range. If your leader is the King of Nothing, friendly models also gain Blessed for 1 round. Accursed lasts for one round.
Blessed Blessed:
Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.


No errata for Blessed (Create)


No errata for Accursed (Create)


Fortune's Path
Play this card when an enemy model misses a friendly Grymkin model with an attack. For one round, friendly Grymkin models gain +1 to attack and damage rolls. If your leader is The Heretic, increase this bonus to +2.

No errata for Fortune's Path (Create)


Ill Omens
Play this card when an enemy model destroys a friendly Grymkin warrior model. For one round, enemy models suffer -1 to attack and damage rolls. If your leader is The Dreamer, models in her battlegroup also gain Dodge for 1 round.
This model can advance up to two inches immediately after an enemy attack that missed it is resolved.
  Errata-Dodge (2023-7-17)
Question: So if a target model is missed by an AOE and dodges away, does it still take the blast damage roll if it is no longer in the range of the AOE weapon?
Answer: Yes.
Explanation: RNG doesn’t matter after the target has been checked to be within RNG.
Infernal Ruling: Dark Legacy - PP Community forum


  Errata-AOE Miss (2023-7-17)
Question: When an AOE misses, does it trigger "on miss" actions?
Answer: AOEs that miss will trigger “on miss” triggers.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum


No errata for Ill Omens (Create)


Labyrinth
Play this card on a friendly Grymkin warlock when an enemy model advances and ends its movement in the warlock's control range. For one round, enemy models beginning their activations in the warlock's control range suffer -2 SPD that activation. If your Leader is the Wanderer, you can also immediately place one model in his battlegroup completely within 1 inch of its current location for each road marker in play.

No errata for Labyrinth (Create)


Ruin
Play this card when an enemy model casts a spell while in a friendly Grymkin warlock's control range. The spell does not take effect, but it is still considered to be cast and its COST remains spent. Additionally, all enemy upkeep spells in the Grymkin warlock's control range expire. If your Leader is the The Child, increase the Child's ARC stat by 1 for one round.

No errata for Ruin (Create)


Sacrifice
Play this card when a friendly Grymkin warlock is damaged by an enemy attack. After the attack is resolved, remove all damage from friendly Grymkin models in the warlock's control range.

No errata for Sacrifice (Create)


Shroud
Play this card on a friendly Grymkin warlock when a friendly Grymkin model is destroyed by a ranged attack. For one turn, friendly Grymnkin models gain Stealth while in the warlock's control range.
Stealth Stealth:
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎


No errata for Stealth (Create)


No errata for Shroud (Create)


Errata

No Errata specifically for this model.

Changes and Updates

Release Trivia

  • Released with the Faction launch (2017.06)
  • The phantasms are mockeries of various Warmachine and Hordes models.
    • The small based is a member of the Khador Winter Guard (or possibly Sorscha)
    • The medium based pumpkin man is a Lancer, who also happen to be an Arc Node.
    • The large based plush is a Skorne Titan Gladiator

Battle Reports

Videos

Lore

"A dreamer can dream of beautiful things, but her slumber can also nightmares bring."

Having rejected Menoth’s reality, the Dreamer chose to live within the more pleasing confines of her own dreamworld. Existence itself conforms to her slumbering visions—or is punished for its resistance. Freed from Urcaen with the other Defiers, the Dreamer imposes her phantasmal will upon the mortals of the Iron Kingdoms.