Captain Aiakos: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
wmu-cryx>Juckto
No edit summary
 
 
(11 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Cryxbox|{{Cryx}} [[Warcaster]]}} [[Category: Model]]
[[Cryx]] [[Blackfleet]] [[Scout]] [[Warcaster]]
{{4P|'''Black Fleet'''}}


''A merciless cutthroat of the high seas, Aiakos has risen from humble beginnings among the gangs of Blackwater to become one of the fiercest captains in Cryx’s pirate fleet. The warcaster rushes to the forefront of every engagement, bounding from ship to ship to skewer his opponents with harpoon and blade. Wherever the promise of a bloody battle arises, Aiakos and his crew are not far behind.''
[[Category:Cryx]]
 
[[Category:Blackfleet]]
=Basic Info=
[[Category:Scout]]
{{Infobox-Model
[[Category:Warcaster]]
| name  = [[Aiakos|Aiakos2]]
[[Category:Legacy]]
| image = Captain Aiakos.jpg
[[Category:Prime]]
| base  = Small
[[Category:Leader]]
| spd  = 6
| str  = 6
| mat  = 7
| rat  = 5
| def  = 15
| arm  = 15
| cmd  9 irrelevant
| focus = 6
| hp    = 17
| wjp  = +29
}}
 
{{Warcaster}}
 
===Feat: Boarding Action ===
Models in Aiakos battlegroup that are currently in his {{CTRL}} range gain +3 SPD and '''[[Assault]]'''. Boarding Action lasts for one turn. [[Category: Assault Feat]]
 
===Abilities===
* {{Tough}}
* {{Leap}}
 
===Weapons===
{|class="wikitable"
{{Ranged|Harpoon|10|12|
* {{Magical Weapon}}
* {{Aim for the Shoulder}}
* {{Drag}} }}
{{Melee|Reaver|1|7|13|
* {{Magical weapon}}
* {{Blood Boon|focus}}
* {{Grievous Wounds}} }}
|}


===Spells===
== Model stats and abilities ==
{{Spellbox|
{{Model-stats
{{Assail}}
| name= Aiakos 2
{{Carnage}}
| base=30
{{Scything Touch}}
| hp=17
{{Stranglehold}}
| spd=6
{{White Squall}}
|aat=6
| mat=7
| rat=7
| def=15
| arm=15
| fa=C
| cost=free
| arc=6
|ctrl=12
| abilities =
{{AbilitySingle|Tough}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Dual Attack}}
{{AbilityComplex|main=Field Marshal|main1=|sub1=Reposition|sub1a=3}}
{{AbilitySingle|Jump}}
}}
}}


===Theme Forces===
=== Weapons ===
* {{Black Industries}}
{{Weapon|weapon=Harpoon|type = R |rng =6 |rof = 1 |aoe = - |pow = 12| loc = -| abilities =
* {{Dark Host}}
{{AbilitySingle|Damage Type-Magical}}
* {{The Ghost Fleet}}
{{AbilitySingle|Skewer}} }}
* {{Scourge of the Broken Coast}}
{{Weapon|weapon=Reaver|type = M |rng = 1 |rof = - |aoe = - |pow = 13| loc = -| abilities =  {{AbilitySingle|Damage Type-Magical}}
 
{{AbilitySingle|Grievous Wounds}} }}
 
=== Spells===
=Thoughts on Aiakos2=
{{Spellbox|Manifest Destiny}}
===Aiakos2 in a nutshell===
{{Spellbox|Scything Touch}}
Captain Aiakos is a potent melee assassination warcaster. Walk, leap, harpoon, drag, stab stab stab dead then a potential spellcast. 21" threat range (+d6" with a clever arc node + White Squall).
{{Spellbox|Stranglehold}}
 
{{Spellbox|White Squall}}
He has a great spell list but suffers from not having enough focus to do everything he wants to do - so he really needs to be leveraging Blood Boon for the free spell. Hopefully the enemy has left something easy to kill within 16" of Aiakos position ''and'' forgotten to block the Drag lane - this lets Aiakos walk, shoot his harpoon, get Blood Boon, then Leap back to a safer position.


His feat is fairly weak - if you try to leverage the Assault by taking lots of shooting 'jacks you'll quickly find that a) Cryx jacks are not good at shooting and b) Aiakos does not have enough focus to support a lot of 'jacks. The +3 SPD is decent, though.
== Warcaster  Rules ==
=== Feat: Rising Tide ===
Aiakos immediately casts Manifest Destiny without spending focus. Additionally, models in Aiakos's battlegroup that are currently in his control range gain +3 SPD for one turn.
=== Additional Rules ===
{{Category:Warcaster}}


===Spell thoughts===
== Changes and Updates ==
He has a good spell list that lets him support his army in a variety of ways.
===Release Trivia===
 
* '''Assail''' is a movement and power buff for a single 'jack, and really lets you turn it up to 11, especially on feat turn. It wants to be cast on an elite warjack, and maybe cycled to a 2nd 'jack mid-turn.
** For instance, [[Deathjack]] can charge 14" on feat turn and still have 5 focus.
 
* '''Carnage''' is your MAT-fixer. On most casters it's useful, on Aiakos it's a backbone spell because the Cryxians have so many MAT 5 troops and the difference between MAT 5 and MAT 7 is stunning.
 
* '''Scything Touch''' is your ARM-fixer. You'll want a fast solo with 1" or 2" reach that can take this spell and run into the enemy lines to spread the debuff.
 
* '''Stranglehold''' is a 'soft control' spell to be used against high-value models (such as enemy heavies, battle engines, or combat Archons). Unfortunately those sorts of target tend to have high ARM so you'll normally need to boost damage, but if/when you get the spell to land it you will greatly reduce the effectiveness of that enemy.
 
* '''White Squall''' is expensive but very useful. It can knockdown targets, move them closer to your lines (if you run an arc node behind them), or move them further away.
 
Usually Aiakos will not be casting Stranglehold or White Squall himself (as he doesn't have the focus to spare) but a Spell Slave and/or the Deathjack can make good use of these spells. Sometimes Aiakos will cast them via an arc node, but doing so will not leave him camping much so it'll put Aiakos in danger of being assassinated himself.
 
===Feat thoughts===
His feat is a great little SPD buff to help you get the alpha strike, but the Assault portion is not viewed favorably by many Cryx players (as mentioned in the Nutshell above).
 
* Important: It doesn't ''quite'' stack with Drag to let you get super long threat ranges, because whether your charge is successful or not is determined before you take the Assault shot. Instead a 'failed charge; would go:
** Make charge movement. If the target is out of melee range the charge is unsuccessful.
** Before ending your activation you get to make the Assault shot. That will let you trigger Drag and get the free melee attack from Drag ... but then that's it. Also, the free Drag attack is not considered a charge attack (see Infernal Rulings).
** End activation without getting your charge attack and/or any bought attacks.
* Conversely if you make a successful charge then you'll get the Assault Drag shot, move them via Drag, get the free Drag melee attack, and get your normal melee attack(s). But the Drag movement is kinda irrelevant in this case.
 
* That said, feat + Drag does let a [[Reaper]] or [[Malice]] Drag something 20" away (SPD 9 +3" charge +8" gun range) and leaves it 8" closer to the rest of your army.
 
===Drawbacks & Downsides===
* Drag sounds good until you consider stealth, Shield Guard, Sacrificial Pawn, stuff that can’t be moved, walls/terrain/other models ... it’s a long list.
* Aiakos is probably the most focus-hungry caster in all Cryx. He has many great spells, including two very powerful offensive spells, but he's only FOC 6.
* At first glance he looks like he wants several 'jacks (due to his feat and [[Assail]]), but really he doesn't have enough focus to fuel them.
* He's somewhat easy to assassinate. He often won't camp much, he has no defensive tech (other than Tough), and average DEF/ARM for a caster.
* You can't use [[Aiakos1]] with him.
* RAT 5 limits his assassination's likelihood of working; it's something the enemy can't afford to ignore, but even on boosted to-hit rolls you're going to miss more than you'd like.
 
===Tricks & Tips===
The "Waverunner" Trick:
 
: ''Total threat range = 21" to 26"''
: ''One ranged attack, one melee attack
: ''Requires an Arc Node
# Run an arc node directly behind your small-based target
# Feat to gain +3 SPD
# '''Walk''' (9") then jump (5")
# Cast White Squall through the arc node, throwing the target (d6") towards Aiakos.
# Use '''initial ranged attack''' to Harpoon the knocked-down target (6")
# Take free '''Drag melee attack'''
# ''{{grey|Blank on purpose}}
# Three focus left to buy/boost attacks.
 
The "Flying Dutchman" Trick:
 
: ''Total threat range = 13"''
: ''One ranged attack, two melee attacks (one of which gets boosted damage)
: ''No Arc Node
# ''{{grey|Blank on purpose}}
# Feat to gain +3 SPD and Assault.
# '''Charge''' a small-based target (12" charge +1" reach).
# Cast White Squall to throw target d6" away and knock target down.
# Use '''Assault ranged attack''' to Harpoon the target and drag it back into B2B.
# Take free '''Drag melee attack'''.
# Take '''melee charge attack''' (boosted damage because you charged).
# Three focus left to buy/boost attacks.
 
=List Building Advice=
===Strategy===
His main method of winning is to control the enemy with a threat of a scary assassination, and win by attrition while the enemy caster cowers.
 
His army likes to include support models that help his spell-casting and/or focus efficiency.
 
===Theme thoughts===
{{Header|[[Black Industries]]}}
 
BI brings a lot of things Aiakos2 wants to see. Deathjack, the Withershadow Combine, Warwitch sirens are all available. Mechanithralls love the Carnage he brings and Brute Thralls can protect Aiakos2 as well.
 
* [[The Withershadow Combine]] are also a great choice. Free upkeep, Puppet Masters to make [[Stranglehold]] more reliable, and a free White Squall are all great abilities that will help Aiakos2 a lot. With him, they are definitely superiour to the Skallock Thrall and Dr. Stygius.
* [[Warwitch Siren]] is a reliable, but costly way to fuel his jacks, they don't really do much other than support, but Aiakos '''needs''' the focus. In a pinch, he can also put Scything Touch on her and she runs 14" to apply it where needed, in Scourge she even procs Gang Fighter for jacks this way.
* [[Mechanithralls]] - The difference between MAT 5 and MAT 7 is ''massive''. Mechanithralls and Brute Thralls in particular, under Aikos, get almost as much work done as under Skarre1; even against heavies reliably hitting POW 13s are excellent.
* [[Deathjack]] is a fantastic toolbox under Aiakos2. He will be able to cast powerful [[White Squall]]s or [[Stranglehold]]s better than Aiakos himself due to Magic Ability[7]. He can threaten 15" under feat and Assail and/or hit MAT10 POW20 with Carnage and Scything Touch.
* [[Malice]] - for the same reason you may bring a reaper, except she is less focus hungry when given access to souls.
* [[Barathrum]] - The best jack in faction, and with Assail/Sycthing Touch and the speed boost from the feat it gets even better. With the feat, you can make a 9" Drag Below move, which is really nifty.
* [[Scrap Thrall]] - White Squall one in the back and throw it into enemy lines, where it will explode. This can really catch opponents off guard.
* [[Necrotech]] - The repair of your jacks and turn fallen jacks into Scrap Thralls, keeping you in scenario. They are an absolute steal for 1 point each.
 
{{Header|[[Scourge of the Broken Coast]]}}
 
This theme has less spell casting support, but you get access to the [[Satyxis Blood Priestess]] and [[Misery Cage]]. The troops in Scourge form a great self-sufficient core, although the troops lack hitting power and all Aiakos brings is [[Scything Touch]] (which might not be enough). [[Bloodgorgers]] love Carnage, and all Crabjacks will love Gang Fighter from the theme. Kharybdiss is a monster assassin in this theme.
 
* [[Misery Cage]] will give him one more focus to toss per round, as long as you can fuel and protect them.
* The [[Satyxis Blood Priestess]] brings a free upkeep, can cast two great spells, and will help protect from ranged assassinations a caster with poor stats and a tendency to use a lot of focus.
* [[Bloodgorgers]] (with [[Gerlak Slaughterborn]]) MAT 9, Berserk, Overtake, and two attacks each. I'm sure there was some infantry 'round here somewhere?
* [[Satyxis Raiders]] - Satyxis Raiders don't need [[Carnage]] but will appreciate the damage boost from [[Scything Touch]].
 
{{Header|[[Dark Host]]}}
 
The Banes will love his [[Carnage]], but he otherwise doesn't do much to deliver them. This theme also limits your spell-support to just the [[Skarlock Thrall]], which is also the ''worst'' spell-support option for Aiakos2.
* [[Bane Warriors]] and [[Bane Knights]] on the other need will love Carnage to help their average MAT
 
{{Header|[[Ghost Fleet]]}}
 
GF usually plays with the minimum amount of jacks, no caster support, and infantry that needs a lot of help (delivery, damage increase). Probably not the best choice for Aiakos2.
 
* [[Misery Cage]], mentioned above, can also be in this theme.
 
{{Header|Support models and/or Mercenaries - Various Themes}}
 
* [[Black Ogrun Iron Mongers]] - Curse is a to-hit buff for his jacks, which includes DJs spell-slinging if you bring him (and you should). Dismantle also makes them a threat to any constructs, and repairs a never not nice to have.
* [[Hermit of Hengehold]] - An extra ARM debuff is never a bad thing for a caster that wants to kill as fast as possible. Telemetry on the other hand pushes Aikaos's effective focus stat for spell-slinging to acceptable levels and makes DJ and Maelovus very accurate (DJ can even double stack Telemetry and Curse for M.A. 11). Lastly, Mad Visions is a gift of Toruk himself for a caster that wants to play forward in order to project assassination vectors.
 
===Battlegroup===
[[File:Kharybdis.jpg|thumb|[[Kharybdis]] is Aiakos' pet warjack that he can take in any theme.]]
 
He likes amphibious warjacks. Carnage makes them shine, they synergize with his feat with their guns, and they have Pathfinder. He'll often squeeze in an arc node just for White Squall shenanigans, and he is one of the few casters that might want to spend the points on upgrading the node to a [[Nightwretch]] or [[Defiler]] for the feat combo.
 
* [[Kharybdis]] is his pet warjack, that he can take in any theme.
** With Assail it threatens 14" outside of feat turn, and on feat it has a 17" threat with a pretty groovy spray.
** Having a 4" melee range makes it a valid assasination warjack, as it becomes much harder to block its landing spots. MAT 9 under Carnage and Chain Weapons can be clutch to ignore Shields.
 
* [[Kraken]] is effectively a bigger version of Kharybdis. One neat piece of tech is, on feat turn, it can get 2 ranged attacks (once from Assault, and once from Kill Shot).
 
* [[Harrower]] - good gun, can potentially generate its own focus from souls, has Thresher, and has 2" reach. It'll love both the SPD buff and the MAT buff that Aiakos can provide.
* [[Desecrator]] - similar to the Harrower, and if you're using the Dark Host theme it will even generate its own bonus focus.
 
* [[Reaper]] or [[Malice]] - The Drag + Feat combo can be useful.
 
=Other=
===Trivia===
Released 2016.08
Released 2016.08
===Mk3 to Mk4===
* Rat raised +2 from 5 to 7
* Gained Pathfinder
* Gained Dual Attack
* Gained Field Marshal (Reposition)
* Leap changed to Jump
* Reaver (melee) Lost Blood Boon
* Harpoon
** Drag changed to Skewer (requires damaging target)
** Lost Aim for the Shoulder (choose to do not damage)
* Spell changes
** Lost Assail
** Lost Carnage
** Gained Manifest Destiny
* Feat changed from battlegroup +3 SPD and Assault to free casting Manifest Destiny (battlegroup gains additional die and drop the lowest) and +3 battlegroup speed.


===Video Battle Reports ===
==Lore==
* [https://youtu.be/jh3w9uIKoCE 2019.03 Feat Fetish], vs [[Issyria1]]
''A merciless cutthroat of the high seas, Aiakos has risen from humble beginnings among the gangs of Blackwater to become one of the fiercest captains in Cryx’s pirate fleet. The warcaster rushes to the forefront of every engagement, bounding from ship to ship to skewer his opponents with harpoon and blade. Wherever the promise of a bloody battle arises, Aiakos and his crew are not far behind.''
* {{VBR}}
 
===Other Cryx models===
{{Index Cryx}}
 
===Rules Clarifications===
{{RC Warcaster}}
 
{{RC Assault}}
 
{{RC Tough}}
{{RC Leap}}
 
{{RC Magical Weapon}}
{{RC Aim for the Shoulder}}
{{RC Drag}} }}
{{RC Blood Boon}}
{{RC Grievous Wounds}} }}
 
{{RC Assail}}
{{RC Carnage}}
{{RC Scything Touch}}
{{RC Stranglehold}}
{{RC White Squall}}

Latest revision as of 01:16, 1 June 2024

Cryx Blackfleet Scout Warcaster

Model stats and abilities

Model Statistics

Base size = 30SPDAATMATRATDEFARMARCCTRL
Health = 17
FA = C
Cost = free66771515612
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Field Marshal
Field Marshal grants the following ability/abilities to the cohort models in this model's battlegroup.
Reposition - At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.
No errata for Field Marshal (Create)
No errata for Reposition (Create)



Jump
After it makes a full advance during its Normal Movement but before it performs its Combat Action, you can Place this model anywhere completely within 5 inches of its current location.

No errata for Jump (Create)



Weapons

Harpoon
 RNG   ROF   AOE   POW   LOCATION 
6 1 - 12 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Skewer
When this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed directly toward this model until it contacts a model, an obstacle, or an obstruction.

No errata for Skewer (Create)

Reaver
 RNG   ROF   AOE   POW   LOCATION 
1 - - 13 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Grievous Wounds

A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

No errata for Grievous Wounds (Create)

Spells

Manifest Destiny Cost RNG AOE POW DUR OFF
3 Self Ctrl - Turn No
While in the spellcaster's control range, models in its battelgroup gain an additional die on melee attack and melee damage rolls. Discard the lowest die of each roll. Manifest Destiny lasts for one turn.
No errata for Manifest Destiny (Create)
Scything Touch Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model gains Dark Shroud.
DarkShroud:
While within 2 inches of a model with Dark Shroud, enemy models suffer -2 ARM.
No errata for DarkShroud (Create)
No errata for Scything Touch (Create)
Stranglehold Cost RNG AOE POW DUR OFF
3 10 - 13 Special Yes
A model damaged by Stranglehold forfeits either its Normal Movement or its Combat Action during its next activation, as its controller chooses.
No errata for Stranglehold (Create)
White Squall Cost RNG AOE POW DUR OFF
3 8 - 12 - Yes
Instead of suffering a normal damage roll, a non-incorporeal model hit by White Squall is thrown d6 inches directly away from the spell's point of origin and suffers a POW 12 damage roll. Collateral damage from this throw is POW 12.
No errata for White Squall (Create)


Warcaster Rules

Feat: Rising Tide

Aiakos immediately casts Manifest Destiny without spending focus. Additionally, models in Aiakos's battlegroup that are currently in his control range gain +3 SPD for one turn.

Additional Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Changes and Updates

Release Trivia

Released 2016.08

Mk3 to Mk4

  • Rat raised +2 from 5 to 7
  • Gained Pathfinder
  • Gained Dual Attack
  • Gained Field Marshal (Reposition)
  • Leap changed to Jump
  • Reaver (melee) Lost Blood Boon
  • Harpoon
    • Drag changed to Skewer (requires damaging target)
    • Lost Aim for the Shoulder (choose to do not damage)
  • Spell changes
    • Lost Assail
    • Lost Carnage
    • Gained Manifest Destiny
  • Feat changed from battlegroup +3 SPD and Assault to free casting Manifest Destiny (battlegroup gains additional die and drop the lowest) and +3 battlegroup speed.

Lore

A merciless cutthroat of the high seas, Aiakos has risen from humble beginnings among the gangs of Blackwater to become one of the fiercest captains in Cryx’s pirate fleet. The warcaster rushes to the forefront of every engagement, bounding from ship to ship to skewer his opponents with harpoon and blade. Wherever the promise of a bloody battle arises, Aiakos and his crew are not far behind.