Category:Combat Action: Difference between revisions

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(Created page with "After completing its Normal Movement, a model makes its Combat Action, choosing one of these options: * Forfeit its Combat Action. * Make one Initial Attack with each of its melee weapons. * Make a number of Initial Attacks with each of its ranged weapons equal to the weapon Rate of Fire (ROF). * Make one Special Attack allowed by its special rules. * Make one Special Action allowed by its special ru...")
 
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After completing its Normal Movement, a model makes its Combat Action, choosing one of these options:
After completing its Normal Movement, a model makes its Combat Action, choosing one of these options:
* [[Forfeit]] its Combat Action.
* [[Forfeit]] its Combat Action.
* Make one [[Initial Attack]] with each of its melee weapons.  
* Make one Initial Attack with each of its melee weapons.  
* Make a number of [[Initial Attack]]s with each of its ranged weapons equal to the weapon Rate of Fire (ROF).  
* Make a number of Initial Attacks with each of its ranged weapons equal to the weapon Rate of Fire (ROF).  
* Make one [[:Category:Special Attack|Special Attack]] allowed by its special rules.
* Make one [[:Category:Special Attack|Special Attack]] allowed by its special rules.
* Make one [[:Category:Special Action|Special Action]] allowed by its special rules.
* Make one [[:Category:Special Action|Special Action]] allowed by its special rules.

Latest revision as of 12:46, 9 February 2024

After completing its Normal Movement, a model makes its Combat Action, choosing one of these options:

  • Forfeit its Combat Action.
  • Make one Initial Attack with each of its melee weapons.
  • Make a number of Initial Attacks with each of its ranged weapons equal to the weapon Rate of Fire (ROF).
  • Make one Special Attack allowed by its special rules.
  • Make one Special Action allowed by its special rules.
  • Make one Power Attack allowed by its special rules.
  • A model may purchase additional attacks if allowed (by spending focus/fury/etc) by its special rules.

Restrictions or Exceptions

  • A model cannot make both melee and ranged attacks in the same Combat Action.

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