Tharn Bloodtrackers: Difference between revisions

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==Model stats and abilities==
==Model stats and abilities==
{{Model-stats
{{Model-stats
| name  = Hellyth
| name  = Grunt
| base  = 30 mm
| base  = 30 mm
| hp    = 15
| hp    = 1
| spd  = 7
| spd  = 7
| aat  = 6
| mat  = 6
| mat  = 6
| rat  = 7
| rat  = 6
| def  = 14
| def  = 14
| arm  = 17
| arm  = 11
| fa = 2
| fa = 2
| cost  = 10
| cost  = 8 (5 grunts)
|cpm=3.33|abilities=
|cpm=1.6|abilities=
{{AbilitySingle|Tough}}{{AbilitySingle|Pathfinder}}{{AbilitySingle|Dual Attack}}{{AbilityOptions|Body Snatcher|Heart Eater|Blood Rage|Meat for the Beast}}{{AbilitySingle|Hunter}}{{AbilitySingle|Rapid Healing}}{{AbilitySingle|Treewalker}}
{{AbilitySingle|Stealth}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Advance Deployment}}
{{AbilitySingle|Prey}}
}}
}}
===Weapons===
===Weapons===
Line 23: Line 25:
{{Weapon | weapon= Fighting Claw| type = M | rng = 1 | rof = - | aoe = - | pow = 9| loc = -  | abilities =  
{{Weapon | weapon= Fighting Claw| type = M | rng = 1 | rof = - | aoe = - | pow = 9| loc = -  | abilities =  
  }}
  }}
 
==Unit Rules==
 
{{Category:Unit}}
 


=Errata=
=Errata=
Line 31: Line 32:


=Changes and Updates=
=Changes and Updates=
* 2022/11/02: FA 2


=Lore=
=Lore=
 
''Tharn bloodtrackers are savage killers who become even more bloodthirsty and formidable when led into battle by their legendary hero, Nuala the Huntress. Pushed into a veritable frenzy under Nuala’s command, each bloodtracker moves with increased speed and agility, gutting her prey with one hand while pitching sharpened javelins with the other.
=Trivia=
=Trivia=
 
* Unit released way back in [[Primal Mk1]] (2006)
* CA released in [[Forces of Hordes: Circle Orboros]] (2010)
=Battle Reports=
=Battle Reports=


=Videos=
=Videos=
----------LEGACY------------
''Tharn bloodtrackers are savage killers who become even more bloodthirsty and formidable when led into battle by their legendary hero, Nuala the Huntress. Pushed into a veritable frenzy under Nuala’s command, each bloodtracker moves with increased speed and agility, gutting her prey with one hand while pitching sharpened javelins with the other.
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| altname = Unit{{/}}Nuala
| image = Tharn Bloodtrackers.jpg
| base  = Small
| spd  = 7
| str  = 6
| mat  = 6{{/}}8
| rat  = 6{{/}}7
| def  = 14
| arm  = 11
| cmd  = 7{{/}}9
| hp    = 1{{/}}5
| size  = 6{{/}}10 +1 CA
| cost  = 9{{/}}15 +4 CA
| cost_note = 1.7 each
| fa    = 1{{/}}C
}}
===Abilities===
* '''''Entire Unit
** {{Pathfinder}}
** {{Advanced Deployment}}
** {{Stealth}}
** {{Prey}}
* '''''Nuala only
** {{Officer|Hide_Cat=}}
** {{Granted|link=[[Reposition]] [3]|Hide_Cat=}} (''{{Reposition 3-alt|Hide_Cat=<!---YES--->}}'')
** {{Hunter's Reckoning|Hide_Cat=}}
** {{Tactics|Quick Work|Hide_Cat=}} (''{{Quick Work-alt|Hide_Cat=<!---YES--->}}'')
===Weapons ===
{|class="wikitable"
! Leader & Grunts
|
{| class="wikitable"
{{ranged|Thrown Javelin|7|9|
* {{Weapon Master}}
* {{Thrown}} }}
{{Melee|Fighting Claw|0.5|3|9| }}
|}
|-
! Nuala
|
* She has the same weapons, but her Fighting Claw has [[Weapon Master]]
|}
===Theme Forces ===
* {{The Devourer's Host}}
=Thoughts on {{PAGENAME}}=
[[File:Nuala the Huntress.png|thumb|Command Attachment]]
==={{PAGENAME}} in a Nutshell===
Tharn Bloodtrackers are an excellent unit of skirmishers, advance deploying and picking an enemy as Prey to scare them away. Fast moving, accurate, and with Stealth and Pathfinder they do a lot of useful things. They were recently tuned up in the CID, getting very slightly cheaper - and Nuala getting to make their Prey a whole lot more useful. Bloodtrackers are great in any Devourer's Host theme list now.
===Thoughts on the CA===
Nuala doesn't fundamentally change their game, but quick work allows them to strike deep with their spears after charging. Nuala herself is a murder machine, thanks to weapon master in melee.
Unfortunately in the CID, she lost the ability to give swift hunter to the unit, however quick work offers a whole other game for them to play.
The key thing she gives her unit is the ability to re-target their Prey targets, and this makes her an almost auto-include with them.
===Combos & Synergies===
* Anything that gives them a decent damage buff.
* [[Baldur the Stonecleaver]] - buffs their strength with Stone Skin and shields them from blasts with Solid Ground (though after the 2021.10 change it got a little worse and ARM 17 - with Stone Skin and Solid Ground - might not save them from all blasts anymore)
* [[Iona the Unseen]] - with an already naturally high defence [[Sure Foot]] doesn’t solve their weakness to blasts but it does make them awkward to remove for some enemies. Add in her feat and you have Pow 14 weapon master javelins versus prey targets. Her leadership bubble is just gravy on top as really they shouldn’t be that near each other after turn 1.
* [[Morvahna the Autumnblade]] - they are an excellent choice for Regrowth, and can do utterly horrible things with the help of Mortality.
* Casters with Curse of Shadows can help keep them relevant over the course of the game, as otherwise they're susceptible to getting tied down in melee. [[Mohsar]] is particularly good for this, as he also brings Mirage as another means of disengaging them, but they're worth a look with [[Wurmwood]] too
===Drawbacks & Downsides===
* They die to blast damage
* If they make a unit their Prey, the enemy will hide the last model. Prey a solo and the enemy will hide it for the whole game. Although with hunter's reckoning from Nuala it doesn't completely stub out their use of prey, which makes it comparatively better than other prey based units.
* Without Prey, they don't break armor (and generally need help against armor at the best of times).
* Smart enemies will always make Nuala a priority.
===Tricks & Tips===
* Pick something too big to be hidden from them as their prey. A heavy without a shield or an AD skirmish screen like [[Trenchers]].
*They can still do work with their ranged attacks against non-prey, so if your opppnent keeps back their prey they're do more than just keep a target away
=Other=
===Trivia===
* Unit released way back in [[Primal Mk1]] (2006)
* CA released in [[Forces of Hordes: Circle Orboros]] (2010)
===Other Circle models===
{{Index Circle}}
===Rules Clarifications===
{{RC Weapon Master}}
{{RC Thrown}}
{{RC Pathfinder}}
{{RC Advanced Deployment}}
{{RC Stealth}}
{{RC Prey}}
{{RC Officer|Hide_Cat=}}
{{RC Hunter's Reckoning}}
{{RC Granted}}
{{RC Reposition}}
{{RC Quick Work}}
{{Edbox|To edit the CA's tagged abilities, [{{FULLURL: Tharn Bloodtrackers : Nuala the Huntress (CA)|action=edit}} Click here]}}

Latest revision as of 02:05, 23 May 2024

Circle Orboros Devourer's Host Legacy Unit

Model stats and abilities

Model Statistics

Base size = 30 mmSPDMATRATDEFARM
Health = 1
FA = 2
Cost = 8 (5 grunts)7661411
Cost per model = 1.6
-

Model Advantages and Abilities

Stealth
Stealth
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎

No errata for Stealth (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)


Prey
After deployment, but before the first player's turn, choose an enemy model/unit to be this unit's prey. A model with Prey gains +2 to attack and damage rolls against its prey. When the prey is destroyed or removed from play, choose another model/unit to be the prey.

No errata for Prey (Create)


Weapons

Thrown Javelin
 RNG   ROF   AOE   POW   LOCATION 
7 1 - 9 -

Weapon Master

When resolving an attack with this weapon, add an additional die to damage rolls.
No errata (Create)

Fighting Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -

Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

  • 2022/11/02: FA 2

Lore

Tharn bloodtrackers are savage killers who become even more bloodthirsty and formidable when led into battle by their legendary hero, Nuala the Huntress. Pushed into a veritable frenzy under Nuala’s command, each bloodtracker moves with increased speed and agility, gutting her prey with one hand while pitching sharpened javelins with the other.

Trivia

Battle Reports

Videos