Venator Catapult Crew: Difference between revisions

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{{Skornebox
[[Skorne]] [[Army of the Western Reaches]] [[Unit]]
|n={{Venator}} Catapult Crew
 
|{{Skorne}} {{Weapon Crew}} {{unit}}
[[Category:Skorne]]
}} [[Category: Model]]
[[Category:Army of the Western Reaches]]
{{4P|Army of the Western Reaches}}
[[Category:Prime]]
[[Category:Legacy]]
[[Category:Unit]]


''While the Skorne embrace cannons, they value catapults as tools to slaughter massed infantry. Venators prefer to fire a heavy ball packed with explosives and steel shards, which creates an earth-shaking explosion and sprays deadly fragments through the surrounding area. The catapult lobs projectiles high over intervening obstacles and has proven devastating to both warjacks and warbeasts caught in the blasts.


=Basic Info=
== Guner stats and abilities ==
{{Infobox-Model
{{Model-stats
| name   = Venator Catapult Crew
|name = Gunner
| image  = Venator Catapult Crew.png
|base = 50mm
| cost  = 3
|fa =2
| size  = 1 Gunner 2 Grunts
|hp = 1
| altname = Gunner{{/}}Grunts
|spd = 3
| spd     = 2{{/}}4
|mat = 5
| str    = 5
|rat=3
| mat     = 5
|def = 13
| rat     = 5
|arm = 13
| def     = 13
|cost = 5
| arm     = 13
|cpm = 1.66 (1 Gunner, 2 grunts)
| cmd    = 5
|abilities =
| base    = Large{{/}}Small
{{AbilitySingle|Take Up}}
| fa      = 2
}}
}}
==== Gunner Weapons====
{{Weapon | weapon=Catapult| type = R| rng =16| rof = 1| aoe = 3| pow =16/9| loc =-| abilities ={{AbilitySingle|Arcing Fire}}{{AbilitySingle|Volume Fire}}  }}
{{Weapon | weapon=Sword| type = M| rng =1| rof = -| aoe = -| pow =9| loc =-| abilities =  }}


===Abilities===
== Grunt stats and abilities ==
* '''''Gunner
{{Model-stats
** {{Man-sized}}
|name = Grunt
** {{Mobile Artillery}}
|base = 30mm
** {{Take Up}}
|fa =2
|hp = 1
|spd = 3
|mat = 5
|def = 13
|arm = 13
|cost = 5
|cpm = 1.66 (1 Gunner, 2 grunts)
|abilities =
}}
==== Gunner Weapons====
{{Weapon | weapon=Sword| type = M| rng =1| rof = -| aoe = -| pow =9| loc =-| abilities =  }}
==Unit Rules==
{{Category:Unit}}


* '''''Grunts
==Changes and Updates==
** None
===Initial Release===
 
===Weapons===
* '''''Gunner
** '''Catapult''' - 18" range, 4" AOE, POW 16 ranged attack
*** {{Arcing Fire}}
*** {{Burst Fire}}
*** {{Inaccurate}}
*** {{Minimum Range|8}}
** '''Sword''' - 0.5" reach, POW 3, P+S 8 melee attack
 
* '''''Grunts
** '''Sword''' - 0.5" reach, POW 3, P+S 8 melee attack
 
===Theme Forces ===
* {{Winds of Death}} - this unit gains [[Reposition]] [3"] and may be taken as a requisition option in this theme.
 
 
=Thoughts on the Venator Catapult Crew=
===The Venator Catapult Crew in a nutshell===
The Venator Catapult Crew is a long-ranged model that can either hurt heavies or throw some fairly high-powered blasts at infantry. In short, it does about what you would expect from a catapult.
 
Its fantastic range is offset by how slow it is and its minimum range ability as it has Reposition 3 in the only theme it can be taken in its better to walk than run turn1 and pick out a nice spot where you can take pot shots for the remainder of the match. Like many weapon crews, there isn’t much to write home about defensively so screening the catapult is quite important.
 
===Combos & Synergies===
* Anything with a ''major'' RAT buff/DEF debuff so it can hit targets. It's firing at an effective RAT 1 before modifiers (but that template's gotta land somewhere).
** [[Venator Slingers]] get Flare
** [[Lord Arbiter Hexeris]] gets Black Spot - which is excellent because it can give them a second attack
** Various feats, notably [[Dominar Rasheth]] and [[Lord Assassin Morghoul]]
* Anything with knockdown abilities.
* [[Venator Dakar]] - veteran leader, the ability to speed the catapult crew up, and the ability to get it to reroll its attack rolls on the rare occasions you might actually stand a chance of hitting.
* [[Morghoul2]] - feat + mortality offers a -6 to Defense and -2 to arm allowing it to hit heavies despite being inaccurate and attack at effective pow 20
 
===Drawbacks & Downsides===
* Try not to shell your own troops
* Hard to hit non-knocked down targets.
* It is Slow, this is offset by Reposition3 and desperate pace as well as it's fantastic range.
* Lots of stuff resists blast damage
* Most weapon crews have this issue but the 2 grunts are fairly redundant on their own it's all about the gun.
* The minimum range rule makes placement key in late turns.
 
===Tricks & Tips===
* The Catapult Crew has a threat range of 22". And you might as well take a pot-shot on turn 1 as that template has got to land somewhere and it's unlikely to come back and get you. Also running only gains you 2" whereas reposition gains you 3" if in Winds of Death.
 
=Other=
===Trivia===
* Venator means "hunter" in latin.
* Venator means "hunter" in latin.
* Released in [[Hordes: Evolution]] (2007)
* Released in [[Hordes: Evolution]] (2007)
 
==Lore==
===Other Skorne models===
''While the Skorne embrace cannons, they value catapults as tools to slaughter massed infantry. Venators prefer to fire a heavy ball packed with explosives and steel shards, which creates an earth-shaking explosion and sprays deadly fragments through the surrounding area. The catapult lobs projectiles high over intervening obstacles and has proven devastating to both warjacks and warbeasts caught in the blasts.
{{Index Skorne}}
 
===Rules Clarifications===
{{RC Arcing Fire}}
{{RC Burst Fire}}
{{RC Inaccurate}}
{{RC Minimum Range}}
 
{{RC Man-sized}}
{{RC Mobile Artillery}}
{{RC Take Up}}

Latest revision as of 06:08, 26 December 2024

Skorne Army of the Western Reaches Unit


Guner stats and abilities

Model Statistics

Base size = 50mmSPDMATRATDEFARM
Health = 1
FA = 2
Cost = 53531313
Cost per model = 1.66 (1 Gunner, 2 grunts)
-

Model Advantages and Abilities


Take Up
If this model is destroyed, you can choose a trooper in this unit within 1 inch of it to be destroyed instead.
  • Remove that trooper from the table instead of this model.
  • This model has the same number of unmarked damage boxes as the chosen trooper.

No errata for Take Up (Create)


Gunner Weapons

Catapult
 RNG   ROF   AOE   POW   LOCATION 
16 1 3 16/9 -

Arcing Fire
When attacking with this weapon, this model can ignore intervening models.

No errata for Arcing Fire (Create)


Volume Fire
Gain +1 to attack and damage rolls with this weapon against medium-based models and +2 to attack and damage rolls against larger based models.

No errata for Volume Fire (Create)

Sword
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -


Grunt stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARM
Health = 1
FA = 2
Cost = 5351313
Cost per model = 1.66 (1 Gunner, 2 grunts)
-

Model Advantages and Abilities

  • No special advantages or abilities.


Gunner Weapons

Sword
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -

Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Changes and Updates

Initial Release

Lore

While the Skorne embrace cannons, they value catapults as tools to slaughter massed infantry. Venators prefer to fire a heavy ball packed with explosives and steel shards, which creates an earth-shaking explosion and sprays deadly fragments through the surrounding area. The catapult lobs projectiles high over intervening obstacles and has proven devastating to both warjacks and warbeasts caught in the blasts.