Legends of Halaak: Difference between revisions

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{{Skornebox|{{Skorne}} {{Praetorian}} {{Character}} {{Unit}} }} [[Category: Model]]
[[Skorne]] [[Army of the Western Reaches]] [[Praetorian]] [[Unit]]
{{4P|Army of the Western Reaches}}
 
[[Category:Skorne]]
[[Category:Army of the Western Reaches]]
[[Category:Prime]]
[[Category:Legacy]]
[[Category:Unit]]
[[Category:Praetorian]]


''Once respected members of the warrior caste, the Praetorians now known as the Legends of Halaak spent the early years of their careers clashing with one another in house feuds. It was not until their houses were destroyed that Valgesh, Cidaar, and J’Deth would join forces and earn greater acclaim. When Supreme Archdomina Makeda overthrew Vinter, this trio of renowned warriors went west to offer their services to House Balaash.''


=Basic Info=
== Valgesh, Cldaar, J'Deth stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = Legends of Halaak
|name = Valgesh 1, Cldaar 1, J'Deth 1
| image = Legends_of_Halaak.jpg
|base = 30mm
| base  = Small
|fa =C
| spd  = 7
|hp = 5
| str  = 7
|spd = 7
| mat   = 8
|mat = 8
| def   = 14
|def = 14
| arm   = 15
|arm = 15
| cmd  = 8
|cost = 7
| hp    = 5 each
|cpm = 2.33 (3 characters)
| cost = 7
|abilities =
| cost_note = 2.33 each
{{AbilitySingle|Defensive Line}}
| fa    = C
{{AbilitySingle|Relentless Charge}}
{{AbilitySingle|Shield Wall}}
{{AbilitySingle|Side Step}}
}}
}}
==== Valgesh Weapons====
{{Weapon | weapon=Sword| type = M| rng =1| rof = - | aoe = - | pow =9| loc =X2| abilities = {{AbilitySingle|Weapon Master}}{{AbilityOptions|Special Attack|Combo Strike}} }}
==== Cldaar Weapons====
{{Weapon | weapon=Naginata| type = M| rng =2| rof = - | aoe = - | pow =11| loc =-| abilities = {{AbilitySingle|Weapon Master}} }}
==== J'Deth Weapons====
{{Weapon | weapon=Mace| type = M| rng =1| rof = - | aoe = - | pow =10| loc =X2| abilities = {{AbilitySingle|Weapon Master}}{{AbilityOptions|Special Attack|Combo Smite}} }}
==Unit Rules==
{{Category:Unit}}


=== Abilities===
==Changes and Updates==
* '''''Entire unit
===Initial Release===
** {{Defensive Line}}
** {{Relentless Charge}}
** {{Side Step}}
 
* '''''Valgesh only
** {{Officer}}
 
* '''''Cidaar only
** {{Defensive Strike}}
 
===Weapons===
* '''''Valgesh
** '''Sword (x2)''' - 1" reach, P+S 10 melee weapons
*** {{Combo Strike|13}}
*** {{Weapon Master}}
 
* '''''Cidaar
** '''Naginata''' - 2" reach, P+S 12 melee weapon
*** '''Weapon Master''' - As above
 
* '''''J'Deth
** '''Mace (x2)''' - 0.5" reach, P+S 11 melee weapons
*** {{Combo Smite|15}} ''P+S 15 with the Combo
*** '''Weapon Master''' - As above
 
===Theme Forces===
* {{Masters of War}}. They gain [[Take Down|"Optional Take Down"]] in this theme.
 
 
= Thoughts on {{PAGENAME}} =
=== {{PAGENAME}} in a nutshell===
The Legends of Halaak are small based weapon masters - and they hit extremely hard. Valgesh (the leader) is the most expendable, offering little that skorne doesn’t already do, Cidaar (the female) has the job of standing between the 2 guys and protecting them with defensive strike and J'Deth's (hooded one) can combo strike in a way that can set up an assassination and be utterly game winning.
 
All in all they are fast moving and hard hitting pathfinders, doing almost everything. At less than 3 point per model, and multiple wounds and multiple attacks each with an absurd MAT. What's not to love?
 
=== Combos & Synergies ===
* [[Tyrant Xerxis]] - DEF 18 in melee?  Yes, please. 
* [[Basilisk Krea]] - extra DEF and ARM versus ranged attacks
* [[Praetorian Karax]] - protection against blast damage
* [[Archdomina Makeda]] and [[Supreme Archdomina Makeda]] - the enemy will try to shoot these guys or otherwise kill them; you can keep them alive.
 
=== Drawbacks & Downsides ===
* Low model count. Which has several downsides
** Smaller footprint on the battlefield - so less blocking of charge lanes (especially as you need to stay grouped)
** Models that collect souls will be sad.
** rarely worth dedicating an upkeep spell to.
 
=== Tricks & Tips ===
* Sometimes you want to use defensive line, sometimes you want to spread out. Often you need to spread out and hide them during the advance, to avoid AOE's on the approach.
* Valgesh wants to combo strike against anything ARM 16+ (with wounds) even when charging.
* Lining up J'deth's combo smite to knock one model into another can have amazing rewards.
 
=Other=
===Trivia===
* Released in [[Hordes: Devastation]] (2015)
* Released in [[Hordes: Devastation]] (2015)


===Other Skorne models===
==Lore==
{{:Index Skorne}}


===Rules Clarifications===
''Once respected members of the warrior caste, the Praetorians now known as the Legends of Halaak spent the early years of their careers clashing with one another in house feuds. It was not until their houses were destroyed that Valgesh, Cidaar, and J’Deth would join forces and earn greater acclaim. When Supreme Archdomina Makeda overthrew Vinter, this trio of renowned warriors went west to offer their services to House Balaash.''
{{RC Combo Strike}}
}
{{RC Weapon Master}}
{{RC Combo Smite}}
 
{{RC Defensive Line}}
{{RC Relentless Charge}}
{{RC Side Step}}
{{RC Officer}}

Latest revision as of 05:30, 26 December 2024

Skorne Army of the Western Reaches Praetorian Unit


Valgesh, Cldaar, J'Deth stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARM
Health = 5
FA = C
Cost = 7781415
Cost per model = 2.33 (3 characters)
-

Model Advantages and Abilities


Defensive Line
While this model is Base-to-Base (B2B) with one or more models in its unit, it gains +2 DEF and cannot become knocked down.

No errata for Defensive Line (Create)


Relentless Charge
While advancing as part of a charge, a model with Relentless Charge gains Pathfinder.
Pathfinder Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
No errata for Pathfinder (Create)


No errata for Relentless Charge (Create)


Shield Wall
While this model is Base-to-Base (B2B) with one or more models in its unit, it gains +2 ARM and cannot be knocked down.

No errata for Shield Wall (Create)


Side Step
When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2 inches after the attack is resolved.

No errata for Side Step (Create)


Valgesh Weapons

Sword
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 X2
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Combo Strike - This model gains +4 to the damage roll for this attack.
No errata for Special Attack (Create)
No errata for Combo Strike (Create)

Cldaar Weapons

Naginata
 RNG   ROF   AOE   POW   LOCATION 
2 - - 11 -
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

J'Deth Weapons

Mace
 RNG   ROF   AOE   POW   LOCATION 
1 - - 10 X2
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Combo Smite - The model hit is slammed d6" directly away from the model. If the model hit has a larger base than the attacking model, it is moved only half the distance rolled. When resolving damage for this attack, the model hit suffers a damage roll with POW equal to the POW of this weapon. The POW of collateral damage is equal to the POW of this weapon.
No errata for Special Attack (Create)
No errata for Combo Smite (Create)

Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Changes and Updates

Initial Release

Lore

Once respected members of the warrior caste, the Praetorians now known as the Legends of Halaak spent the early years of their careers clashing with one another in house feuds. It was not until their houses were destroyed that Valgesh, Cidaar, and J’Deth would join forces and earn greater acclaim. When Supreme Archdomina Makeda overthrew Vinter, this trio of renowned warriors went west to offer their services to House Balaash. }