Cataphract Arcuarii: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
wmu>Juckto
No edit summary
 
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Skornebox
[[Skorne]] [[Army of the Western Reaches]] [[Unit]]
|n={{Cataphract}} Arcuarii
|{{Skorne}} {{Unit}}
}} [[Category: Model]]
{{4P|Army of the Western Reaches}}


''Cataphract arcuarii are imposing warriors encased in extremely thick and finely lacquered armor. Arcuarii wield great hooked harpoons called arcus that can be brought to bear in close quarters or fired across the battlefield to impale enemies and drag them close. Once enemies are dragged in, the arcuarii use their barbed blades to put the foes to a brutally efficient end.''
[[Category:Skorne]]
[[Category:Army of the Western Reaches]]
[[Category:Prime]]
[[Category:Legacy]]
[[Category:Unit]]


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = Cataphract Arcuarii
|name = Grunt
| image = Cataphract_Arcuarii.jpg
|base = 40mm
| base  = Medium
|fa =2
| spd  = 5
|hp = 8
| str  = 7
|spd = 5
| mat   = 7
|mat = 7
| rat   = 6
|rat=6
| def   = 11
|def = 11
| arm   = 16
|arm = 16
| cmd  = 7
|cost = 9
| hp    = 5
|cpm = 3 (3 grunts)
| size  = 4{{/}}6
|abilities =
| cost  = 8{{/}}13
{{AbilitySingle|Tough}}
| cost_note = 2 each
{{AbilitySingle|Dual Attack}}
| fa    = 2
}}
}}
==== Weapons ====
{{Weapon | weapon=Harpoon| type = R| rng =8| rof = 1 | aoe = - | pow =12| loc =-| abilities =  {{AbilitySingle|Weapon Master}}{{AbilitySingle|Skewer}}}}
{{Weapon | weapon=Arcus| type = M| rng =2| rof = - | aoe = - | pow =10| loc =-| abilities = {{AbilitySingle|Weapon Master}}}}
==Unit Rules==
{{Category:Unit}}


===Abilities===
==Changes and Updates==
* {{Tough}}
===Initial Release===
 
===Weapons===
* '''Harpoon''' - 8" range, POW 12 ranged attack
** {{Weapon Master}}
** {{Drag}}
 
* '''Arcus''' - 2" reach, P+S 12 melee attack
** {{Weapon Master}}
 
===Theme Forces ===
* {{Masters of War}}. They gain [[Take Down|"Optional Take Down"]] in this theme.
 
 
= Thoughts on {{PAGENAME}} =
=== {{PAGENAME}} in a nutshell===
Arcuarii are Skorne's only Ranged Weapon Master unit; and together with the [[Cataphract Cetrati]] one of the few melee weapon masters to boot. Unfortunately, they are very expensive per model and can be taken out by any charges or two hits from small arms fire. They have fantastic offensive output and will really bully small and medium based models with drag quite easily. But with they low defence, mediocre armour and lacklustre range they need to be played with the right caster to actually get work done. Otherwise they will just die.
 
=== Combos & Synergies ===
* [[Tyrant Commander & Standard Bearer]] - Press Forward is extra threat range.
* [[Dominar Morghoul & Escorts]] - Occultation provides them much needed protection from enemy guns and magic. Morg3's blind also allows them to pick off targets with impunity
* [[Archdomina Makeda]] - Field marshal shield guard protects them on the approach. They benefit from her feat greatly allowing them to deliver accurate weaponmaster retaliatory strikes against foes
* [[Primus Jalaam]] - Stealth, Pathfinder, and deadeye. Jalaam likes all ranged units, but this one benefits the most, perhaps.
 
=== Drawbacks & Downsides ===
* Drag sounds good until you consider stealth, Shield Guard, Sacrificial Pawn, stuff that can’t be moved, walls/terrain/other models ... it’s a long list.
* Can't drag large or huge bases
* The [[Venator Flayer Cannon Crew]] performs better at shooting large and huge bases and has a longer threat range. But has no melee game at all.
* Back banners are a minor nightmare (especially on the old metal ones).
* Don't be fooled by the ARM 16, multi-wound statline into thinking they are actually hard to kill. Their stats will last you about two unboosted POW 12 shots (before you need Tough) or a single boosted one. What they are protected from is anti-light infantry tech that's mostly POW 10 (whether gun mages, electroleaps, or high explosive rounds) and corrosion style effects that do a single point of damage.
 
=== Tricks & Tips===
* Remember that you do more damage with a charge than a normal ranged attack (since charges are boosted) and the Arcuarii have a higher MAT than RAT. Irritatingly, this means that with a threat range of 13" the Arcuarii are often better off charging anyone within 10", so there's only a 3" window of walking and shooting.
* Look for medium based enemies to pull and mangle.
* If you have control over positioning, you can pull the enemy light jacks into backstrikes. This can be an interesting way to get around shields.
* Try to use them as a second wave unit. Their defensive stats are so poor they can't survive the frontline in any capacity - but they are weapon masters with reach weapons
 
 
=Other=
===Trivia===
* Cataphract Arcuarii means "armored archers". Cataphract comes the Greek word Cataphractus, which means "fully enclosed." Arcuarii is plural Arcuarius, meaning archer.
* Cataphract Arcuarii means "armored archers". Cataphract comes the Greek word Cataphractus, which means "fully enclosed." Arcuarii is plural Arcuarius, meaning archer.
* Released way back in [[Primal Mk1]] (2006)
* Released in [[Primal Mk1]] (2006)
 
==Lore==
===Other Skorne models===
''Cataphract arcuarii are imposing warriors encased in extremely thick and finely lacquered armor. Arcuarii wield great hooked harpoons called arcus that can be brought to bear in close quarters or fired across the battlefield to impale enemies and drag them close. Once enemies are dragged in, the arcuarii use their barbed blades to put the foes to a brutally efficient end.''
{{Index Skorne}}
 
===Rules Clarifications===
{{RC Weapon Master}}
{{RC Drag}}
{{RC Tough}}

Latest revision as of 05:15, 26 December 2024

Skorne Army of the Western Reaches Unit

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARM
Health = 8
FA = 2
Cost = 95761116
Cost per model = 3 (3 grunts)
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Weapons

Harpoon
 RNG   ROF   AOE   POW   LOCATION 
8 1 - 12 -
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)


Skewer
When this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed directly toward this model until it contacts a model, an obstacle, or an obstruction.

No errata for Skewer (Create)

Arcus
 RNG   ROF   AOE   POW   LOCATION 
2 - - 10 -
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Changes and Updates

Initial Release

  • Cataphract Arcuarii means "armored archers". Cataphract comes the Greek word Cataphractus, which means "fully enclosed." Arcuarii is plural Arcuarius, meaning archer.
  • Released in Primal Mk1 (2006)

Lore

Cataphract arcuarii are imposing warriors encased in extremely thick and finely lacquered armor. Arcuarii wield great hooked harpoons called arcus that can be brought to bear in close quarters or fired across the battlefield to impale enemies and drag them close. Once enemies are dragged in, the arcuarii use their barbed blades to put the foes to a brutally efficient end.