Mariner: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
wmu>Juckto
No edit summary
 
mNo edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Mercbox|{{Mercenary}} {{Privateer}} {{Heavy Warjack}} }} [[Category: Model]]
[[Mercenary]] [[Soldiers of Fortune]] [[Talion Charter]] [[Privateer]] [[Heavy]] [[Warjack]]
{{4P|n=two Prime Armies|
* '''Mercenary: Soldiers of Fortune'''
* '''Mercenary: Talion Charter'''
}}


[[Category:Privateer]]
[[Category:Legacy Mercenary]]
[[Category:Soldiers of Fortune]]
[[Category:Talion Charter]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Cohort]]


''The Mariner was designed to endure uncertain footing fighting ship-to-ship, a skill just as formidable on dry land. Giving up some armour to move quickly and proving nearly impossible to knock down, the Mariner carries a liberated ship cannon in one hand and a brutal barnacle-encrusted anchor in the other.''
==Model stats and abilities==
 
{{Model-stats
=Basic Info=
| name= Mariner
{{Infobox-Model
| base= 50 mm
| name = {{PAGENAME}}
| hp    = 30
| image = Mariner.jpeg
| base  = Large
| spd  = 5
| spd  = 5
| str  = 11
| mat  = 6
| mat  = 6
| rat   = 5
| rat = 5
| def  = 12
| def  = 12
| arm  = 18
| arm  = 18
| hp   = 30
| fa   = 4
| cost  = 14
| cost  = 14
| fa    = U
| abilities =
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Amphibious}}
{{AbilitySingle|Lash}}
}}
}}
=Weapons=
{{Weapon|weapon=Ship Gun|type = R |rng = 15|rof = 1|aoe = 3|pow = 14/8| loc = L| abilities =}}
{{Weapon|weapon=Anchor|type = M |rng = 2 |rof = - |aoe = - |pow = 17| loc = R| abilities =  {{AbilitySingle|Chain Weapon}}{{AbilityOptions|Special Attack|Thresher}} }}


{{Warjack}}


=== Abilities ===
==Warjack Rules==
* {{Construct}}
{{Category:Warjack|Warjack}}
* {{Amphibious}}
* {{Lash}}


=== Weapons  ===
==Errata==
{| class="wikitable"
No Errata specifically for this model.  
{{Ranged-loc|Ship Gun|15|14|aoe=4|loc=Left|
* {{Loader}} }}
{{Melee-loc|Anchor|2|6|17|loc=Right|
* {{Thresher}} These attacks are not optional.}}
|}


===Theme Forces ===
* '''''Mercenaries
** {{Flame in the Darkness}}
** {{Llaelese Resistance}}
** {{Operating Theatre}}
** {{Soldiers of Fortune}}
** {{Strange Bedfellows}}
** {{The Irregulars}}. If it is [['jack marshal]]led in this theme, it gains [[Flank]] [Warrior]
** {{The Kingmaker's Army}}
** {{The Talion Charter}}


* '''''Other Factions
==Changes and Updates==
** '''[[Convergence]]''' players can use this warjack in the {{Strange Bedfellows|notbold=}} theme, or by putting it in [[Aurora2]]'s, [[Asphyxious4]]'s, or [[Nemo4]]'s battlegroup in various themes.
===Mk3 to Mk4===
** '''[[Cryx]]''' players can use this warjack by putting it in [[Asphyxious4]]'s battlegroup in various themes.
** '''[[Cygnar]]''' players can use this warjack in the {{Flame in the Darkness|notbold=}} theme, or by putting it in [[Nemo4]]'s battlegroup in various themes.
** '''[[Infernal]]''' players can take this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Crosse2]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Khador]]''' players can use this warjack in the {{Flame in the Darkness|notbold=}} theme.
** Aside from that, Mercenary warjacks can be taken in a plethora of Faction's themes via by putting it under the control of a Mercenary [['Jack Marshal]] or Mercenary [["Junior Warcaster"]] (see [[#Who can take this warjack?]]). However the "Faction Type" of the warjack doesn't change when you do it this way.


 
==Release Trivia==
= Thoughts on {{PAGENAME}} =
=== {{PAGENAME}} in a nutshell===
On sheer versatility and value, the Mariner is bested only by the utterly ridiculous Vindicator. A boostable POW 14 shot with 15" range is stellar. Boostable 4" AoEs are great. POW 17 is respectable on the anchor. 2" melee with Thresher is tremendous. A 12/18 statline is solid. And then there's Amphibious and Lash. All for 14 points. It excels at nothing but is so versatile and contributes every turn that you can never go wrong bringing one or several. You will almost never have a turn pass where it isn't helping you in some way.
 
=== Combos & Synergies ===
* It becomes quite the assassination piece with [[Captain Phinneus Shae]] threatening 27" on his feat turn with Dougal and Coup de Main.
* [[Fiona the Black]] gives it a lot of benefit from her feat.
* [[Master Gunner Dougal MacNaile]] can give it a better chance to hit (with a re-roll on deviation), and a bit more range. He also can't be hit by any blasts that target the Mariner, and won't be knocked down when his Hit the Deck rule triggers. He's designed to be the loader in case that wasn't immediately apparent.
* [[Magnus the Traitor]] and [[General Ossrum]] can cast Snipe to give it a formidable 19" range.
* You could do worse than to run one on [[Gastone Crosse]].
* The [[Powder Monkey]] gives it an extra shot in the Talion Charter - an excellent combination.
* [[Rahera]] uses the Mariner's excellent range with her Rough Seas and Escort spells to swing threat ranges in her favor.
 
=== Drawbacks & Downsides ===
* Other than the nuisance of the Loader rule, the only real drawback is that it isn't great at anything. Instead, it's good at most tasks at a low price. It's got a decent gun, a decently hard hitting melee weapon, a 2" thresher to take out infantry and a 4" AoE. It's certainly a jack of all trades.
* The anchor does not have Chain Weapon despite having a chain. It swings it like an axe instead.
 
=== Tricks & Tips ===
* The Mariner has one major bonus in that B2B models cannot be knocked down, this has a natural synergy with the Loader rule.
* If the Mariner is slammed over a friendly warrior model, Lash will prevent that model from being knocked down when impacted, assuming it survives.
* If your opponent takes control of the Mariner it will not be able to shoot unless your opponent provides one of his own warrior models as a loader.
* Like almost all ranged jacks it hits harder in melee than at range. You just get a couple of shots in while the armies close (frequently vapourising solos).
 
=Other=
===Trivia===
* Released in [[Forces of Warmachine: Pirates of the Broken Coast]] (2007)
* Released in [[Forces of Warmachine: Pirates of the Broken Coast]] (2007)
* Shares a chassis with the [[Swabber]] & the [[Freebooter]]. However they're sold as separate models.
* Shares a chassis with the [[Swabber]] & the [[Freebooter]]. However they're sold as separate models.


===Who can take this warjack?===
==Battle Reports==
{{Index Mercenary Warcasters}}


===Other Mercenary models===
==Videos==
{{Index Mercenaries}}


===Rules Clarifications===
==Lore==
{{RC Loader}}
{{RC Thresher}}


{{RC Warjack}}
''The Mariner was designed to endure uncertain footing fighting ship-to-ship, a skill just as formidable on dry land. Giving up some armour to move quickly and proving nearly impossible to knock down, the Mariner carries a liberated ship cannon in one hand and a brutal barnacle-encrusted anchor in the other.''
{{RC Construct}}
{{RC Amphibious}}
{{RC Lash}}

Latest revision as of 21:38, 3 November 2024

Mercenary Soldiers of Fortune Talion Charter Privateer Heavy Warjack

Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 30
FA = 4
Cost = 145651218
-
-

Model Advantages and Abilities

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Amphibious
Amphibious
This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.


No errata for Concealment (Create)


No errata for Amphibious (Create)


Lash
This model and friendly warrior models B2B with it cannot become knocked down.

No errata for Lash (Create)


Weapons

Ship Gun
 RNG   ROF   AOE   POW   LOCATION 
15 1 3 14/8 L
Anchor
 RNG   ROF   AOE   POW   LOCATION 
2 - - 17 R
Chain Weapon
Chain Weapon
Attacks with this weapon ignore the Buckler and Shield weapon qualitites and the Shield Wall ARM bonus.

No errata for Chain Weapon (Create)

Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Thresher - This model makes one melee attack with this weapon against each model in its LOS that is in this weapon's melee range, regardless of whether that model is a friendly model or an enemy model. Thresher attacks are simultaneous.
No errata for Special Attack (Create)
  Errata-Thresher (2023-11-26)
Question: Does an effect that triggers "when one or more friendly Faction models are destroyed" only trigger one time with Thresher?
Answer: It will only trigger 1 time due to thresher.
Explanation: (DASchretz - judge, not infernal) The special attack is always a single attack even if the rules contained within call for multiple attacks simply because the rules are only there to tell players how to execute the named attack; whether that be making multiple attack and damage rolls (thresher, ground pounder, etc) or simply applying something like Armor Piercing to the attack in exchange for losing your other initials. You execute all the special instructions in the attack’s description and then the 1 attack of that name is completed. That’s when you finally move into the trigger effects step of the timing chart.
Infernal Ruling: elswickchuck - PP Community forum



Warjack Rules

Category:Warjack

Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

The Mariner was designed to endure uncertain footing fighting ship-to-ship, a skill just as formidable on dry land. Giving up some armour to move quickly and proving nearly impossible to knock down, the Mariner carries a liberated ship cannon in one hand and a brutal barnacle-encrusted anchor in the other.