Swashbuckler: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
wmu>Juckto
No edit summary
 
mNo edit summary
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Mercbox|{{Mercenary}} {{Privateer}} {{Light Warjack}} }} [[Category:Model]]
[[Mercenary]] [[Soldiers of Fortune]] [[Talion Charter]] [[Privateer]] [[Light]] [[Warjack]]
{{4P|n=two Prime Armies|
* '''Mercenary: Soldiers of Fortune'''
* '''Mercenary: Talion Charter'''
}}


''The Swashbuckler takes unique advantage of the adroitness of its underlying chassis, built expressly for the purpose of navigating a ship’s deck even when tossed by winds at sea. Engines East employed a cortex custom-built to augment capability in melee as well as superlative situational awareness. Privateers enjoy them in particular for their usefulness during boarding operations, either on the offense or defense. Firing a short-ranged cannon in one hand and wielding a cutlass in the other, the Swashbuckler is aptly named: it walks with a similar swagger to its human counterpart.
[[Category:Legacy Mercenary]]
[[Category:Privateer]]
[[Category:Soldiers of Fortune]]
[[Category:Talion Charter]]
[[Category:Light]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Cohort]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Swashbuckler
| image = Swashbuckler.jpg
| base= 40 mm
| base  = Medium
| hp    = 26
| spd  = 6
| spd  = 6
| str  = 8
| mat  = 6
| mat  = 6
| rat   = 5
| rat = 5
| def  = 13
| def  = 13
| arm  = 16
| arm  = 16
| fa    = 4
| cost  = 8
| cost  = 8
| hp    = 26
| abilities =
| fa    = U
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Amphibious}}
{{AbilitySingle|Defensive Strike}}
{{AbilitySingle|Dodge}}
{{AbilitySingle|Duelist}}
}}
}}
 
=Weapons=
{{Warjack}}
{{Weapon|weapon=Clamp Cannon|type = R |rng = 6|rof = 1|aoe = - |pow = 12| loc = L| abilities = {{AbilitySingle|Pistol}} }}
 
{{Weapon|weapon=Clamp|type = M |rng = 1 |rof = - |aoe = - |pow = 11| loc = L| abilities = {{AbilitySingle|Vice Clamp}}{{AbilitySingle|Throw Power Attack}} }}
===Abilities===  
{{Weapon|weapon=Cutlass|type = M |rng = 1 |rof = - |aoe = - |pow = 13| loc = R| abilities =}}
* {{Amphibious}}
* {{Assault}}
* {{Construct}}
* {{Defensive Strike}}
* {{Dodge}}
* {{Duelist}}
 
=== Weapons  ===
{| class="wikitable"
{{Melee-loc|Cutlass|1|5|13|loc=Right|}}
{{Melee-loc|Clamp|0.5|3|11|loc=Left|
* {{Open Fist}} }}
{{Ranged-loc|Clamp Cannon|6"|12|loc=Left| }}
|}
 
===Theme Forces ===
* '''''Mercenaries
** {{Flame in the Darkness}}
** {{Llaelese Resistance}}
** {{Operating Theatre}}  
** {{Soldiers of Fortune}}
** {{Strange Bedfellows}}
** {{The Irregulars}}. If it is [['jack marshal]]led in this theme, it gains [[Flank]] [Warrior]
** {{The Kingmaker's Army}}
** {{The Talion Charter}}
 
* '''''Other Factions
** '''[[Convergence]]''' players can use this warjack in the {{Strange Bedfellows|notbold=}} theme, or by putting it in [[Aurora2]]'s, [[Asphyxious4]]'s, or [[Nemo4]]'s battlegroup in various themes.
** '''[[Cryx]]''' players can use this warjack by putting it in [[Asphyxious4]]'s battlegroup in various themes.
** '''[[Cygnar]]''' players can use this warjack in the {{Flame in the Darkness|notbold=}} theme, or by putting it in [[Nemo4]]'s battlegroup in various themes.
** '''[[Infernal]]''' players can take this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Crosse2]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Khador]]''' players can use this warjack in the {{Flame in the Darkness|notbold=}} theme.
** Aside from that, Mercenary warjacks can be taken in a plethora of Faction's themes via by putting it under the control of a Mercenary [['Jack Marshal]] or Mercenary [["Junior Warcaster"]] (see [[#Who can take this warjack?]]). However the "Faction Type" of the warjack doesn't change when you do it this way.




=Thoughts on the {{PAGENAME}}=
==Warjack Rules==
==={{PAGENAME}} in a nutshell===
{{Category:Warjack|Warjack}}
The Swashbuckler is designed to be tough to kill for 8 points. With Defensive Strike, Duelist and Dodge, it can pose some troubles for your opponent in melee. What it does not do is kill things very well so mostly you take it as a contesting piece because POW 13, MAT 6 and RAT 5 cannot reliably do work without lots of help. Also don't let it get shot.


===Combos & Synergies===
==Errata==
* [[Ashlynn1]] can keep it on its feet with her Chosen Ground upkeep. This will allow her to run one into a contesting position while under her feat, rendering the Swashbuckler just about impossible to remove as it will be DEF 15 against melee attacks.
No Errata specifically for this model.  
* [[Fiona]] can perform a similar trick on her feat turn but her Swashbuckler can be knocked down.
* [[Magnus2]] can put Bullet Dodger on it making it 17/18 against melee attacks thanks to Unyielding.
* [[Aurora2]] has Arcane Propulsion increasing its Def and Spd as well as giving flight. Combine this with her dual attack for models with flight ability and you can put out 4 attacks on the charge all at an ok POW. Combine this with hand of destruction and her feat and you have a great assassin model.
* [[Jakes1]] can bring it as a cheap target for Sidekick in Flame in the Darkness, and she has focus to hand off that your warcaster does not.
* The [[Morrowan Archon]]'s Blinding Radiance ability cranks up the DEF even higher when close by.


===Drawbacks & Downsides===
* With MAT 6, RAT 5 and lowish POW on all the weapons, it needs a whole bunch of focus to have an activation that gets work done. The game is all about getting work done quickly and efficiently and this jack does not.
* It has no defense against ranged attacks.
* Knockdown or similar effects remove its defensive tech.
* Once it loses its Movement grid, it's done for.
* a [[Freebooter]] is 1 point more expensive and can deal a lot more damage as well as charge further and survive slightly more damage. The Swashbuckler needs a caster than can leverage its defence to compete with this.
* The [[Talon]] is 2 points cheaper and with it's shield it can survive a lot more.
* Defensive Strike is easily got around by anything with reach.


===Tricks & Tips===  
==Changes and Updates==
* in Flames cast Sidekick on the Swashbuckler with [[Jakes1]], run it into the opposing zone to contest and feat with Fiona to ensure it doesn't die.
===Mk3 to Mk4===


=Other=
==Release Trivia==
===Trivia===
* Released in the Talion expansion (2019.06)
* Released in the Talion expansion (2019.06)
* In the lore it has the same chassis as the [[Buccaneer]] & [[Scallywag]]. Each is sold as a separate kit, sharing the same torso & legs.
* In the lore it has the same chassis as the [[Buccaneer]] & [[Scallywag]]. Each is sold as a separate kit, sharing the same torso & legs.
==Battle Reports==


===Who can take this warjack?===
==Videos==
{{Index Mercenary Warcasters}}


===Other Mercenary models===
==Lore==
{{Index Mercenary}}
''The Swashbuckler takes unique advantage of the adroitness of its underlying chassis, built expressly for the purpose of navigating a ship’s deck even when tossed by winds at sea. Engines East employed a cortex custom-built to augment capability in melee as well as superlative situational awareness. Privateers enjoy them in particular for their usefulness during boarding operations, either on the offense or defense. Firing a short-ranged cannon in one hand and wielding a cutlass in the other, the Swashbuckler is aptly named: it walks with a similar swagger to its human counterpart.
 
===Rules Clarifications===
{{RC Warjack}}
{{RC Amphibious}}
{{RC Assault}}
{{RC Construct}}
{{RC Defensive Strike}}
{{RC Dodge}}
{{RC Duelist}}
 
{{RC Open Fist}}

Latest revision as of 21:37, 3 November 2024

Mercenary Soldiers of Fortune Talion Charter Privateer Light Warjack

Model stats and abilities

Model Statistics

Base size = 40 mmSPDMATRATDEFARM
Health = 26
FA = 4
Cost = 86651316
-
-

Model Advantages and Abilities

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Amphibious
Amphibious
This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.


No errata for Concealment (Create)


No errata for Amphibious (Create)


Defensive Strike
Once per turn, when an enemy model advances into and ends its movement or is placed in the melee range of a model with Defensive Strike, the model with Defensive Strike can immediately make one basic melee attack against it.

No errata for Defensive Strike (Create)


Dodge
This model can advance up to two inches immediately after an enemy attack that missed it is resolved.

  Errata-Dodge (2023-7-17)
Question: So if a target model is missed by an AOE and dodges away, does it still take the blast damage roll if it is no longer in the range of the AOE weapon?
Answer: Yes.
Explanation: RNG doesn’t matter after the target has been checked to be within RNG.
Infernal Ruling: Dark Legacy - PP Community forum


  Errata-AOE Miss (2023-7-17)
Question: When an AOE misses, does it trigger "on miss" actions?
Answer: AOEs that miss will trigger “on miss” triggers.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum




Duelist
This model gains +2 DEF against melee attack rolls.

No errata for Duelist (Create)


Weapons

Clamp Cannon
 RNG   ROF   AOE   POW   LOCATION 
6 1 - 12 L
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Clamp
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 L

Vice Clamp
An enemy model with an equal or smaller base hit by this weapon suffers -2 DEF and cannot advance while within this model's melee range for one round.

No errata for Vice Clamp (Create)

Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Cutlass
 RNG   ROF   AOE   POW   LOCATION 
1 - - 13 R


Warjack Rules

Category:Warjack

Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Release Trivia

  • Released in the Talion expansion (2019.06)
  • In the lore it has the same chassis as the Buccaneer & Scallywag. Each is sold as a separate kit, sharing the same torso & legs.

Battle Reports

Videos

Lore

The Swashbuckler takes unique advantage of the adroitness of its underlying chassis, built expressly for the purpose of navigating a ship’s deck even when tossed by winds at sea. Engines East employed a cortex custom-built to augment capability in melee as well as superlative situational awareness. Privateers enjoy them in particular for their usefulness during boarding operations, either on the offense or defense. Firing a short-ranged cannon in one hand and wielding a cutlass in the other, the Swashbuckler is aptly named: it walks with a similar swagger to its human counterpart.