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{{Cryxbox|{{Cryx}} {{Heavy Warjack}} }} [[Category: Model]]
Cryx Blackfleet Heavy Warjack
{{4P|'''Black Fleet'''}}
 
[[Category:Cryx]]
[[Category:Blackfleet]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Cohort]]


''Announcing its presence with the ear-splitting shriek of its Mortifier cannon, the Harrower emerges from Cyrx like a beast hungry for souls. There is no clean death in its wake; those cut down by its scything Perisher claw endure an unthinkable fate as their immortal souls are spun loose and harvested to fuel the Cryxian machine of war.''


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Harrower
| image = Harrower.jpg
| base= 50mm
| base  = Large
| hp=30
| spd   = 5
| spd=5|rat=5
| str  = 12
| mat=6
| mat   = 6
| def=12
| rat  = 5
| arm=18
| def   = 12
| fa=4
| arm   = 18
| cost=13
| hp    = 30
| abilities =
| cost = 13
{{AbilitySingle|Pathfinder}}
| fa    = U
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Amphibious}}
{{AbilitySingle|Steady}}
{{AbilityOptions|Soul Taker|Spirit Harvester}}
}}
}}


{{Warjack}}
== Weapons ==
{{Weapon|weapon=Mortifier|type = R |rng =11 |rof = 1 |aoe = 2 |pow = 14/8| loc =L| abilities = {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Wraith Shot}}}}


=== Abilities===
{{Weapon|weapon=Perisher|type = M |rng = 2 |rof = - |aoe = - |pow = 16| loc = R| abilities = {{AbilityOptions|Special Attack|Thresher}} }}
* {{Amphibious}}
* {{Construct}}
* {{Pathfinder}}
* {{Quick Work}}
* {{Spirit Harvester}}
* {{Steady}}


===Weapons===
== Additional Rules ==
* '''Perisher''' - 2" reach, POW 4, P+S 16 melee weapon
{{Category:Warjack}}
** {{Thresher}}
* '''Mortifier''' - 11" range, 3" AOE, POW 12, ranged attack
** {{Wraith Shot}}


===Theme Forces===
== Changes and Updates ==
* '''''Cryx
===Mk3 to Mk4===
** {{Black Industries}}. {{PAGENAME}} gains [[Carapace]] in this theme.
** {{Dark Host}}
** {{Scourge of the Broken Coast}}. {{PAGENAME}} gains [[Gang Fighter]] in this theme.
** {{The Ghost Fleet}}


* '''''Other Factions
==Release Trivia==
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Mortenebra]] is leading the army. It gains [[Accumulator]] [Soulless] in this theme.
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by either:
*** putting it under the control of [[Asphyxious4]] in various themes,
*** putting it under the control of [[Mortenebra]] in {{Strange Bedfellows|notbold=}}.
 
 
=Thoughts on the {{PAGENAME}}=
===The {{PAGENAME}} in a nutshell===
The Harrower is a jack with ok anti-infantry tech but fairly weak against armour. Mostly its role is killing solos or casters using its Quick Work and Wraith Shot abilities.
 
===Combos & Synergies===
* [[Rahera]] makes its Threshers terrifying with Manifest Destiny, and with Quick Work and Black Spot you can pump out a high number of fully boosted Wraith Shots, so long as you collect enough souls to boost with.
* [[Goreshade, Lord of Ruin|Goreshade3]] can use his feat to make targets stationary. Since stationary targets can't be engaged, this potentially allows a Harrower 3 Quick Work shots on a charge, or 4 if it walks into combat.
* [[Overrun]] from [[Mortenebra1]] can also be used on a Harrower to get additional mileage and threat out of Quick Work.
* [[Deneghra3]] - Denny loves soul collectors, and the Harrower is the only one she can take in any theme.
 
===Drawbacks & Downsides===
* You can't make Quick Work shots if an enemy is in your melee range.
*As an infantry killer it has largely been replaced by the [[Corruptor]] which has better guns and melee against most infantry and a better gun overall (not including wraith shot).
 
===Tricks & Tips===
* To maximise your Quick Work attacks, try to charge into a group of knocked down enemies (so that you're not engaged) then buy individual attacks (rather than Thresher). Because Thresher would only trigger it once, regardless of how many you kill.
* Since Wraith Shot ignores LoS, you can fire at targets that are not in your front arc.
 
=Other=
===Trivia===
* Released in [[Superiority|Warmachine: Superiority]] (2006)
* Released in [[Superiority|Warmachine: Superiority]] (2006)
* Sculptor (original metal model): John Winter
* Sculptor (original metal model): John Winter
* The Harrower used to be one of the most awkward models to assemble in the game. Now, however, the legs are designed to fit directly into the torso, which allows for much easier construction than the previous sculpt.
==Battle Reports==


===Other Cryx models===
==Videos==
{{Index Cryx}}


===Rules Clarifications===
==Lore==
{{RC Warjack}}
''Announcing its presence with the ear-splitting shriek of its Mortifier cannon, the Harrower emerges from Cyrx like a beast hungry for souls. There is no clean death in its wake; those cut down by its scything Perisher claw endure an unthinkable fate as their immortal souls are spun loose and harvested to fuel the Cryxian machine of war.''
{{RC Construct}}
{{RC Thresher}}
{{RC Wraith Shot}}
{{RC Amphibious}}
{{RC Pathfinder}}
{{RC Steady}}
{{RC Quick Work}}
{{RC Spirit Harvester}}

Latest revision as of 21:45, 5 October 2024

Cryx Blackfleet Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50mmSPDMATRATDEFARM
Health = 30
FA = 4
Cost = 135651218
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Amphibious
Amphibious
This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.


No errata for Concealment (Create)


No errata for Amphibious (Create)


Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)

Soul Taker

This model can gain soul tokens from living models that are not soulless. If multiple models are eligible to claim a soul token as a result of the destruction of a model, the nearest eligible model claims the token. If this model reaches its limit on how many soul tokens it may collect, then it is not considered eligible for claiming that token.

This model cannot gain soul tokens from friendly models destroyed by friendly attacks, such as from trample power attacks, or spray attacks that hit friendly models.


Spirit Harvester - When a living enemy model is destroyed within 5 inches of this model, this model gains the destroyed model's soul token. This model can have up to five soul tokens at any time. At the start of this model's activation, you can remove soul tokens from this model to give it 1 focus point for each token removed.
No errata for Soul Taker (Create)
No errata for Spirit Harvester (Create)



Weapons

Mortifier
 RNG   ROF   AOE   POW   LOCATION 
11 1 2 14/8 L
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Wraith Shot
When this model makes an attack with this weapon, it can spend a soul token to use Wraith Shot. If it doesn, it ignores LOS, concealment, and cover when making this attack. Attack and damage rolls resulting from the attack are boosted.

No errata for Wraith Shot (Create)


Perisher
 RNG   ROF   AOE   POW   LOCATION 
2 - - 16 R
Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Thresher - This model makes one melee attack with this weapon against each model in its LOS that is in this weapon's melee range, regardless of whether that model is a friendly model or an enemy model. Thresher attacks are simultaneous.
No errata for Special Attack (Create)
  Errata-Thresher (2023-11-26)
Question: Does an effect that triggers "when one or more friendly Faction models are destroyed" only trigger one time with Thresher?
Answer: It will only trigger 1 time due to thresher.
Explanation: (DASchretz - judge, not infernal) The special attack is always a single attack even if the rules contained within call for multiple attacks simply because the rules are only there to tell players how to execute the named attack; whether that be making multiple attack and damage rolls (thresher, ground pounder, etc) or simply applying something like Armor Piercing to the attack in exchange for losing your other initials. You execute all the special instructions in the attack’s description and then the 1 attack of that name is completed. That’s when you finally move into the trigger effects step of the timing chart.
Infernal Ruling: elswickchuck - PP Community forum



Additional Rules

Category:Warjack

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

Announcing its presence with the ear-splitting shriek of its Mortifier cannon, the Harrower emerges from Cyrx like a beast hungry for souls. There is no clean death in its wake; those cut down by its scything Perisher claw endure an unthinkable fate as their immortal souls are spun loose and harvested to fuel the Cryxian machine of war.