Wolves of Orboros: Difference between revisions

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{{Circlebox2|{{PAGENAME}}
[[Circle Orboros]] [[Secret Dominion]] [[Wolf Sworn]] [[Unit]]
|{{Circle}} {{Wolf Sworn}} {{Unit}}
|Chieftain & Standard
|[[Command Attachment]]
}} [[Category: Model]]
{{4P|Secret Dominion}}


''Drawn from settlements on the fringes of the wilderness, the Wolves of Orboros willingly offer their strength of arms to the Circle. Every Wolf is an accomplished fighter as well as a master woodsman, trained to wield a heavy cleft-bladed spear with fluid mastery.''
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Circle Orboros]]
[[Category:Secret Dominion]]
[[Category:Wolf Sworn]]
[[Category:Unit]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = {{PAGENAME}}
| name  = Grunt
| image = Wolves of Orboros.jpg
| base  = 30 mm
| base  = Small
| hp    = 1
| spd  = 6
| spd  = 6
| str  = 6
| mat  = 6
| mat  = 6
| rat  irrelevant
| def  = 13
| def  = 13
| arm  = 13
| arm  = 13
| cmd  = 7
| fa = 3
| hp    = 1
| cost = 5
| size  = 6{{or}}10 +2 CA
| cpm = 1
| cost  = 7{{or}}11 +3 CA
|abilities=
| cost_note = 1.2 pts each (incl CA)
{{AbilitySingle|Pathfinder}} {{AbilitySingle|Combined Melee Attack}}
| fa    = 3
}}
}}
== Weapons ==
{{Weapon|weapon=Cleft Spear|type = M|rng = 2|rof = -|aoe = - |pow = 10| loc = -| abilities ={{AbilitySingle|Powerful Charge}}  }}


===Abilities===
== Unit Rules ==
* '''''Everyone
{{Category:Unit}}
** {{Pathfinder}}
** {{Combined Melee Attack}}
 
* '''''Chieftain only
** He has +1 MAT and 5 hitpoints
** {{Officer|Hide_Cat=}}
** {{Power Swell|Hide_Cat=}}
** {{Tactics|link=[[Reposition]] [3"]|Hide_Cat=}} (''{{Reposition 3-alt|Hide_Cat=}}'')
 
* '''''Standard only
** {{Standard Bearer|Hide_Cat=}}
** {{Take Up|Hide_Cat=}}
 
===Weapons===
* '''''Leader, Grunts & Officer
{|class="wikitable"
{{melee|Cleft Spear|2|5|11|
* {{Powerful Charge}} }}
|}
 
* '''''Standard Bearer
** {{Unarmed|Hide_Cat=}}
 
===Theme Forces ===
* {{The Wild Hunt}}. One unit of {{PAGENAME}} can gain [[Ambush]] in this theme.
 
 
=Thoughts on the {{PAGENAME}}=
[[File:Wolves of Orboros CA.png|thumb|Command Attachment]]
==={{PAGENAME}} in a Nutshell===
Wolves of Orboros are circle's cheap conscript infantry. Cheap with a decent move (faster with Pathfinder) and an effective charge. They can be given the unit attachment to make them better jammers and to make their charge hit harder at the cost of making them cost the same amount as a veteran unit. You get what you pay for, and what you are paying for is cheap skirmishers.
 
===Combos & Synergies===
* [[Wolf Lord Morraig]] has both Flank and Veteran Leader with them.
* The [[War Wolf]] can sic'em on anything they charge.
* [[Una the Skyhunter]] and [[Mohsar]] can give them apparition, making them that much faster and able to jam the enemy.
* [[The Wild Hunt]] theme gives a single unit ambush.
* in a steamroller some scenarios really favour an ambushing unit to contest points. Investing in a min unit solely for this purpose can be effective


===Drawbacks & Downsides===
==Trivia==
* They don't hit hard without the minifeat
=== Release ===
* The [[Sentry Stone & Mannikins]] are even cheaper infantry
* Base unit released in [[Primal Mk1]] (2006)
* They are easy to shoot.
* Circle casters lack the defensive spells this unit needs to prevent them from being massacred by anti infantry tech. Bauldur1 has stone skin but the -1 def is more detrimental than the +2arm is effective. Morvahna1 is better but there are better Restoration targets in faction (Tharn).
 
===Tricks & Tips===
* They are fast, cheap and have long reach.  They are best served getting into melee as fast as possible and ruining your opponent's plans.
 
=Other=
===Trivia===
* Resculpted in 2015 and now come in a multi-kit with the [[Reeves of Orboros]]. The kit builds 9 grunts and 1 leader of each type (11 models total)
* Base unit released way back in [[Primal Mk1]] (2006)
* CA released in [[Hordes: Evolution]] (2007)
* CA released in [[Hordes: Evolution]] (2007)
* Resculpted in 2015 in a multi-kit with the [[Reeves of Orboros]]. The kit builds 9 grunts and 1 leader of each type (11 models total)
=== MK3 to MK IV ===
* Slightly cheaper - cpm from 1.16 to 1.


 
==Community==
===Other Circle models===
===Battle Reports===
{{Index Circle}}
===Videos===
 
===Lore===
===Rules Clarifications===
''Drawn from settlements on the fringes of the wilderness, the Wolves of Orboros willingly offer their strength of arms to the Circle. Every Wolf is an accomplished fighter as well as a master woodsman, trained to wield a heavy cleft-bladed spear with fluid mastery.''
{{RC Powerful Charge}}
{{RC Unarmed}}
 
{{RC Pathfinder}}
{{RC Combined Melee Attack}}
 
{{RC Officer|Hide_Cat=}}
{{RC Power Swell|Hide_Cat=}}
{{RC Tactics}}
{{RC Reposition}}
 
{{RC Standard Bearer}}
{{RC Take Up}}
 
{{Edbox|To edit the CA's tagged abilities, [{{FULLURL: Wolves of Orboros : Chieftain & Standard (CA)|action=edit}} Click here]}}

Latest revision as of 23:21, 27 May 2024

Circle Orboros Secret Dominion Wolf Sworn Unit

Model stats and abilities

Model Statistics

Base size = 30 mmSPDMATDEFARM
Health = 1
FA = 3
Cost = 5661313
Cost per model = 1
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Combined Melee Attack
Combined Melee Attack
This model can participate in combined melee attacks with other models in its unit.

Making Combined Melee Attacks (CMA)

Participation In order to participate, a trooper must:

  • be able to declare a melee attack against the intended target
  • have the intended target within its melee range.

Steps

  1. Choose one model in the attacking group to be the primary attacker.
  2. Make one melee attack roll for the group, using the primary attacker's MAT and any bonuses.
  3. Add +1 to the attack and damage rolls for each model in the group participating in the CMA, including the parimary attacker.
  4. Any other bonuses and penalties are applied based on the primary attacker.

Interactions with other rules Charging The CMA is only a charge attack if all the contributed attacks are charge attacks. Unit Combat Action

  • Units with CMA ignore the rule that one trooper's Combat Action cannot begin until the previous model's Combat Action is resolved.
  • Troopers with multiple melee attacks can divide them among eligible targets and participate in multiple combined melee attacks.

Dual Attack

  • Units with CMA ignore the rule that one trooper's Combat Action cannot begin until the previous model's Combat Action is resolved.
  • Troopers with Dual Attack can make melee and ranged attacks, grouping the melee attacks in any way.

  Errata-Combined Melee Attack (2024-2-11)
Question: Does a model have to be in melee range with a weapon to sacrifice it for a combined melee attack, or only in their melee range in general? The text of CMA says that you only need to be able “to declare a melee attack against the target” and “have the intended target in melee range”. And melee range is defined as the range of the longest reach weapon the model has.
Answer: To combine an attack the weapon in question must be available to be used.
Explanation: For example, a unit of Karax move into range of a Stryker, each Karax at 2" melee. If the controlling player chooses to make a 2-trooper combined melee attack, they’d have to use the spear for both those models.
Infernal Ruling: elswickchuck - PP Community forum



Weapons

Cleft Spear
 RNG   ROF   AOE   POW   LOCATION 
2 - - 10 -

Powerful Charge
This model gains +2 to charge attack rolls with this weapon.

No errata for Powerful Charge (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Trivia

Release

MK3 to MK IV

  • Slightly cheaper - cpm from 1.16 to 1.

Community

Battle Reports

Videos

Lore

Drawn from settlements on the fringes of the wilderness, the Wolves of Orboros willingly offer their strength of arms to the Circle. Every Wolf is an accomplished fighter as well as a master woodsman, trained to wield a heavy cleft-bladed spear with fluid mastery.