Sentry Stone & Mannikins: Difference between revisions

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{{Circlebox|{{Circle2}} {{Stone}} {{Unit}} }} [[Category:Model]]
[[Circle Orboros]] [[Secret Dominion]] [[Solo]]
{{4P|Secret Dominion}}


''The Circle methodically inscribes certain stones to imbue mystical energy into their very essence. These self-sustaining fulcrums of power mimic thought, reaction, and awareness. Territorial and aggressive sentries, these stones animate creatures of sticks and vines cobbled together in imitation of humanity. Such mannikins collapse when beyond the influence of their stone but show an almost sentient pleasure in rending flesh.
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Circle Orboros]]
[[Category:Secret Dominion]]
[[Category:Solo]]


=Basic Info=
==Sentry Stone stats and abilities==
 
{{Model-stats
{{Infobox-Model
| name  = Mannikin Grunt
| base  = Small
| spd  = 6
| str  = 7
| mat  = 5
| rat  = 4
| def  = 12
| arm  = 12
| cmd  = -
| hp    = 1
}}
{{Infobox-Model
| name  = Sentry Stone
| name  = Sentry Stone
| image = Sentry Stone & Mannikins.png
| base  = 40 mm
| base  = Medium{{/}}Small
| spd  = 0
| str  = 0
| mat  = 0
| rat  = 0
| def  = 5
| arm  = 18
| cmd  = 6
| hp    = 8
| hp    = 8
| size  = 1 Stone 3 Mannikins
| def = 5
| cost = 5
| arm = 18
| cost_note = 1.25 each
| fa = 2
| fa   = 2
| cost = 5 (Stone & 3 Mannikins)
| cpm = 1.25
|abilities={{AbilitySingle|Advance Deployment}}{{AbilitySingle|Construct}}
{{AbilitySingle|Forest Growth}}{{AbilitySingle|Immobile}}{{AbilitySingle|Natural Summons}}{{AbilitySingle|Prowl}}{{AbilitySingle|Strange Growth}}{{AbilitySingle|Wellspring}}
}}
==Mannikin stats and abilities==
{{Model-stats
| name  = Mannikin
| base = 30 mm
| hp    = 1
| spd  = 6
| mat = 5
| rat = 6
| def = 12
| arm = 15
| fa = -
| cost = -
|abilities={{AbilitySingle|Advance Deployment}}{{AbilitySingle|Construct}}{{AbilitySingle|Pathfinder}}{{AbilitySingle|Fury-Linked}}
}}
}}
== Weapons ==
{{Weapon|weapon=Splinter Burst|type = R|rng = SP 8|rof = 1|aoe = - |pow = 10| loc = -| abilities ={{AbilitySingle|Damage Type-Magical}}}}
{{Weapon|weapon=Claws|type = M|rng = 1|rof = -|aoe = - |pow = 11| loc = -| abilities ={{AbilitySingle|Damage Type-Magical}} }}


=== Abilities===
== Solo Rules ==
*<u>Entire unit</u>
{{Category:Solo}}
** {{Construct}}
** {{Advanced Deployment}}


*<u>Mannikins</u>
==Trivia==
** {{Pathfinder}}
=== Release ===
** {{Fury Linked}}
 
* <u>Sentry Stone</u>
** {{Officer}}
** {{Immobile}}
** {{Strange Growth}}
** {{Prowl}}
** {{Forest Growth}}
** {{Wellspring}}
 
===Mannikin Weapons ===
{|class="wikitable"
{{ranged|Splinter Burst|SP8|10|
* {{Magical Weapon}} }}
{{melee|Claws |0,5|4|11| }}
|}
*<u>Sentry Stone</u>
** {{Unarmed}}
 
===Theme Forces ===
* {{The Bones of Orboros}} - despite their being a unit you can get a Sentry Stone & Mannikins for a requisition point in this theme.
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
An excellent front-line unit which can help ensure that you get the alpha, assist in piece trading (as the stone is difficult to remove at range, and often requires something more expensive to commit to killing it), clear jams, and reach deep into the enemy's backline support with surprisingly accurate (and magical!) sprays—at least when they boost.
 
===Combos & Synergies===
* [[Gobber Chef]] - there is nothing tastier or more nutritious than a mannikin. Maybe it's just a twiggy salad—but it's certainly the cheapest thing to sacrifice for fury management.
* They work better in pairs than one on their own.
* Most casters can't go wrong with two Sentry Stones as a start to a list. They're relatively cheap, hard to remove, and will nearly always make back more than their points in either actual casualties or in pure aggravation to the opponent.
* [[Baldur2]] - Roots of the Earth puts the sentry stone to armour 21 making it even harder to get rid of. Add in a forest and a rock wall if you need it.
* [[Chuck Dogwood]] - Veteran leader is a great passive buff.
* [[Megalith]] can lower the defence of nearby models with his animus
 
===Drawbacks & Downsides===
* The Sentry Stone is easy to hit and if it dies, all the Mannikins get removed. Of course between stealth, damage boxes, and high ARM this isn't always easy.
* Kara Sloan, Siege, and anyone who can give a ranged battlegroup True Sight or even Guidance make Sentry Stones cry, as they ignore their principal defense (Stealth) and often pack enough of a punch to remove them fairly trivially.
* They can't really hurt heavy warbeasts or warjacks.
* The Stone makes an excellent target for things like electro-leaps and [[Ashes to Ashes]].  Be mindful of putting anything valuable too close to them.
 
===Tricks & Tips===
* Even without its Mannikins, the Stone makes an excellent blocker. Between high ARM/boxes and Immobile, it can ruin charge lanes and contest zones with the best of them.
 
=Other=
===Trivia===
Released in [[Hordes: Evolution]] (2007)
Released in [[Hordes: Evolution]] (2007)
=== MK3 to MK IV ===
* Changed from a Unit to Solos.
* Mannikin Claws gain Damage Type-Magical
* Strange Growth lost the restriction to "cannot be placed except by Strange Growth"
* Wellspring broken out into two abilities (one for gaining fury, and Natural Summons for bringing in more Mannikin solos).
* Killing the Sentry Stone no longer removes the Mannikins.
* Fury-Linked changed so Mannikins can be within 10" of any friendly Sentry Stone to use its fury.


===Other Circle models===
==Community==
{{Index Circle}}
===Battle Reports===
 
===Videos===
===Rules Clarifications===
===Lore===
{{RC Magical damage}}
''The Circle methodically inscribes certain stones to imbue mystical energy into their very essence. These self-sustaining fulcrums of power mimic thought, reaction, and awareness. Territorial and aggressive sentries, these stones animate creatures of sticks and vines cobbled together in imitation of humanity. Such mannikins collapse when beyond the influence of their stone but show an almost sentient pleasure in rending flesh.
{{RC Unarmed}}
 
{{RC Construct}}
{{RC Advanced Deployment}}
{{RC Pathfinder}}
{{RC Fury Linked}}
 
{{RC Officer}}
{{RC Immobile}}
{{RC Strange Growth}}
{{RC Prowl}}
{{RC Forest Growth}}
{{RC Wellspring}}

Latest revision as of 15:24, 27 May 2024

Circle Orboros Secret Dominion Solo

Sentry Stone stats and abilities

Model Statistics

Base size = 40 mmDEFARM
Health = 8
FA = 2
Cost = 5 (Stone & 3 Mannikins)518
Cost per model = 1.25
-

Model Advantages and Abilities

Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Forest Growth
Once per turn at any time during its activation, this model can spend 1 fury point to use Forest Growth. When it does, center a 3 inch template on this model. The template is a forest terrain that remains in play for one round.

No errata for Forest Growth (Create)


Immobile
This model has no Normal Movement or Combat Action, cannot become knocked down or be moved, and is automatically hit by melee attacks.

No errata for Immobile (Create)


Natural Summons
Once per turn at any time during its activation, this model can spend 1 fury point to use Natural Summons if there are fewer than three friendly Mannikin solos in play for each friendly Sentry Stone model in play. When it does, place a Mannikin solo in play within 3 inches of this model. A Mannikin solo must forfiet its Combat Action the turn it is put into play.

No errata for Natural Summons (Create)


Prowl
While this model has concealment, it gains Stealth.

  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Strange Growth
Once per turn at any time during its activation, place this model anywhere completely within 5 inches of its current location.

No errata for Strange Growth (Create)


Wellspring
If there are fewer than 3 fury points on this model during your Maintenance Phase, place d3 fury points on it. This model can have up to three fury points at any time.

No errata for Wellspring (Create)


Mannikin stats and abilities

Model Statistics

Base size = 30 mmSPDMATRATDEFARM
Health = 1
FA = -
Cost = -6561215
-
-

Model Advantages and Abilities

Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Fury-Linked
During its Combat Action, this model can spend fury points on a friendly Sentry Stone within 10 inches of it to boost an attack or damage roll.

No errata for Fury-Linked (Create)


Weapons

Splinter Burst
 RNG   ROF   AOE   POW   LOCATION 
SP 8 1 - 10 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Claws
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Solo Rules

Solos are independent warrior models.

Trivia

Release

Released in Hordes: Evolution (2007)

MK3 to MK IV

  • Changed from a Unit to Solos.
  • Mannikin Claws gain Damage Type-Magical
  • Strange Growth lost the restriction to "cannot be placed except by Strange Growth"
  • Wellspring broken out into two abilities (one for gaining fury, and Natural Summons for bringing in more Mannikin solos).
  • Killing the Sentry Stone no longer removes the Mannikins.
  • Fury-Linked changed so Mannikins can be within 10" of any friendly Sentry Stone to use its fury.

Community

Battle Reports

Videos

Lore

The Circle methodically inscribes certain stones to imbue mystical energy into their very essence. These self-sustaining fulcrums of power mimic thought, reaction, and awareness. Territorial and aggressive sentries, these stones animate creatures of sticks and vines cobbled together in imitation of humanity. Such mannikins collapse when beyond the influence of their stone but show an almost sentient pleasure in rending flesh.