Druid Wilder: Difference between revisions

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{{Circlebox|{{Circle}} {{Blackclad}} {{Solo}} - ([[Attached|Warlock Attachment]]) }} [[Category: Model]]
[[Circle Orboros]] [[Secret Dominion]] [[Blackclad]] [[Solo]]
{{4P|Secret Dominion}}


''Deeply devoted to the beast path of druidic magic, druid wilders are a natural inclusion into any warlock’s battlegroup. Their close affinity to these wild beasts allows them to evoke the latent powers of a warbeast’s animus to lend strength to the pack. When not tapping into the innate arcane powers of the Circle’s warbeasts, wilders assist in directing the actions of the pack or in calming a beast that is consumed with battle lust.
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Circle Orboros]]
[[Category:Secret Dominion]]
[[Category:Blackclad]]
[[Category:Solo]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = {{PAGENAME}}
| name  = Wilder
| image = Druid Wilder.png
| base  = 30mm
| base  = Small
| hp    = 5
| spd  = 6
| spd  = 6
| str  = 5
| mat  = 5
| mat  = 5
| rat  irrelevant
| aat = 6
| def  = 14
| def  = 14
| arm  = 11
| arm  = 11
| cmd  = 6
| fa = 1
| hp    = 5
| cost = 3
| cost  = 3
|abilities=
| fa    = 1
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Resistance-Blast}}
{{AbilitySingle|Arcane Support}}
{{AbilityComplex|main=Magic Ability|sub1=Spell Slave|sub2=Medicate|sub2a=d3+1}}
}}
}}
== Weapons ==
{{Weapon|weapon=Voulge|type = M|rng = 2|rof = -|aoe = - |pow = 10| loc = -| abilities = {{AbilitySingle|Damage Type-Magical}} }}


{{Attached|model|Faction|warlock}}
== Solo Rules ==
{{Category:Solo}}


=== Abilities ===
==Trivia==
* {{Pathfinder}}
=== Release ===
* {{Arcane Support}}
* Released in Forces of Hordes:Circle Orboros (2010)
* {{Herding}}
* The Druid Gone Wilder Limted Edition Sculpt may be substituted for the basic one
* {{Magical Ability|N/A}}
=== MK3 to MK IV ===
 
* Staff changed to Voulge, and gained 2 POW (8 to 10)
=== Weapons ===
* Gained Resistance:Blast
{|class="wikitable"
* Lost Herding and Sheperd's Call
{{melee|Staff|2|3|8|
* Gained Spell Slave
* {{Magical Weapon}} }}
==Community==
|}
===Battle Reports===
 
===Videos===
===Spells===
===Lore===
{{Spellbox|
''Deeply devoted to the beast path of druidic magic, druid wilders are a natural inclusion into any warlock’s battlegroup. Their close affinity to these wild beasts allows them to evoke the latent powers of a warbeast’s animus to lend strength to the pack. When not tapping into the innate arcane powers of the Circle’s warbeasts, wilders assist in directing the actions of the pack or in calming a beast that is consumed with battle lust.
{{Medicate Spell|d3}}
{{Shepherd's Call Spell}}
}}
 
===Theme Forces ===
* {{Secret Masters}}. {{PAGENAME}} gains [[Sacrificial Pawn]] [Minion Warrior] in this theme.
* {{The Bones of Orboros}}
* {{si|The Devourer's Host}}
* {{The Wild Hunt}}
 
 
= Thoughts on the {{PAGENAME}} =
=== {{PAGENAME}} in a nutshell===
The Druid Wilder is an attachment that provides a free upkeep for your warlock and does a little healing or fury management for living beasts only.  She also extends your warlocks beast control.
 
Because of her paper thin armour she is often dead if something can get a bead on her, making it difficult to get the most from Herding.
 
As she lives in totally different themes to the other available warlock attachment she still has a niche, but it is sometimes hard to justify 3 points for what is essentially a free upkeep a turn and spells reminiscent of a single [[Shifting Stones |shifting stone]]; added clauses of being spells (not effects) and only affecting ‘living’ warbeasts make it a even less favourable comparison.
 
=== Combos & Synergies ===
* Any warlock with an upkeep spell (i.e. most of them)
** [[Kaya2]] deserves mention here as her feat allows lots of models to be in 1 rough area, perfect for shepherds call.
 
=== Drawbacks and Downsides ===
* If you don't want the free upkeep, [[Shifting Stones]] do everything else better, with the possible exception of fury removal if you have 4+ beasts needing fury removed.
* Tying into the above: Most high level players consider all but a few living circle warbeasts to be below the curve and inferior to Wolds, and her usefulness is very much tied to said living warbeasts.
* Herding is very situational. Don't count this as an extended control range for your beast, because CMD 6" is pretty small and she definitely does not want to be within 6" of a beast that just committed.
* Can’t help construct warbeasts with either spell. In Bones she is mostly a free upkeep.
 
=== Tricks and Tips ===
 
* She can be taken for free in any theme she can be played in, but won't be, because all of them have better and more expensive cards available.
* While it won't come up often, her weapon is magical with 2 inch reach and she threatens 11 inches on a charge.
 
=Other=
===Trivia===
[[File: Druid Gone Wilder.jpg|thumb|Limited Edition sculpt.]]
* Released in [[Forces of Hordes: Circle Orboros]] (2010)
* The Druid Gone Wilder [[Limited Edition Sculpt]] may be substituted for the basic one [[Category:Limited Edition Sculpt]]
 
===Other Circle models===
{{Index Circle}}
 
===Rules Clarifications===
{{RC Magical Weapon}}
{{RC Attached}}
{{RC Pathfinder}}
{{RC Arcane Support}}
{{RC Herding}}
{{RC Magic Ability|N/A}}
{{RC Medicate}}
{{RC Shepherd's Call}}

Latest revision as of 04:17, 27 May 2024

Circle Orboros Secret Dominion Blackclad Solo

Model stats and abilities

Model Statistics

Base size = 30mmSPDAATMATDEFARM
Health = 5
FA = 1
Cost = 36651411
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Resistance-Blast
Resistance-Blast
When this model suffers a blast damage roll, remove one die from the damage roll.

No errata for Resistance-Blast (Create)


Arcane Support
While this model is in its Leader's control range, its Leader can upkeep one spell without spending focus or fury.

No errata for Arcane Support (Create)

Magic Ability

This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.

If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks.


Spell Slave - (Special Action or Special Attack): This model must be in its Leader's control range to make the Spell Slave special action. When it does, it casts one of the spells on its Leader's card with a COST of 3 or less. This model cannot cast upkeep spells or spells with a RNG of SELF or CTRL. When casting an offensive spell, Spell Slave is an arcane attack.
Medicate - RNG 1. Target friendly living warbeast. If the warbeast is in range, remove d3+1 damage points from it.
No errata for Magic Ability (Create)
  Errata-Spell Slave (2023-10-9)
Question: Do abilites that affect the cost paid to cast a spell prevent it from being cast by Spell Slave?
Answer: No.
Explanation: The COST is not actually modified until it’s time to pay it. Additionally, the Spell Spave model is using a special action or attack to cast, so the model never pays a cost in the first place. Finally, abilities don't modify the cost of the spell on the card, they modify how much is paid to cast the spell.
Infernal Ruling: STAFF - PP Community forum


No errata for Medicate (Create)


Weapons

Voulge
 RNG   ROF   AOE   POW   LOCATION 
2 - - 10 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Solo Rules

Solos are independent warrior models.

Trivia

Release

  • Released in Forces of Hordes:Circle Orboros (2010)
  • The Druid Gone Wilder Limted Edition Sculpt may be substituted for the basic one

MK3 to MK IV

  • Staff changed to Voulge, and gained 2 POW (8 to 10)
  • Gained Resistance:Blast
  • Lost Herding and Sheperd's Call
  • Gained Spell Slave

Community

Battle Reports

Videos

Lore

Deeply devoted to the beast path of druidic magic, druid wilders are a natural inclusion into any warlock’s battlegroup. Their close affinity to these wild beasts allows them to evoke the latent powers of a warbeast’s animus to lend strength to the pack. When not tapping into the innate arcane powers of the Circle’s warbeasts, wilders assist in directing the actions of the pack or in calming a beast that is consumed with battle lust.