Bradigus Thorle the Runecarver: Difference between revisions

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[[FACTION]] [[Category:FACTION]] [[:Category:ARMY|ARMY]][[Category:ARMY]] [[:Category:Warlock|Warlock]][[Category:Warlock]] [[Category:Leader]]
[[Circle Orboros]] [[Secret Dominion]] [[Blackclad]] [[Scout]] [[Warlock]]


[[Category:Circle Orboros]]
[[Category:Secret Dominion]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Warlock]]
[[Category:Leader]]
[[Category:Scout]]
[[Category:Blackclad]]


=Model stats and abilities=


<table>
==Model stats and abilities==
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name  = Hellyth
| name  = Thorle 1
| base  = 30 mm
| base  = 50mm
| hp    = 15
| hp    = 17
| spd  = 7
| spd  = 5
| aat  = 6
| aat  = 6
| mat  = 6
| mat  = 6
| rat   = 7
| rat=7
| def  = 14
| def  = 14
| arm  = 17
| arm  = 16
| arc  = 7
| arc  = 7
| ctrl  = 12
| ctrl  = 12
|fa=C
|abilities=
{{AbilitySingle|Pathfinder}}{{AbilitySingle|Dual Attack}}{{AbilitySingle|Earth Magic}}{{AbilityComplex|main=Special Attack|sub1=Repair|sub1a=d3+3}}{{AbilitySingle|Steady}}{{AbilitySingle|Stonebinder}}
}}
}}
</td>
== Weapons ==
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
{{Weapon|weapon=Stone Throw|type = R |rng = 10|rof = D3 |aoe = - |pow = 13| loc = -| abilities = {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Beat Back}}}}
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
{{Weapon|weapon=Stone Strike|type = M |rng = 2|rof = - |aoe = - |pow = 13| loc = -| abilities = {{AbilitySingle|Damage Type-Magical}}{{AbilityCritical|Smite}}}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}}  
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}          
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}


      </table> </td>
== Spells==
</table>
{{Spellbox|Mystic Wards}}
{{Spellbox|Rift}}
{{Spellbox|Rock Wall}}
{{Spellbox|Synergy}}


{{Warcaster}}
== Warlock Rules ==
=== Feat: Tide of Earth===
Choose a table edge and a distance up to 5 inches. Models in Thorle's battlegroup that are in his control range are pushed the chosen distance directly toward the chosen table edge in the order you choose. At the end of your turn, choose a distance up to 5 inches. Models in Thorle's battlegroup that are in his control range are pushed the chosen distance directly away from the chosen table edge in the order you choose.


=Weapons=
=== Additional Rules ===
  <table style="border-collapse: collapse;>      <tr>
{{Category:Warlock}}
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}


</table>
==Trivia==
 
===Release===
=Feat=
* Released in [[Hordes: Exigence]] (2014)
FEATNAME
* According to Warmachine University, Thorle's Mk2 theme force broke the game. The entry on WMU asserts that after the theme was nerfed, there were accusations that Privateer Press had "tricked" players into buying the models they needed to field that theme force.
{{#ifexist: Template:Errata-FEATNAME|
* Thorle was in the IKRPG and had a miniature long before he appeared in Hordes Mk2
{{Template:Errata-FEATNAME}}
===MK 3 to MKIV ===
|  }}
* Control reduced from 14 to 12.
 
* Spell change from Battering Ram to Rock Wall.
=Spells=
{{SPELLNAME}}
{{SPELLNAME}}
 
==Spell Rack (Slots 2)==
 
 
=Errata=
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
 
=Changes and Updates=


=Lore=
=== [https://home.privateerpress.com/2024/01/10/warmachine-app-update-january-10-2024/ WARMACHINE APP UPDATE January 10, 2024] ===
* The rock wall template placed by the Rock Wall spell is removed from the table if it is contacted by a model with an extra-large or huge-base.
''"Notes: The dev team determined this spell could be too effective in limiting the movement of extra-large and huge-based models. Rather than allow this spell to pen in the largest models of the game, we decided they would have the ability to remove rock wall templates."''


=Trivia=
==Community==
 
===Battle Reports===
=Battle Reports=
===Videos===
 
===Lore===
=Videos=
 
----------------legacy----------------
''Bradigus Thorle is a master of stone and elemental power. The very earth responds to his will, and he easily wields the titanic powers flowing beneath the surface of Caen. At his command massive rocks rise from the ground to obliterate men and beasts, and mighty wolds stride forth from the wilderness to crush the enemy between their stony fists.''
''Bradigus Thorle is a master of stone and elemental power. The very earth responds to his will, and he easily wields the titanic powers flowing beneath the surface of Caen. At his command massive rocks rise from the ground to obliterate men and beasts, and mighty wolds stride forth from the wilderness to crush the enemy between their stony fists.''
=Basic Info=
{{Infobox-Model
| name  = Bradigus1
| image = Bradigus Thorle the Runecarver.jpg
| base  = Large
| spd  = 5
| str  = 7
| mat  = 6
| rat  = 6
| def  = 14
| arm  = 16
| cmd  = 8
| fury  = 7
| hp    = 17
| wbp  = +27
}}
* {{Warlock}}
===Feat: Tide of Earth===
# Choose a table edge and a distance up to 5". Models in Thorle's battlegroup that are in his {{CTRL}} range are [[push]]ed the chosen distance directly '''toward''' the chosen table edge in the order you choose.
# At the end of your turn, choose a distance up to 5". Models in Thorle's battlegroup that are in his {{CTRL}} range are [[push]]ed the chosen distance directly '''away''' from the chosen table edge in the order you choose.
{{Tipbox|
* You can't pick different distances for different models.
* You can pick distance 0'' for the feat's either one part.
* You can pick a different distance when you do the second part of the feat, but you can't change the table edge.
* For the second part of the feat, you have to recheck who is still in control range. It doesn't auto-apply to the same models that were affected in step 1.
* Pushed models don't change facing. Also when pushing models in rough terrain, you push models only half the distance (Pathfinder doesnt apply for involuntary movement).}} [[Category:Push Feat]]
=== Abilities===
* {{Pathfinder}}
* {{Earth Magic}}
* {{Repair|d3+3}}
* {{Steady}}
* {{Stonebinder}}
===Weapons ===
{| class="wikitable"
{{Ranged|Stones Throw|10|13|rof=1|
* {{Magical Weapon}}
* {{Beat Back}}
* {{Reload|2|spend fury|fury spent}} }}
{{Melee|Stone Strike|2|6|13|
* {{Magical Weapon}}
* {{Beat Back}} }}
|}
===Spells===
{{Spellbox|
{{Battering Ram}}
{{Mystic Wards}}
{{Rift}}
{{Synergy}}
}}
===Theme Forces===
* {{Secret Masters}}. In this theme he gains [[Sacrificial Pawn]] [Minion Warrior].
* {{The Bones of Orboros}}. He can start the game with friendly upkeeps in play in this theme.
* {{si|The Devourer's Host}}. Although he is technically allowed in this theme, the theme only allows non-character ''living'' warbeasts which is incompatible with his Stonebinder rule.
* {{The Wild Hunt}}
=Thoughts on Bradigus1=
===Bradigus1 in a Nutshell===
Bradigus is a wold caster, taking the sticks and stones and giving them the alpha strike and the ability to hit harder. And some protection from magic. He also looks absolutely awesome. A good all round warlock if you like the theme.
He does very little outside of his battlegroup and even this is limited in what he is allowed to take, so he lives and dies by the effectiveness of Wolds.
===Feat thoughts===
His feat gives Bradigus a very strong threat range—and then lets you get away from the enemy by retreating up to 5" if you've caved in the enemy front lines. If you handle this well it not only gives you the alpha strike but may get you back out of range of the enemy's melee retaliation, especially if you either leave rough terrain behind you via Rift or smite and battering ram the survivors back.
===Spell thoughts===
* '''Synergy''' is Bradigus' bread and butter spell. Cast it, upkeep it, and it makes things work really well.
* '''Mystic Wards''' after the update basically protects your battlegroup from debuffs and upkeeps, and makes Bradigus very hard to spell-assassinate. Cast it every turn if you think the enemy is going to be slinging spells at you—and not if you don't.
* '''Rift''' is the main spell you Geomance. A 4" AoE that creates rough terrain causes headaches for enemies. Brad himself rarely casts it.
* '''Battering Ram''' is again a spell normally geomanced. It's used to either set up charge lanes or on the feat turn to push enemy heavies out of range to charge right back.
===Drawbacks & Downsides===
* He can only take constructs in his battle group.
* Woldwraths can't be pushed by his feat.
* Any Mk2 veterans will know a much scarier incarnation of Bradigus. He broke the game but people know how to take him out by now and he took a few subtle but important nerfs
* He's on a large base with mediocre defensive stats. This means he gets shot unless you are careful.
===Tricks & Tips===
* Bradigus can heal more than just construct Warbeasts. His repairs can also be used on a [[Celestial Fulcrum]], [[Well of Orboros]] or any other multi-wound Circle construct such as a Sentry Stone or Shifting Stone.
* You can use the feat sideways even if this is rare.
* The alpha is good. An alpha without the enemy hitting back is better.
=List Building Advice =
===Strategy ===
His main method of winning is the alpha strike beat down - using his feat to hit first, and then using Synergy to hit really hard. Sometimes he doesn't use the second part of the feat to withdraw because he sees a scenario victory on the cards.
===Theme thoughts===
{{Header|[[The Bones of Orboros]]}}
Bradigus is almost never seen outside [[The Bones of Orboros]] theme force as he is a construct warbeast caster. Of course that theme includes just about everything he wants - which boils down to all the constructs (except the [[Woldwrath]] because his feat doesn't work on it) and support.
* [[Megalith]] - Megalith is a character [[Woldwarden]] only available to Bradigus in this theme (or out-of-theme). Hits harder than a regular Woldwarden, hands out two DEF debuffs and a SPD debuff, and can Geomance. Probably not worth it with the cheaper wardens but certainly viable.
* [[Sentry Stone & Mannikins]]. Who are we kidding here? The Mannikins are just very very good.
* [[Celestial Fulcrum]] - more fury management and ranged firepower is nice.
* [[Woldwyrd]] is a bit of a dark horse choice for Bradigus as it’s not going to be stacking Synergy but with Mystic Wards forcing enemies to get closer to spell cast it allows the Wryd to punish them further with its animus and Witch Hunter - infernal masters especially hate this.
* [[Wold Wight]] your cheapest wold with shield guard and an Animus that makes the synergy stacks easier to start.
{{Header|Support models - Various themes}}
(Sure, they're available in multiple themes, but who are we kidding? As long as they can be in Bones, that's all that really matters for Brad.)
* [[Blackclad Stoneshaper]] is excellent. A 2 point STR buff is amazing.
* [[Blackclad Wayfarer]]. Free charges and 2" more threat range are both very good.
* [[Shifting Stones]] provide some much-needed fury management and also do interesting things to build on Bradigus' excellent mobility.
* [[Chuck Dogwood]] - Vet leader and puppet strings pay for itself in terms of starting a synergy chain.
===Battlegroup ===
* [[Woldwarden]] - Synergy allows it to hit hard and efficiently, and it can Geomance Rift. More subtly a pair of WoldWardens can create a solid forest wall in front of Bradigus, allowing him to be completely concealed from enemy shooting - and the lowered fury cost helps.
* [[Wold Wight]] - a cheap light that burns infantry and makes boosted attacks is very good. Better is Shield Guard; Bradigus is a big target.
* [[Woldwatcher]] - advance deployment and remove from play is good. ARM 21 on a light warbeast is better.
* [[Wold Guardian]] - the normal Wold hitter. Synergy rocks - and the ability to bulldoze for free is very interesting for enabling weird assassinations.
* [[Woldwyrd]] - it's another construct and Mystic Wards is a nice spell. But mostly doubles up on Bradigus' anti-magic tech to the point that most casters just wont bother. Bradigus has shooters that work much better with him in the form of the Warden and even the Watcher.
===First Seven Purchases===
A few veteran players have put their heads together and tried to figure out the seven best things to buy for this specific caster. This is ''not'' designed to add up to a nice round points limit, nor be balanced vs other "First Seven" lists you find on this website. It is simply going to give you some of the essentials this caster needs ''most'' of the time.
# Warbeast: [[Wold Guardian]]
# Warbeast: [[Wold Guardian]]
# Solo: [[Chuck Dogwood]]
# Solo: [[Blackclad Wayfarer]]
# Unit: [[Shifting Stones]] (x2)
# Structure: [[Well of Orboros]]
# Solo: [[Blackclad Stoneshaper]] (x3)
=Other=
===Trivia===
[[File: Bradigus IKRPG.png|thumb|Bradigus' Roleplaying figure.]]
* Released in [[Hordes: Exigence]] (2014)
* In MK2 Bradigus' theme force broke Hordes, to the point there were four Bradigus players in the top two tables in some tournaments (ie 100%). It got nerfed, and there was much gnashing of teeth and accusations that Privateer Press had "tricked" players into buying the models they needed to field that theme force.
* He was in the IKRPG and had a miniature long before he appeared in Hordes Mk2 (but it looked awful)
===Video Battle Reports ===
* [https://youtu.be/vWy4bXiJofY 2019.01 House of Dice], vs [[Reclaimer1]]
* [https://youtu.be/rlt9MZt-lcs 2018.05 Deathclock Dave], vs [[Vyros2]]
* {{VBR}}
===Other Circle models===
{{Index Circle}}
===Rules Clarifications===
{{RCBox2
|Name=Feat: Tide of Earth
|list=* For the 2nd push, you have to recheck which warbeasts are in his CTRL range. It doesn't automatically apply to everyone it did the first time.
{{RC Push}}
}}
{{RC Beat Back}}
{{RC Magical Weapon}}
{{RC Reload}}
{{RC Warlock}}
{{RC Pathfinder}}
{{RC Earth Magic}}
{{RC Repair|d3+3}}
{{RC Steady}}
{{RC Stonebinder}}
{{RC Battering Ram}}
{{RC Mystic Wards}}
{{RC Rift}}
{{RC Synergy}}

Latest revision as of 20:26, 26 May 2024

Circle Orboros Secret Dominion Blackclad Scout Warlock


Model stats and abilities

Model Statistics

Base size = 50mmSPDAATMATRATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free56671416712
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Earth Magic
When a construct warbeast in this model's battlegroup is forced to use its animus while in this model's control range, reduce the COST of the animus by 1.

No errata for Earth Magic (Create)

Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Repair - RNG 1. Target friendly Faction construct model. If the model is in range, remove d3+3 damage points from it.
No errata for Special Attack (Create)
No errata for Repair (Create)

Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)


Stonebinder
Only construct warbeasts can be part of this model's battlegroup. This model cannot take control of wild living warbeasts.

No errata for Stonebinder (Create)


Weapons

Stone Throw
 RNG   ROF   AOE   POW   LOCATION 
10 D3 - 13 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum


Stone Strike
 RNG   ROF   AOE   POW   LOCATION 
2 - - 13 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Critical Smite
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Smite
The model hit is slammed d6 inches directly away from this model. If the model hit has a larger base than the attacking model it is moved only half the distance rolled. The POW of collateral damage is equal to half the POW of this weapon.
  Errata-Smite (2024-2-19)
Question: When the Special Attack:Smite is used, does it do damage?
Answer: Yes
Explanation: It does a damge roll to the model hit based on the pow of the weapon
Infernal Ruling: elswickchuck Infernal - PP Community forum



Spells

Mystic Wards Cost RNG AOE POW DUR OFF
3 Self Ctrl - Rnd No
Enemy animi and enemy upkeep spells on models in the spellcaster's battlegroup that are in its control range immediately expire. Enemy arcane attacks targeting a model in the spellcaster's battlegroup suffer -5 RNG. Mystic Wards lasts for one round.
No errata for Mystic Wards (Create)
Rift Cost RNG AOE POW DUR OFF
3 10 - 13 Special Yes
Center a 3 inch template on the model directly hit. The template is rough terrain and remains in play for one round.
No errata for Rift (Create)
Rock Wall Cost RNG AOE POW DUR OFF
2 Ctrl - - Upkeep No
Place a wall template anywhere completely within the spellcaster's control range where it does not touch a model's base, an obstruction, or an obstacle. The wall is an obstacle that provides cover. The wall is removed from teh table if it is contacted by a model with an extra-large or huge base.
No errata for Rock Wall (Create)
Synergy Cost RNG AOE POW DUR OFF
2 Self Ctrl - Upkeep No
While in the spellcaster's control range, models in this model's battlegroup gain a +1 cumulative bonus on melee attack and melee damage rolls for each other model in the battlegroup that hit an enemy model with a melee attack this turn while in the spellcaster's control rang.e This cumulative bonus cannot exceed +3.
No errata for Synergy (Create)


Warlock Rules

Feat: Tide of Earth

Choose a table edge and a distance up to 5 inches. Models in Thorle's battlegroup that are in his control range are pushed the chosen distance directly toward the chosen table edge in the order you choose. At the end of your turn, choose a distance up to 5 inches. Models in Thorle's battlegroup that are in his control range are pushed the chosen distance directly away from the chosen table edge in the order you choose.

Additional Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Trivia

Release

  • Released in Hordes: Exigence (2014)
  • According to Warmachine University, Thorle's Mk2 theme force broke the game. The entry on WMU asserts that after the theme was nerfed, there were accusations that Privateer Press had "tricked" players into buying the models they needed to field that theme force.
  • Thorle was in the IKRPG and had a miniature long before he appeared in Hordes Mk2

MK 3 to MKIV

  • Control reduced from 14 to 12.
  • Spell change from Battering Ram to Rock Wall.

WARMACHINE APP UPDATE January 10, 2024

  • The rock wall template placed by the Rock Wall spell is removed from the table if it is contacted by a model with an extra-large or huge-base.

"Notes: The dev team determined this spell could be too effective in limiting the movement of extra-large and huge-based models. Rather than allow this spell to pen in the largest models of the game, we decided they would have the ability to remove rock wall templates."

Community

Battle Reports

Videos

Lore

Bradigus Thorle is a master of stone and elemental power. The very earth responds to his will, and he easily wields the titanic powers flowing beneath the surface of Caen. At his command massive rocks rise from the ground to obliterate men and beasts, and mighty wolds stride forth from the wilderness to crush the enemy between their stony fists.