Rip Horn Satyr: Difference between revisions

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[[Circle Orboros]] [[Category:Circle Orboros]] [[:Category:Devourer's Host|Devourer's Host]][[Category:Devourer's Host]] [[:Category:Warbeast|Warbeast]][[Category:Warbeast]][[Category:Legacy]][[Category:Prime]]
[[Circle Orboros]] [[:Category:Devourer's Host|Devourer's Host]] [[:Category:Secret Dominion|Secret Dominion]] [[:Category:Heavy|Heavy]] [[:Category:Warbeast|Warbeast]] ([[:Category:Legacy|Legacy]] [[:Category:Prime|Prime]])


[[Category:Secret Dominion]]
[[Category:Devourer's Host]]
[[Category:Prime]]
[[Category:Legacy]]
[[Category:Circle Orboros]]
[[Category:Heavy]]
[[Category:Warbeast]]
[[Category:Satyr]]


==Model stats and abilities==
==Model stats and abilities==
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name  = Hellyth
| name  = Satyr
| base  = 30 mm
| base  = 50mm
| hp    = 15
| hp    = 30
| spd  = 7
| spd  = 5
| aat  = 6
| mat  = 6
| mat  = 6
| rat   = 7
| def   = 12
| def   = 14
| arm   = 19
| arm   = 17
| fury  = 3
| arc  = 7
| thr   = 8
| ctrl = 12
| fa    = 4
| cost = 12
| abilities = {{AbilitySingle|Pathfinder}}               
          {{AbilitySingle|Headbutt Power Attack}}
          {{AbilitySingle|Slam Power Attack}}
          {{AbilitySingle|Trample Power Attack}}
          {{AbilitySingle|Bulldoze}}
          {{AbilitySingle|Fight-Or-Flight Instinct}}
}}
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
      </table> </td>
</table>
{{Warcaster}}


==Weapons==
==Weapons==
  <table style="border-collapse: collapse;>      <tr>
{{Weapon | weapon= Horns| type = M | rng = 1 | rof = - | aoe = - | pow = 15| loc = -| abilities =}}
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
{{Weapon | weapon= Bladed Gauntlet| type = M | rng = 1 | rof = - | aoe = - | pow = 16| loc = X2 | abilities = {{AbilitySingle|Throw Power Attack}} {{AbilityComplex|main=Chain Attack|sub1=Grab & Smash}}}}
  </tr>
        {{WEAPONNAME1}}
        {{WEAPONNAME2}}
 
</table>
 
 
==Animus==
{{SPELLNAME}}
 
===Spell Rack (Slots 2)===


==Warbeast Rules==
{{Category:Warbeast|Warbeast}}
===Animus===
{{Spellbox|Ornery}}


==Errata==
==Errata==
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
No Errata specifically for this model.  


==Changes and Updates==
==Changes and Updates==
Line 69: Line 47:
* Add, “…even if it charged that activation” to the last sentence of Chain Attack: Grab & Smash.
* Add, “…even if it charged that activation” to the last sentence of Chain Attack: Grab & Smash.
''"Notes: Corrects an unintentional rules interaction."''
''"Notes: Corrects an unintentional rules interaction."''
===Mk3 to Mk4===
* Ability name change from Aggressive to Fight-Or-Flight Instinct
* Hard Head dropped due to STR removal from game


==Lore==
==Lore==
''Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Rip horns are more cunning than their cousins but every bit as fierce, smashing into their enemies to break their lines and formations.''


==Trivia==
==Trivia==
* Comes in a triple kit with the other two satyrs
* Released in [[ Hordes: Gargantuans]] (2013)


==Battle Reports==
==Battle Reports==


==Videos==
==Videos==
-------------- LEGACY --------------
''Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Rip horns are more cunning than their cousins but every bit as fierce, smashing into their enemies to break their lines and formations.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Riphorn Satyr.jpg
| base  = Large
| spd  = 5
| str  = 11
| mat  = 6
| rat  irrelevant
| def  = 12
| arm  = 19
| cmd  irrelevant
| fury  = 3
| thrs  = 8
| hp    = 30
| cost  = 11
| fa    = U
}}
=== Abilities ===
* {{Warbeast}}
* {{Pathfinder}}
* {{Aggressive}}
* {{Bulldoze}}
=== Weapons  ===
{|class="wikitable"
{{Melee|Horns|1|4|15|
* {{Hard Head}} }}
{{Melee|Bladed Gauntlet (x2)|1|5|16|
* {{Open Fist}}
* {{Chain Attack Grab & Smash}} }}
|}
=== Animus ===
{{Spellbox|
{{Ornery}}
}}
===Theme Forces===
* {{Secret Masters}}
* {{si|The Bones of Orboros}}
* {{The Devourer's Host}}
* {{The Wild Hunt}}. In this theme, when {{PAGENAME}} casts its own animus, the COST is reduced by 1.
= Thoughts on {{PAGENAME}} =
=== {{PAGENAME}} in a nutshell===
The Rip Horn Satyr is a cheap combat heavy. With Aggressive, it effectively has as much Fury as a Warp Wolf. And it excels in heavy vs heavy combat, throwing the shattered remnants of the enemy away and standing triumphant.
Cheap heavy warbeasts are balanced against cheap warjacks on the basis that in order to work at full capacity the warjack needs to be allocated two focus - so allocating a warjack a two fury buff is about equivalent. Nowhere is this more evident than in the design of Circle's Satyrs and in the case of the Riphorn it charges for free and can then make two initial claw attacks, its chain headbutt (or two handed throw), its initial horns attack, and buy three more attacks for a total of seven attacks from an 11 point warbeast. At P+S 16 this isn't going to shatter an arm 19 Skorne or Protectorate heavy, never mind an ARM 20 Khadoran or de facto ARM 20 troll - but the impact of any buffs it receives is multiplied by these seven attacks while a standard charging heavy warjack would receive only two if it charged.
=== Combos & Synergies ===
As mentioned the Riphorn on its own needs buffs to do work.
* [[Gorax Rager]] or [[Feral Warpwolf]] - bonus to hit and to damage from Primal? Yes Please.
* [[Lanyssa Ryssyl, Nyss Sorceress]] or the [[Blackclad Wayfarer]] - Hunter's Mark is an excellent threat range extender - not that it needs the free charges.
* [[Kromac, Champion of the Wurm]] - the feat increases both its MAT and damage and its throw distance
* [[Kaya the Moonhunter & Laris]] - Forced Evolution is a great buff and unyielding brings it to a respectful ARM 21 against melee attacks
* [[Kaya the Wildheart]] - Synergy is everything the Satyrs want.  It takes the Riphorn up to MAT 9 and P+S 19.  You can even primal them up to MAT 10, P+S 20, which is incredible for a bargain basement warbeast, and not very hard to do either (although probably not worth it). 
* [[Morvahna the Autumnblade]] - Mortality is really good with the Rip Horn, especially with the Chain Attack.
* [[Morvahna the Dawnshadow]] - Rerolls are superb on chain attacks.
* [[Tanith the Feral Song]] - Scything Touch is a decent hitting power buff for a warbeast.
* [[Mohsar the Desertwalker]] or [[Wurmwood1]] - Curse of Shadows is a two point ARM debuff. This scales, but is frequently better used to help infantry.
=== Drawbacks & Downsides ===
* If you can't buff it then it doesn't break open heavies. This is a warbeast dependent on getting extra hitting power but that rewards you lavishly for that. It's not a beast for all casters.
* Like all models with a Chain Attack, your chances of getting your hits off in succession are going to be a lot lower than you think. Your more than likely going to want to boost your attack.
* For a melee combat heavy, it's very pillow fisted. Without a damage buff, it won't do much damage to other heavies.
* You can't head-butt or throw a model with a larger base, so the chain attack doesn't work on huge based models (gargauntuans, colossals, battle engines, and some casters).
=== Tricks & Tips===
* Look for targets to two-handed throw people into.
* By the same token if you can threaten two enemy heavies at once you can charge the first, hit it twice and then throw it away - and use your horns and all your bought attacks on the second.
* Always charge given the choice. It may get you a free boost.
=Other=
===Trivia===
* Comes in a triple kit with the other two satyrs
* Released in [[ Hordes: Gargantuans]] (2013)
===Other Circle models===
{{Index Circle}}
===Rules Clarifications===
{{RC Hard Head}}
{{RC Open Fist}}
{{RC Chain Attack Grab & Smash}}
{{RC Warbeast}}
{{RC Pathfinder}}
{{RC Aggressive}}
{{RC Bulldoze}}
{{RC Ornery}}

Latest revision as of 02:36, 23 May 2024

Circle Orboros Devourer's Host Secret Dominion Heavy Warbeast (Legacy Prime)

Model stats and abilities

Model Statistics

Base size = 50mmSPDMATDEFARMFURYTHR
Health = 30
FA = 4
Cost = 1256121938
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)


Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)


Fight-Or-Flight Instinct
This model can run or charge without being forced.

No errata for Fight-Or-Flight Instinct (Create)



Weapons

Horns
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 -
Bladed Gauntlet
 RNG   ROF   AOE   POW   LOCATION 
1 - - 16 X2
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Chain Attack

A chain attack occurs when a model hits with both initials on the weapon(s) with the Chain Attack Rule. This Chain Attack grants the following:


Grab & Smash - If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a head-butt or throw power attack against that model even if it charged that activation.
No errata for Chain Attack (Create)
No errata for Grab & Smash (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Ornery Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
The spellcaster gains Retaliatory Strike.
Retaliatory Strike:
If a model with Retaliatory Strike is hit by an enemy melee attack during your opponent's turn, after that attack is resolved the model with Retailatory Strike can immediately make one basic melee attack against the attacking model. A model with Retaliatory Strike can make only one Retaliatory Strike per turn.
No errata for Retaliatory Strike (Create)
No errata for Ornery (Create)


Errata

No Errata specifically for this model.

Changes and Updates

WARMACHINE APP UPDATE January 10, 2024

  • Add, “…even if it charged that activation” to the last sentence of Chain Attack: Grab & Smash.

"Notes: Corrects an unintentional rules interaction."

Mk3 to Mk4

  • Ability name change from Aggressive to Fight-Or-Flight Instinct
  • Hard Head dropped due to STR removal from game

Lore

Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Rip horns are more cunning than their cousins but every bit as fierce, smashing into their enemies to break their lines and formations.

Trivia

Battle Reports

Videos