The Heretic: Difference between revisions

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[[Grymkin]] [[Category:Grymkin]] [[:Category:Warlock|Warlock]][[Category:Warlock]] [[Category:Leader]]
[[Grymkin]] [[Warlock]]


[[FACTION]] [[Category:FACTION]] [[:Category:ARMY|ARMY]][[Category:ARMY]] [[:Category:Warlock|Warlock]][[Category:Warlock]] [[Category:Leader]]
[[Category:Grymkin]]
[[Category:Warlock]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Leader]]


 
== Model stats and abilities ==
=Model stats and abilities=
 
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name = Hellyth
| name= Heretic
| base = 30 mm
| base= 40 mm
| hp    = 15
| hp    = 17
| spd  = 7
| aat  = 6
| mat  = 6
| rat  = 7
| def  = 14
| arm  = 17
| arc  = 7
| ctrl  = 12
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
 
      </table> </td>
</table>
 
{{Warcaster}}
 
=Weapons=
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}
 
</table>
 
=Feat=
FEATNAME
{{#ifexist: Template:Errata-FEATNAME|
{{Template:Errata-FEATNAME}}
|  }}
 
=Spells=
{{SPELLNAME}}
{{SPELLNAME}}
 
==Spell Rack (Slots 2)==
 
 
=Errata=
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
 
=Changes and Updates=
 
=Lore=
 
=Trivia=
 
=Battle Reports=
 
=Videos=
 
: ''"True and false are merely words, to turn the masses into herds."
 
''The last of the Defiers to spurn Menoth, the Heretic is a self-styled god who rebelled against his creator. Believing all are able to become divine, he fashioned himself into a paragon of his own distorted virtues. Now the Heretic wishes to dethrone the God of Man and free all of his creation from his laws.
 
=Basic Info=
{{Infobox-Model
| name  = The Heretic
| image = The Heretic.jpg
| base  = Medium
| spd  = 6
| spd  = 6
| str  = 7
| mat  = 7
| mat  = 7
| rat  irrelevant
| aat = 7
| def  = 15
| def  = 15
| arm  = 15
| arm  = 15
| cmd  = 10
| fa    = C
| fury = 7
| cost = Free
| hp    = 17
| arc=7
| wbp  = +28
| ctrl=14
| abilities =
{{AbilitySingle|Divinity}}{{AbilitySingle|Godlike Power}}{{AbilitySingle|Sacred Ward}}
}}
}}


* {{Warlock}}
== Weapons ==
 
{{Weapon|weapon=Execrator|type=M|rng=2|rof=-|aoe=-|pow=13|loc=-|abilities={{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Dispel}}{{AbilitySingle|Guided}} }}
===Trump Arcana: Reckoning===
* '''Trigger''' - The warlock can play this card when an enemy model destroys or [[RFP]]s a friendly Faction warrior model in the warlock's {{CTRL}} range.
* '''Effect''' - Friendly Faction models gain +2 to attack and damage rolls against the attacking enemy model/unit. When that enemy model/unit is destroyed or RFP'd, choose another enemy model/unit to be affected by Reckoning. Reckoning lasts for one round.
 
''Grymkin warlocks use '''[[Arcana]]''' instead of feats. <br>At the start of every game, the Grymkin player chooses 3 Arcana Cards for that game. One card must be the warlock's unique Trump Card (above) but the other two are from the [[Arcana|generic set]]. <br>During the game, the Grymkin player can use each chosen Arcana once, at any time that the trigger conditions are met.


===Abilities===
* {{Divinity}}
* {{Godlike Power}}
* {{Sacred Ward}}


===Weapons===
== Spells ==
{| class="wikitable"
{{Spellbox|Enfeeble}}
{{Melee|Execrator|2|6|13|
{{Spellbox|Gallows}}
* {{Magical Damage}}
{{Spellbox|Hex Blast}}
* {{Dispel}}
{{Spellbox|Ignite}}
* {{Guided}} }}
{{Spellbox|Wall of Fire}}
|}


===Spells===
== Warlock  Rules ==
{{Spellbox|
{{Category:Warlock}}
{{Fury}}
===Grymkin Warlock===
{{Gallows}}
{{Grymkin Warlock}}
{{Hex Blast}}
{{Rebuke}}
{{Wall of Fire}}
}}


===Theme Forces===
==Errata==
* {{Bump in the Night}}. He gains [[Rise]] in this theme.
No Errata specifically for this model.  
* {{Dark Menagerie}}


== Changes and Updates ==


= Thoughts on {{PAGENAME}} =
==Release Trivia==
=== {{PAGENAME}} in a nutshell===
The Heretic is a warlock with great tools for almost all situations. He is the closest thing Grymkin have to a generalist caster
 
He bears quite a few similarities with another divine person, [[The Harbinger of Menoth]]:
* both share the Divinity trait, making them well-defended against pop-and-drop assassinations
* has auto-hitting close combat attacks
* and despite that, he is not a frontline warlock
The Heretic is also protected from spells, while his Godlike Power allows him to turn the most potent spells against his enemies.
 
===Arcana thoughts===
'''Reckoning''' is one of the best Arcana in the faction, and surely the best trump card among the Grymkin warlocks. It gives an army-wide equivalent of [[Prey]], offering an outstanding turn where you can decimate your opponent. If you can capitalize it with a good support (such as stealing a key debuff with Godlike Power), few enemy will stand before you.
 
Note that transferring damage does not cause the enemy model to destroy the model, so Reckoning can't be triggered due to transferring damage. '''[https://privateerpressforums.com/showthread.php?276027-Sacrifice-Arcana-and-Transferring-Damage&p=3858627 Infernal]'''
 
===Spell thoughts===
* [[Fury]] - The bread & butter support spell, making any model in your army stronger. You almost always want to cast Fury every turn, parking it on whatever can do the most damage. Alternatively cast it on The Heretic himself and kill whatever you need to with his auto-hitting staff.
* [[Gallows]] - Expensive spell, which can be great starting point for assassinations or for picking out critical but tough targets such as command attachements.
* [[Hex Blast]] - Standard zapping spell, which sadly works only on a direct hit. Has the same dispelling effect as The Heretic's melee weapon, which strongly discourages enemy upkeeps finding themselves on your frontline.
* [[Rebuke]] - Beside the self evident benefits (blunt charges, stop slams, prevent head-butts, and block tricks with trampling & reposition), do not forget about the orders. Losing "Press Forward" will bereft enemy units of run and charge (and thus, Assault). Also nullifies other orders, like "Cautious Advance", or "Shield Wall".
* [[Wall of Fire]] - A great board control tool, and ideal deterrent for jamming units and light infantry. Combines nicely with the '''Desolation''' arcana. You can also pull targets into/through with Gallows or pull attacks seen on the [[Gorehound]] or [[Baron Tonguelick]].
 
=== Drawbacks & Downsides ===
* Average defensive stats. Like many other Grymkin models, the Heretic relies on his defensive rules to stay safe.
* Medium base makes screening somewhat challenging. This being said there are several medium or larger base models in Grymkin which love the kind of support the Heretic provides.
* Vulnerable to anti-magic tricks, especially ones which strip your upkeeps. Losing Fury on a key attack can be devastating.
* Not much in the way of defensive boosts for his army. This can be somewhat mitigated by picking the right arcana - for example Heretic's high command range lets him trigger the Shroud arcana easily.
 
=== Tricks & Tips ===
* Panic-dispel: if your unit suffers from a nasty upkeep, whack them into the back with the Execrator for instant dispelling.
* Godlike Power, along with the Arcana mechanism offers you great flexibility. You should aim for the top spells on your enemy's card, which might be useful to you. Some examples from the most desirable ones:
** Universal force multipliers - spells, which support all of your army, be it unit or battlegroup member. Spells, like [[Fog of War]], [[Windstorm]], [[Deflection]] and [[Deceleration]] should also be listed here, but considering your sub-par ranged threat, the enemy will rarely cast them against you.
*** Dark Guidance, [[Signs & Portents]], [[Incite]], Crusader's Call, [[Dash]] - warrior models only
** Universal de-buffs - spells, which mess around with the whole enemy force.
***[[Inhospitable Ground]], [[Purification]], [[Star-Crossed]]
**Universal battlegroup buffs - spells, which enhance your whole battlegroup's abilities
***[[Mobility]], Host of Shadows, [[Energizer]], [[Psycho Surgery]], [[Unstoppable Force]], [[Manifest Destiny]]
**Targeted buffs - enhancing spells, which affect either a single model in a unit/battlegroup, or a single unit.
***[[Abuse]], [[Battle Lust]], [[Hand of Fate]], [[Temporal Acceleration]], [[Revive]], [[Scything Touch]]
**Targeted de-buffs - single unit/model spells, which put penalty on enemy models' stats
***[[Parasite]], Crippling Grasp. Creating a smoke wall from Freezing Mist is also an efficient way to block charges, or incur MAT penalty upon your enemy.
**Self - spells, which purely for your caster, either on the attack, or on the defence
***[[Blood of Kings]], [[Engine of Destruction]], [[Flashing Blade]], Quickness, Skyborne, [[Teleport]]
 
=List Building Advice=
===Strategy===
{{Header|Attrition}}
The Heretic has a strong attrition game thanks to his powerful spells, notably Fury & Rebuke. Fury can be used to allow cheaper models, such as [[Gorehound]]s or [[Murder Crows]], to trade up for more much more expensive enemy targets. Rebuke takes away much of enemy infantry's output, especially jamming infantry which rely on defensive orders to do work (screw you Rocketmen!). The Heretic is a strong damage dealer himself, and his ability to leverage his enemy's spell list only gains in value as the game progresses and options leave the table.
 
{{Header|Scenario}}
The Heretic's scenario game is much the same as his Attrition game; kill enemies efficiently by cycling Fury while leveraging his other spells & abilities as the opportunities present themselves. The big difference is a shift from killing big things, to killing things in zones.
 
{{Header|Assassination}}
The Heretic has an amazing Assassination game thanks to a very offensive spell list and a strong desire to move up the table to maximize his ability to steal spells. Oftentimes Assassinations with the Heretic will take place later in the game, as Fury & Rebuke make their presence felt on the efficiency of the enemy army. This late game assassination is perfect for the Heretic, who can park Fury on himself for some more than robust personal output.
 
{{Header|Conclusion}}
The Heretic is a warcaster who can take any model in the faction and make them better ([[Syvestro]] or [[Deneghra1]] are good examples of this archetype). Fury is an extremely powerful spell which is good on pretty much every Grymkin model, and as such there are no obvious best choices with the Heretic.
 
Thus a good place to start your army is figuring out how to cover the Heretic's weaknesses:
* Medium base, making him more vulnerable to shooting. Good options here include [[Piggybacks]], [[Cage Rager]]s, or the [[Death Knell]] to block line of sight, and [[Crabbit]]s for Shield Guard.
* Lack of defensive buffs which can be applied to his army. The [[Death Knell]] obviously covers this weakness, with other defensive support options being the [[Twilight Sisters]] or the [[Grave Ghoul]].
*  His trump arcana requiring a friendly warrior to die. [[Dread Rots]] and the [[Malady Man]] can be taken in both themes, with [[Gremlin Swarm]]s and [[Hollowmen]] being theme specific options.
 
===Theme Thoughts===
{{Header|[[Dark Menagerie]]}}
 
Dark Menagerie is a very strong theme with the Heretic. Fury makes Grymkin's already above average melee 'beasts even scarier, and free [[Crabbit]]s are ideal for protecting the Heretic from enemy fire. [[Gremlin Swarm]]s can be used to trigger Reckoning, though as of Jan 2019 most Dark Menagerie Heretic lists also include a min or max unit of Dread Rots for this purpose.
 
{{Header|[[Bump in the Night]]}}
 
In Bump in the Night the Heretic has more options, able to still rely on heavies and the [[Death Knell]], but gaining access to an additional blocking option in the form of [[Piggybacks]], a pair of amazing Fury targets in [[Hollowmen]] & [[Murder Crows]], and many more warriors to trigger his arcana. It's worth starting here with the Heretic until you are familiar with how to maximize the [[Gremlin Swarm]]s in Dark Menagerie.
 
===Army===
* [[Gorehound]]s are very strong with the Heretic, able to abuse Fury to deal critical damage to much larger targets. The speed also means that the Gorehound can often start in the Heretic's cast range, then rocket out to whatever part of the table needs something dead.
* A [[Cage Rager]] should always be considered with the Heretic, less for the anti-magic aura (Heretic does that himself, although doubling up on effects is a good strategy for attrition or scenario based lists) and more for the arc node. Threatening Rebuke across the board is killer, especially as a way to deliver a Fury-laden Gorehound or Rattler.
* The [[Death Knell]] is often paired with the Heretic, due to the immense value of its defensive aura to a caster who wants to be in the centre of the table for most of the game.
* A [[Clockatrice]] or two is really strong in a more control oriented Heretic build, able to limit charge lanes and threaten over terrain with Flying. The Clockatrice's Assault & spray combination also make it quite a good Fury target, able to hit multiple enemies at once (effective POW 17 ain't shabby on a 'beast which can fly and is immune to frenzy).
* [[Baron Tonguelick]] is a worthy inclusion, as you are always going to be able to use his free upkeep (for Fury or Rebuke) and are likely to want his cloud (to help put the Heretic further up the table where he wants to be). Spell Slave + Gallows is cute, allowing you to squeeze out just that little bit more threat.
 
<u>Bump-only</u>
 
* [[Piggybacks]], especially with the Officer, are very good with the Heretic, acting as a beefy skirmishing unit which also happens to take Fury extremely well.
 
===Starting a 25 point Brawl list===
 
In 2021.04 Phillip Melvin, one of the LOS authors, put together this list for the [[Brawlmachine]] format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can [https://www.loswarmachine.com/brawlmachine/2021/3/28/brawlmachine-list-building-grymkin read here].
 
'''[[Theme - Bump in the Night]]
 
: '''The Heretic''': [+28 WBP]
:* [[Clockatrice]]: [13 pts]
:* [[Rattler]]: [8 pts]
:* [[Gorehound]]: [6 pts]
:* [[Crabbit]]: [3 pts]
 
: [[Glimmer Imp]]: [3 pts]
: [[Cask Imp]]s (x2): [1 pt]
 
: [[Neigh Slayers]] (Max unit): [12 pts]
:* Command Attachment: [4 pts]
: [[Mad Caps]]: [3 pts]
: [[Malady Man]]: [Free] {{grey|(6 pts)}}
 
 
{{Brawl}}
 
=Other=
===Trivia===  
* Released with the core Faction, 2017.03
* Released with the core Faction, 2017.03
* The Heretic has been released in both plastic and metal/resin, with the plastic version coming in the 2017 Army Box
* The Heretic has been released in both plastic and metal/resin, with the plastic version coming in the 2017 Army Box
==Battle Reports==


===Other Grymkin models===
==Videos==
{{Index Grymkin}}


===Video Battle Reports ===
==Lore==
* [https://youtu.be/Nozq8Sd13Hc 2018.09 Feat Fetish] 75 points vs [[Nemo2]]
: ''"True and false are merely words, to turn the masses into herds."
* {{VBR}}


===Rules Clarifications===
''The last of the Defiers to spurn Menoth, the Heretic is a self-styled god who rebelled against his creator. Believing all are able to become divine, he fashioned himself into a paragon of his own distorted virtues. Now the Heretic wishes to dethrone the God of Man and free all of his creation from his laws.
{{RC Arcana}}
 
{{RC Magical Damage}}
{{RC Dispel}}
{{RC Guided}}
 
{{RC Warlock}}
{{RC Divinity}}
{{RC Godlike Power}}
{{RC Sacred Ward}}
 
{{RC Fury}}
{{RC Gallows}}
{{RC Hex Blast}}
{{RC Rebuke}}
{{RC Wall of Fire}}

Latest revision as of 04:51, 5 March 2024

Grymkin Warlock

Model stats and abilities

Model Statistics

Base size = 40 mmSPDAATMATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free6771515714
-
-

Model Advantages and Abilities


Divinity
This model cannot become knocked down and never suffers blind.

No errata for Divinity (Create)


Godlike Power
During its activation, this model can cast any non-animus spell that was cast by an enemy warlock or warcaster while iin this model's control range during your opponent's last turn as if it were one of its own spells. This model cannot upkeep spells that do not appear on its card.

No errata for Godlike Power (Create)


Sacred Ward
This model cannot be targeted by enemy spells.

No errata for Sacred Ward (Create)



Weapons

Execrator
 RNG   ROF   AOE   POW   LOCATION 
2 - - 13 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Dispel
When this weapon hits a model/unit, upkeep spells and animi on that model/unit immediately expire.

No errata for Dispel (Create)


Guided
Attacks made by this weapon automatically hit.

No errata for Guided (Create)


Spells

Enfeeble Cost RNG AOE POW DUR OFF
2 8 - - Upkeep Yes
Target model/unit suffers -2 to attack and damage rolls.
No errata for Enfeeble (Create)
Gallows Cost RNG AOE POW DUR OFF
3 10 - 13 - Yes
When an enemy model is hit by this attack, it can be pushed d6 inches directly toward Gallows' point of origin.
No errata for Gallows (Create)
Hex Blast Cost RNG AOE POW DUR OFF
3 10 2 13/8 - Yes
Enemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire.
No errata for Hex Blast (Create)
Ignite Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains +2 to melee attack damage rolls. Affected models gain Critical Fire on their melee attacks.
No errata for Ignite (Create)
Wall of Fire Cost RNG AOE POW DUR OFF
2 Ctrl - - Upkeep No
Place the wall template anywhere completely within the spellcaster's control range where it does not touch a model's base, an obstruction, or an obstacle. When a model enters or ends its activation in the wall template, it suffers an unboostable POW 12 fire damage roll and the Fire continuous effect. Models within the wall template gain concealment.
No errata for Wall of Fire (Create)


Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Grymkin Warlock

Instead of feats, Grymkin leaders have seven Command Cards instead of five, and have access to special Command Cards known as Arcana.

Arcana


Accursed
Play this card on a friendly Grymkin warlock when a friendly Grymkin model with a corpse token is damaged by an enemy attack. While in the Grymkin warlock's control range, enemy models lose Incorporeal, Tough, and Undead, and cannot have damage removed from them. Additionally, enemy non-warbeast models lose construct while in the Grymkin warlock's control range. If your leader is the King of Nothing, friendly models also gain Blessed for 1 round. Accursed lasts for one round.
Blessed Blessed:
Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.


No errata for Blessed (Create)


No errata for Accursed (Create)


Fortune's Path
Play this card when an enemy model misses a friendly Grymkin model with an attack. For one round, friendly Grymkin models gain +1 to attack and damage rolls. If your leader is The Heretic, increase this bonus to +2.

No errata for Fortune's Path (Create)


Ill Omens
Play this card when an enemy model destroys a friendly Grymkin warrior model. For one round, enemy models suffer -1 to attack and damage rolls. If your leader is The Dreamer, models in her battlegroup also gain Dodge for 1 round.
This model can advance up to two inches immediately after an enemy attack that missed it is resolved.
  Errata-Dodge (2023-7-17)
Question: So if a target model is missed by an AOE and dodges away, does it still take the blast damage roll if it is no longer in the range of the AOE weapon?
Answer: Yes.
Explanation: RNG doesn’t matter after the target has been checked to be within RNG.
Infernal Ruling: Dark Legacy - PP Community forum


  Errata-AOE Miss (2023-7-17)
Question: When an AOE misses, does it trigger "on miss" actions?
Answer: AOEs that miss will trigger “on miss” triggers.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum


No errata for Ill Omens (Create)


Labyrinth
Play this card on a friendly Grymkin warlock when an enemy model advances and ends its movement in the warlock's control range. For one round, enemy models beginning their activations in the warlock's control range suffer -2 SPD that activation. If your Leader is the Wanderer, you can also immediately place one model in his battlegroup completely within 1 inch of its current location for each road marker in play.

No errata for Labyrinth (Create)


Ruin
Play this card when an enemy model casts a spell while in a friendly Grymkin warlock's control range. The spell does not take effect, but it is still considered to be cast and its COST remains spent. Additionally, all enemy upkeep spells in the Grymkin warlock's control range expire. If your Leader is the The Child, increase the Child's ARC stat by 1 for one round.

No errata for Ruin (Create)


Sacrifice
Play this card when a friendly Grymkin warlock is damaged by an enemy attack. After the attack is resolved, remove all damage from friendly Grymkin models in the warlock's control range.

No errata for Sacrifice (Create)


Shroud
Play this card on a friendly Grymkin warlock when a friendly Grymkin model is destroyed by a ranged attack. For one turn, friendly Grymnkin models gain Stealth while in the warlock's control range.
Stealth Stealth:
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎


No errata for Stealth (Create)


No errata for Shroud (Create)

Errata

No Errata specifically for this model.

Changes and Updates

Release Trivia

  • Released with the core Faction, 2017.03
  • The Heretic has been released in both plastic and metal/resin, with the plastic version coming in the 2017 Army Box

Battle Reports

Videos

Lore

"True and false are merely words, to turn the masses into herds."

The last of the Defiers to spurn Menoth, the Heretic is a self-styled god who rebelled against his creator. Believing all are able to become divine, he fashioned himself into a paragon of his own distorted virtues. Now the Heretic wishes to dethrone the God of Man and free all of his creation from his laws.