Railless Interceptor: Difference between revisions

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{{CGbox|{{Crucible Guard}} [[Battle Engine]] }} [[Category : Model]]
[[:Category:Crucible Guard|Crucible Guard]] [[:Category:Battle Engine|Battle Engine]]  
{{4P|Crucible Guard}}
[[Category:Crucible Guard]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Battle Engine]]


''The Railless Interceptor is an advanced new type of military hardware, representing an evolution of armored transportation. Weighing in excess of 150 tons, the Railless is a rolling fortress of weapons and armor plating. It is crewed by a dedicated team of warriors who must serve as a hybrid of traditional crew, artillerists, and field mechaniks in order to keep their vehicle at peak operation during the course of a battle.
== Model stats and abilities ==
 
{{Model-stats
=Basic Info=
| name= INTERCEPTOR
{{Infobox-Model
| base=120
| name = {{PAGENAME}}
| hp=30
| image = Railless Interceptor.jpg
| spd=6
| base  = Huge
| mat=6
| spd   = 6
| rat=6
| str  = 15
| def=10
| mat   = 6
| arm=19
| rat   = 6
| fa=2
| def   = 9
| cost=13
| arm   = 19
| abilities ={{AbilitySingle|Unstoppable}}
| cmd  = 10
{{AbilitySingle|Pathfinder}}
| hp    = 36
{{AbilitySingle|Dual Attack}}
| cost  = 16
{{AbilitySingle|Construct}}
| fa    = 2
{{AbilitySingle|Bulldoze}}
{{AbilitySingle|Reposition|3}}
}}
}}


{{Battle Engine}}
== Weapons ==
 
{{Weapon|weapon=Alchemical Cannon|type = R |rng =14 |rof = 1 |aoe = 3|pow = 15/8| loc = -| abilities = {{AbilityOptions|Attack Type|Flare|Blood of Urcaen|Pyrocatalyst|Vitriolic Trajectile}} }}
===Abilities===
{{Weapon|weapon=Antiminator|type = R |rng =SP 10 |rof = 1 |aoe = -|pow = 14| loc =X2| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Cold}}}}
* {{Construct}}
{{Weapon|weapon=Flamethrower|type = R |rng =SP 8 |rof = 1 |aoe = -|pow = 12| loc =-| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Fire}}{{AbilitySingle|Continuous Effect-Fire}}}}
* {{Pathfinder}}
* {{Build Up Power|1}}
* {{Bulldoze}}
* {{Dual Attack}}
* {{Exhaust Fumes}}
* {{Reposition 3}}
 
===Weapons ===  
{|class="wikitable"
{{Ranged-loc|Alchemical Cannon|14|aoe=4|15|
* {{Scather}} }}
{{Ranged-loc|Antiminator (×2)|SP 10|14|loc=1 Each Side|
* {{Cold damage}} }}
{{Ranged-loc|Flame Thrower|SP 8|12|
* {{Fire damage}}
* {{Continuous Fire}} }}
{{Melee-loc|Bash|0.5|0|15|
* {{Ram}} }}
|}
 
===Theme Forces ===
* {{Magnum Opus}}
* {{Primae Materia}}. This model gains [[Cutting Edge]] in this theme.


{{Weapon|weapon=Ram|type = M |rng = 1 |rof = - |aoe = - |pow = 15| loc = -| abilities =  {{AbilitySingle|Ram}} }}


=Thoughts on the {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Railless Interceptor is a mobile gun platform. With its high power cannon and multiple strong sprays the Railless threatens models of all types. When combined with the damage- and accuracy-increasing effects in faction, the Railless Interceptor is able to threaten a myriad of targets. The Interceptor functions well with almost any caster and has become almost ubiquitous with Syvestro.


Build up power has helped erase one of the Railless weaknesses, now with a built in boosting mechanic you can land those essential shots.
==Battle Engine Rules==
{{Category:Battle Engine}}


===Combos & Synergies===
==Errata==
* [[Aurum Adeptus Syvestro]] - Super Fuel makes the Railles SPD8 which provides significant scenario pressure (especially with Bulldoze on a huge base). Explosivo works well on three sprays and the Railless makes great use of his feat.
No Errata specifically for this model.  
* [[Captain Eira Mackay]] - Under  her feat their damage output is brutal, and Return Fire is a cheap way (in terms of focus) to punish enemy shooting.
* [[Gearhart]] - Gearhart loves a heavy gunline, and has a lot of ways to maximize the units operating around a Railless. He almost always wants one as a result, as it can typically anchor an entire flank.
* [[Locke]] - While seemingly an exclusive battlegroup caster, Locke actually runs the Railless extremely well thanks to Road to War & Sentry. She can use them like a unit of infantry to contest scenario elements while her battlegroup runs behind and mops up the enemy army.
* [[Lukas]] - Lukas seemingly has little synergy with the Railless. However he can give it Apparition, and TK is forward, so he runs the fastest Railesses.
* [[Tubbin]] - It can Tune Up a railess and fully boost its next attack, which is marverlous on sprays.
* [[Retaliator]] - It can Oil up targets for the flamethrower.


===Drawbacks & Downsides===
== Changes and Updates ==
* It's a Battle Engine - in other words a big target
* It is not good at melee, but hits very hard. Of course with four sprays and a scather it's better than any heavy at shooting.
* 9/19 with 36 boxes is fairly soft for battle engines, especially when you consider the dearth of Crucible Guard defensive buffs. For players from other factions, expect the Railless to take one to two fewer dedicated attacks (such as from a Weapon Master or a Gang + Prey Ambusher) than you are used to.


===Tricks & Tips===
===Mk3 to Mk4===
* Look to exploit dual attack allowing you to first charge and then line up sprays straight down enemy lines.
* With SPD 6, Bulldoze, Ram, and Reposition 3", you can plunge this battle engine into opposing lines of troops, kill lots of them, then reposition further into them to prevent them from charging and getting the alpha. Watch out for opposing 'jacks/beasts and weaponmaster units that can clear a Railless Interceptor in melee.
* Screen it so the enemy can't charge it. Alternatively, have it screen for smaller bases which can be crippled such as your heavies.
* Scathers are excellent at restricting your opponent's movement. Even if you're out of range or your opponent's DEF is too high, consider shooting the cannon so they have to work around your Scather template(s). An expert placed (or lucky) Scather template can cause serious problems for damaged or single-wound models.
* Use Bulldoze to clear out jamming models or line up your opponent's models for devastating sprays.
* They have a massive number of potential attacks - don't let your clock run out!
* Consider using Combat Alchemists in conjunction with your Railless Interceptors. They give the Alchemists concealment on the approach, and the Alchemists can apply Ice Cage to the enemy so your Railless Interceptors can hit more consistently.
* Don't let Exhaust Fumes be a trap, use it judiciously. While it provides concealment to friendly models, those models can get in its way causing order of activation issues, and the Railless is a huge, easy target for things like electro-leaps and trick shots.


=Other=
==Release Trivia==
===Trivia===
* Released with the Faction launch (2018.06)
* Released with the Faction launch (2018.06)
* The calculated ground pressure of a 150-ton Railless Interceptor is approximately the same as an elephant walking on stilts.


===Other Crucible Guard models===
==Lore==
{{Index Crucible Guard}}
''The Railless Interceptor is an advanced new type of military hardware, representing an evolution of armored transportation. Weighing in excess of 150 tons, the Railless is a rolling fortress of weapons and armor plating. It is crewed by a dedicated team of warriors who must serve as a hybrid of traditional crew, artillerists, and field mechaniks in order to keep their vehicle at peak operation during the course of a battle.
 
===Rules Clarifications===
{{RC Scather}}
{{RC Cold}}
{{RC Fire}}
{{RC Ram}}
 
{{RC Battle Engine}}
{{RC Construct}}
{{RC Pathfinder}}
{{RC Build Up Power}}
{{RC Bulldoze}}
{{RC Dual Attack}}
{{RC Exhaust Fumes}}
{{RC Reposition}}

Latest revision as of 06:08, 18 February 2024

Crucible Guard Battle Engine

Model stats and abilities

Model Statistics

Base size = 120SPDMATRATDEFARM
Health = 30
FA = 2
Cost = 136661019
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)


Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.

No errata for Reposition (Create)



Weapons

Alchemical Cannon
 RNG   ROF   AOE   POW   LOCATION 
14 1 3 15/8 -
Attack Type

Each time this weapon is used to make an attack, choose one of the following special rules:
Flare - On a direct hit, models hit by this attack lose Stealth and suffer -2 DEF for one turn.
Blood of Urcaen - This attack causes magic damage. On a critical hit, upkeep spells and animi on the model/unit hit immediately expire.
Pyrocatalyst - This attack causes fire damage. On a critical hit, models hit suffer the Fire continuous effect.
Vitriolic Trajectile - This attack gains:

Damage Type-Corrosion Damage Type-Corrosion:
This causes corrosion damage.


No errata for Damage Type-Corrosion (Create)


Critical Corrosion Critical Corrosion:
On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.


No errata for Critical Corrosion (Create)

No errata for Attack Type (Create)
No errata for Flare (Create)
No errata for Blood of Urcaen (Create)
No errata for Pyrocatalyst (Create)
No errata for Vitriolic Trajectile (Create)
Antiminator
 RNG   ROF   AOE   POW   LOCATION 
SP 10 1 - 14 X2
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Cold
Damage Type-Cold
This weapon causes cold damage.

No errata for Damage Type-Cold (Create)

Flamethrower
 RNG   ROF   AOE   POW   LOCATION 
SP 8 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Fire
Damage Type-Fire
This weapon causes fire damage.

No errata for Damage Type-Fire (Create)

Continuous Effect-Fire
Continuous Effect-Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Continuous Effect-Fire (Create)


Ram
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 -

Ram
When an enemy model is hit by this weapon during the model's Combat Action, it becomes knocked down and can be pushed 1 inch directly away from this model. If the model hit is pushed, this model can immediately advance 1 inch directly toward it.

No errata for Ram (Create)


Battle Engine Rules

Battle engines are always 120mm based, independent models.

  • Never considered Warrior Models (even if the model is a Leader).
  • Might be living, undead, or construct.

Battle engines are Massive:

  • Cannot be pushed, knocked down, or stationary
  • Cannot be moved by a slam or throw
  • Not affected by rule of least disturbance
  • Cannot be affected by Grievous Wounds

Huge based models (120mm)

  • Never have LOS drawn to them blocked by cloud effects.
  • Never gain the DEF bonus from concealment or cover.
  • Never gain the DEF bonus from being a Target in Melee.
  • Can have Combined Range attacks target them even when the huge-based model is in melee.
  • Gains an additional 2 inches to throw distance when making a Throw Power Attack against a smaller model.
  • Gains an additional 2 inches to moving a smaller based models by a Slam Power Attack.
  • Headbutt, and Slam Power Attacks have a 2 inch melee range.

Battle engines are restricted from the following point sized games:

  • Recon (30 points)
  • Skirmish (50 points)

Total War games allow 1 to 3 huge-based Cohort models and battle engines for free.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

  • Released with the Faction launch (2018.06)

Lore

The Railless Interceptor is an advanced new type of military hardware, representing an evolution of armored transportation. Weighing in excess of 150 tons, the Railless is a rolling fortress of weapons and armor plating. It is crewed by a dedicated team of warriors who must serve as a hybrid of traditional crew, artillerists, and field mechaniks in order to keep their vehicle at peak operation during the course of a battle.