Earthborn Dire Troll: Difference between revisions

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{{Trollbox|{{Trollblood}} {{Dire Troll}} {{Heavy Warbeast}} }} [[Category: Model]]
[[:Category:Trollbloods|Trollbloods]]  [[:Category:Storm of the North|Storm of the North]]  [[:Category:Legacy|Legacy]] [[:Category:Heavy|Heavy]] [[:Category:Warbeast|Warbeast]]
{{4P|Storm of the North}}
 
[[Category:Trollbloods]]
[[Category:Prime]]
[[Category:Storm of the North]]
[[Category:Legacy]]
[[Category:Heavy]]
[[Category:Warbeast]]
[[Category:Dire Troll]]


''Earthborn dire trolls are the ultimate expression of troll adaptability. They possess a link to the wilderness and to Dhunia herself, for their bodies change to draw strength from the environment. Amid rocks and boulders their skin hardens to become like angled stone, while water lets them avoid attacks with fluid ease. Even their fists change to mimic the strength of the mightiest beasts and warjacks they face.''


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name = Earthborn Dire Troll
| name = Earthborn Dire Troll
| image = EarthbornDireTrollPlastic.jpg
| base  = 50mm
| base = Large
| hp    = 32
| spd  = 5 {{Star}}
| spd  = 5
| str  = 12
| mat  = 7
| mat  = 6
| def  = 12
| rat  = 3
| arm   = 18
| def  = 12 {{Star}}
| arm = 18 {{Star}}
| cmd  = 5
| fury  = 4
| fury  = 4
| thrs = 9
| thr  = 9
| hp   = 32
| fa   = 4
| cost = 12
| cost = 12
| fa    = U
| abilities =
| notes = {{Star}} ''stats can be improved by Elemental Communion
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle |Resistance-Fire}}
{{AbilitySingle |Resistance-Electricity}}
{{AbilitySingle |Resistance-Corrosion}}
{{AbilitySingle |Resistance-Cold}}
{{AbilitySingle |Pathfinder}}
{{AbilitySingle |Elemental Communion}}
{{AbilitySingle | Regeneration|d3}}
{{AbilitySingle | Snacking}}
}}
}}
=Weapons=
{{Weapon | weapon= Claw| type = M | rng = 1 | rof = - | aoe = - | pow = 15| loc = X2| abilities =  {{AbilitySingle|Throw Power Attack}}}}


{{Warbeast}}


===Abilities===
==Warbeast Rules==
* {{Cold Immunity}}
{{Category:Warbeast|Warbeast}}
* {{Corrosion Immunity}}
===Animus===
* {{Lightning Immunity}}
{{Spellbox|Earth's Blessing}}
* {{Fire Immunity}}
* {{Pathfinder}}
* {{Elemental Communion}}
* {{Regeneration}}
* {{Snacking}}


===Weapons ===
==Errata==
{|class="wikitable"
No Errata specifically for this model.
{{melee|Claw (x2)|1|3|15|
* {{Open Fist}} }}
|}


===Animus ===
{{Spellbox|
{{Earth's Blessing}}
}}


===Theme Forces ===
==Changes and Updates==
* '''''Trollblood
===Mk3 to Mk4===
** {{Band of Heroes}} 
** {{Kriel Company}}
** {{Power of Dhunia}}. In this theme, when this warbeast casts its own animus the COST is reduced by 1 (to a minimum of 0).
** {{Storm of the North}}
** {{Vengeance of Dhunia}}


* '''''Other Factions
==Lore==
** '''[[Minion]]''' players can also use this warbeast in the [[Vengeance of Dhunia]] theme.
''Earthborn dire trolls are the ultimate expression of troll adaptability. They possess a link to the wilderness and to Dhunia herself, for their bodies change to draw strength from the environment. Amid rocks and boulders their skin hardens to become like angled stone, while water lets them avoid attacks with fluid ease. Even their fists change to mimic the strength of the mightiest beasts and warjacks they face.''


=Thoughts on the {{PAGENAME}}=
===The {{PAGENAME}} in a nutshell===
Beatstick heavy warbeast. A bit pillow-fisted but cheap, tough, and mobile. Especially mobile.
With natural immunity to all 4 elements and an extra 2hp the troll can be more of a headache for opponents than many realise, especially at range, simply because it can shrug off so many spells, elemental guns and crit effects that it’s often got slightly more staying power than its brothers, even if it’s stats are exactly the same (sans bonuses from terrain). The added terrain focused effects are very match dependant and are mostly gravy; but Rock Walls with [[Gunnbjorn1]] or shallow water with the [[Sea King]] allow for some interesting defensive combos.
===Combos & Synergies===
* [[Dire Troll Mauler]], [[Pyre Troll]] or [[Slag Troll]] - it needs the damage buff because it hits like a ranged warbeast.
* [[Sea King]] - The Sea Kings animus leaves behind some shallow water, which you can trigger Elemental Communions with.
* [[Captain Gunnbjorn]] - Rock Wall is an obstacle, so it will give him +2 ARM on top of its usual cover bonus.
* Combine his +2 SPD buff with the [[Axer]]'s Rush +2" buff and you can charge 12 inches or run 14 inches.
* [[Ragnor1]] can give him Beat Back via his Pulverizer spell, which makes his potential melee movement very large. He can also Dig him In and apply his feat for extra beefiness.
* In a zero point match pair him with [[Ragnor1]] and the [[Mauler]].  He is not as bad as you would think upon 1st glance.  His ARM makes him rather durable and his speed bonus if used right can wreck some sh#t.
* [[Doomshaper2]] before battle lines clash Doomy likes the Earthborn animus to cast for free his feat and overtake also helps improve his threat range even further..
===Drawbacks & Downsides===
* It needs it's Elemental Communion buff(s) to do it's thing, which is very board dependent and needs a damage buff to hit like a real heavy.
* The Snow Drifts granted by the Storm of the North theme '''do not''' trigger Elemental Communion, because they are only Rough Terrain to models '''without''' Immunity: Cold, which the EBDT has.
* He needs a damage buff to hit like a real heavy, thankfully among the [[Pyre Troll]], [[Slag Troll]] or [[Dire Troll Mauler]] you should always have at least one.
===Tricks & Tips===
* Send it through the worst terrain you can find.
* Any shallow water puddle is also rough terrain, giving you two stat boosts at once.
* When in cover and under the stone he is the most durable of all of our warbeasts as he is also the cheapest heavy this makes him a great second pick after the Mauler.
* In a very rare case, he's getting +2 to 3 stats (well SPD only really matters for moving so you could start with the speed buff, then try to grab the DEF and ARM). That's pretty sweet as well as making his base stats slightly deceptive.
* Sometimes unwitting enemies can offer you a massive advantage spells like Rift, Pillar of Salt, Swamp Pit or Pig Pen offer the terrain the earthborn needs to operate at its best
=Other=
===Trivia===
===Trivia===
Released in [[Hordes: Evolution]] (2007)
Released in [[Hordes: Evolution]] (2007)


===Other Trollblood models===
{{Index Trollbloods}}
===Rules Clarifications===
{{RC Open Fist}}


{{RC Cold Immunity}}
==Battle Reports==
{{RC Corrosion Immunity}}
{{RC Lightning Immunity}}
{{RC Fire Immunity}}
{{RC Pathfinder}}
{{RC Elemental Communion}}
{{RC Regeneration}}
{{RC Snacking}}


{{RC Earth's Blessing}}
==Videos==

Latest revision as of 03:41, 13 February 2024

Trollbloods Storm of the North Legacy Heavy Warbeast


Model stats and abilities

Model Statistics

Base size = 50mmSPDMATDEFARMFURYTHR
Health = 32
FA = 4
Cost = 1257121849
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Resistance-Fire
Resistance-Fire
When this model suffers a fire damage roll, remove one die from the damage roll.
  • This model is immune to the Fire continuous effect.

No errata for Resistance-Fire (Create)

Resistance-Electricity
Resistance-Electricity
  • When this model suffers an electrical damage roll, remove one die from the damage roll.
  • Lightning cannot arc from this model.
  • Lightning cannot arc to this model (ignore this model when determining arcing lightning)

No errata for Resistance-Electricity (Create)

Resistance-Corrosion
Resistance-Corrosion
When this model suffers a Corrosion damage roll, remove one die from the damage roll.
  • This model is immune to the Corrosion continuous effect.

No errata for Resistance-Corrosion (Create)

Resistance-Cold
Resistance-Cold
When this model suffers a cold damage roll, remove one die from the damage roll.

No errata for Resistance-Cold (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Elemental Communion
  • While within 2 inches of shallow water, this model gains +2 DEF.
  • While within 2 inches of an obstacle or obstruction, this model gains +2 ARM.
  • If this model begins its activation within 2 inches of rough terrain, it gains +2 SPD this activation.

    No errata for Elemental Communion (Create)


Regeneration
This model can be forced to remove d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.

No errata for Regeneration (Create)


Snacking
When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play. When it does, this model can remove d3 damage points.

No errata for Snacking (Create)


Weapons

Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 X2
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Earth's Blessing Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
The spellcaster cannot be pushed, knocked down, made stationary, or moved by a slam. Earth's blessing lasts for one round.
No errata for Earth's Blessing (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

Earthborn dire trolls are the ultimate expression of troll adaptability. They possess a link to the wilderness and to Dhunia herself, for their bodies change to draw strength from the environment. Amid rocks and boulders their skin hardens to become like angled stone, while water lets them avoid attacks with fluid ease. Even their fists change to mimic the strength of the mightiest beasts and warjacks they face.

Trivia

Released in Hordes: Evolution (2007)


Battle Reports

Videos