Tharn Blood Pack: Difference between revisions

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{{Circlebox
[[Circle Orboros]] [[Category:Circle Orboros]] [[:Category:Devourer's Host|Devourer's Host]][[Category:Devourer's Host]] [[:Category:Legacy|Legacy]] [[Category:Legacy]] [[:Category:Unit|Unit]][[Category:Unit]]
|n={{Tharn}} Blood Pack
|{{Circle}} {{Unit}} }} [[Category: Model]]
{{4P|Devourer's Host}}


''Ranging far ahead of a main body of attackers, Tharn blood packs move through the densest thickets with speed and agility surprising for such hulking warriors. With massive bows they loose arrows that could be mistaken for small javelins before closing with frightening speed to slaughter their prey.
==Model stats and abilities==
 
{{Model-stats
=Basic Info=
| name  = Grunt
{{Infobox-Model
| base  = 40 mm
| name  = {{PAGENAME}}
| hp    = 8
| image = Tharn Blood Pack.jpg
| base  = Medium
| spd  = 6
| spd  = 6
| str  = 8
| mat  = 7
| mat  = 6
| rat  = 6
| rat  = 6
| def  = 13
| def  = 13
| arm  = 15
| arm  = 15
| cmd  = 7
| fa = 2
| hp    = 5
| cost  = 10
| size  = 4{{/}}6
|cpm=3.33|abilities=
| cost  = 10{{/}}15
{{AbilitySingle|Tough}}{{AbilitySingle|Pathfinder}}{{AbilitySingle|Dual Attack}}{{AbilityOptions|Body Snatcher|Heart Eater|Blood Rage|Meat for the Beast}}{{AbilitySingle|Hunter}}{{AbilitySingle|Rapid Healing}}{{AbilitySingle|Treewalker}}
| cost_note = 2.5 each
| fa    = 2
}}
}}


===Abilities===
===Weapons===
* {{Pathfinder}}
{{Weapon | weapon= Tharn Bow| type = R | rng = 12 | rof = 1 | aoe = - | pow = 14| loc = -  | abilities = {{WpnAbility|Arcing Fire}}
* {{Tough}}
}}
* {{Heart Eater}}
{{Weapon | weapon= Bow Blade| type = M | rng = 1 | rof = - | aoe = - | pow = 11| loc = -  | abilities =
* {{Hunter}}
}}
* {{Treewalker}}
==Unit Rules==
* {{Rapid Healing}}
{{Category:Unit}}


===Weapons ===
==Errata==
{|class="wikitable"
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
{{ranged|Tharn Bow|12|14|
* {{Arcing Fire}} }}


{{melee|Bow Blade|0,5|3|11| }}
==Changes and Updates==
|}


===Theme Forces ===
==Lore==
* {{The Devourer's Host}}. In this theme they start the game with 1 corpse token each.
''Ranging far ahead of a main body of attackers, Tharn blood packs move through the densest thickets with speed and agility surprising for such hulking warriors. With massive bows they loose arrows that could be mistaken for small javelins before closing with frightening speed to slaughter their prey.
 
==Trivia==
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a Nutshell===
The Tharn Blood Pack is a powerful long ranged shooting unit as compared to the skirmishing [[Tharn Bloodtrackers]]. POW 14 bows allow them to hunt other medium-base infantry and scratch harder targets, while Hunter allows them to ignore most terrain-based DEF bonuses. Although primarily a ranged unit, they have Tough and Rapid Healing as well as Heart Eater, and start with one heart token in [[The Devourer's Host]]. Although melee should never be their first option, they're far from helpless in it.
 
===Combos & Synergies===
* [[Kromac the Ravenous]] appreciates the shooting the Blood Pack provides to trigger Warpath. Although there are better targets for it, Inviolable Resolve on the Blood Pack can make them very resilient to low-POW shooting, especially with Rapid Healing.
* [[Wurmwood]]'s feat and Rapid Growth activates their Treewalker, keeping them safe while allowing them to shoot out of it. His Curse of Shadows is also a great debuff to enable them to hurt heavies, as well as letting them unjam from whatever is in their face.
* [[Mohsar the Desertwalker]] buffs their threat range with Mirage, and Curse of Shadows can be used the same way as mentioned in Wurmwood's entry above.
* [[Morvahna the Autumnblade]]'s Mortality lets them hurt heavies and lights alike, and they let her put her feat-explosions exactly where she wants them.
* [[Krueger the Stormwrath]] can give them [[Lightning Tendrils]] for that sweet 2" melee reach (and immunity: electric to prevent them dying from the resounding electro-leaps), but then you're probably not playing the best caster for it, and they're only POW 11 meaning that they won't punch very hard.
* [[Morvahna the Dawnshadow]] protects them with Fog of War (which they ignore on enemy models due to Hunter), improves their combat abilities with her re-rolls, and can bring them back at full boxes if they're destroyed.
* [[Tharn Ravager White Mane]] gives +1 to hit which helps at RAT 6.
* [[Argus Moonhound]] gets both Mark Target and Hunting Howls to light targets up for the POW 14s.
* [[Wild Argus]] gets Doppler Bark as a DEF debuff.
* The have a really interesting synergy with the [[Lord of the Feast]] - the way Raven/shifter works discourages your opponent from leaving models near their caster, which can leave them vulnerable to the Blood Pack's arcing fire guns (or vice versa).
 
===Drawbacks & Downsides===
* On average they are one-shot by an unboosted POW 13. Thankfully multiple low pow attacks won't do it due to rapid healing.
* Unboosted POW 14 doesn't really hurt heavies much.
* RAT 6 will have problems hitting DEF 14 and up on average dice, there are ways to mitigate this in faction however.
* Toughness on the back lines means the enemy shoots something else, which isn't the worst thing.
* With tough and no-knockdown being so prevalent in the current meta, they're as vulnerable to the same tools being taken to counteract it.
 
===Tricks & Tips===
* Stand back and shoot, and exploit the trees.
* You only really want them deployed in melee during the endgame as they are generally better at shooting.
 
 
=Other=
===Trivia===
Released in [[Hordes: Gargantuans]] (2013)
Released in [[Hordes: Gargantuans]] (2013)


===Other Circle models===
==Battle Reports==
{{Index Circle}}


===Rules Clarifications===
==Videos==
{{RC Arcing Fire}}
{{RC Rapid Healing}}
{{RC Assault}}
{{RC Pathfinder}}
{{RC Tough}}
{{RC Heart Eater}}
{{RC Treewalker}}

Latest revision as of 15:42, 3 February 2024

Circle Orboros Devourer's Host Legacy Unit

Model stats and abilities

Model Statistics

Base size = 40 mmSPDMATRATDEFARM
Health = 8
FA = 2
Cost = 106761315
Cost per model = 3.33
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Body Snatcher
This model can gain Corpse Tokens. Models cannot gain corpse tokens from friendly models destroyed by friendly attacks, such as from trample power attacks or spray attacks that hit friendly models.
Heart Eater - When this model destroys a living or undead enemy model with a melee attack, this model gains the destroyed model's corpse token. This model can have up to three corpse tokens at a time.
Blood Rage - During its combat action, this model can spend corpse tokens to make additional attacks. It can make one additional attack for each token spent.
Meat for the Beast - During its Combat Action, this model can spend corpse tokens to boost one attack or damage roll for each token spent.
No errata for Body Snatcher (Create)
No errata for Heart Eater (Create)
No errata for Blood Rage (Create)
No errata for Meat for the Beast (Create)




Hunter
This model ignores concealment and cover when making ranged attacks.

No errata for Hunter (Create)


Rapid Healing
When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.

No errata for Rapid Healing (Create)


Treewalker
This model ignores forests when determining LOS. While completely within a forest, this model gains +2 DEF against melee attack rolls.

No errata for Treewalker (Create)



Weapons

Tharn Bow
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 14 -

Arcing Fire

When attacking with this weapon, this model can ignore intervening models.
No errata (Create)

Bow Blade
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -

Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Ranging far ahead of a main body of attackers, Tharn blood packs move through the densest thickets with speed and agility surprising for such hulking warriors. With massive bows they loose arrows that could be mistaken for small javelins before closing with frightening speed to slaughter their prey.

Trivia

Released in Hordes: Gargantuans (2013)

Battle Reports

Videos