Warwitch Initiate Deneghra

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Template:Cryxbox This model is playable only in an Unlimited format.


No other individual in Cryx has been so deliberately molded into a mystical weapon from childhood as has Deneghra. Identified by prophecy and then seized by satyxis at the age of five to be delivered to Asphyxious, Deneghra's entire upbringing was engineered to exploit her warcaster talents for the Nightmare Empire. The iron lich mentored her directly to prepare her for her early induction into the warwitch tradition, the direct inheritors of Orgoth magics. Deneghra embraced these practices, showing an aptitude for cruelty and shadow that would have horrified her forgotten parents.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Shadowblade (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0.5 4 9

Spells

{{Category: Template:Curse of ShadowsTemplate:VenomTemplate:Witch Bond }}[[Category: Template:Curse of ShadowsTemplate:VenomTemplate:Witch Bond ]]


Theme Forces


Thoughts on Deneghra0

Deneghra0 in a nutshell

She's a support solo. The most important rule on her card is Curse of Shadows which provides your army with a -2 ARM debuff, and some potential movement shenanigans.

Secondly there is Witch Bond that lets her run a combat jack more easily with a pseudo-Extended Control range - but it takes more planning both in your army list design, your choice of which type of opponent you use the list against, and your actual in-game strategy. As such, Witch Bond often gets ignored by players that just want to use her as a simple point-and-click debuff solo.

The third spell is Venom which, due to her low focus, will only be useful vs low-DEF single wound infantry.

Lastly she has above-average melee output, if you're willing to risk getting her in melee, and the Shadow Bind on her blades can be a key component of an assassination run.

Battlegroup

File:Nightmare.png
Nightmare is Deneghra's pet warjack

There are three ways to run Deneghra0:

  1. As an ARM debuff support solo, so all she needs is one arc node.
    This is the most common way she is used.
  2. As a focus battery for a combat jack, leveraging Witch Bond to fuel the jack.
    If this is all you want, you'd be better to use Aiakos1 at a similar points cost and/or splurging out on Asphyxious4.
  3. A combined battlegroup, taking both an arc node & a combat ‘jack. The arc node applies Curse, which the combat ‘jack then uses to kill the Cursed target.


  • If you just want to cast Curse of Shadows then the Deathripper is your cheapest option. The other nodes can be useful if you're trying to use Witch Bond on the arc node, though.
  • Leviathan appreciates a focus battery, and is a good target for Witch Bond.
  • Nightmare can be taken by Deneghra0. He is however considered extremely overpriced for what he does, and the non-character options are going to perform just as well.
  • A single Seether could be quite nice with psuedo-Extended Control Range and it's good at collecting souls.
  • A Stalker has proper Extended Control Range and it does stack with Witch Bond, letting it run around 32" away from Deneghra0.
  • A Slayer is always solid, especially when run in Black Industries where it gains Carapace.
  • Deathjack is an odd choice, but it can cast Venom more accurately than Deneghra0 can.

Combos & Synergies

  • Skarre3 with double Leviathans.
  • Scaverous can buff her accuracy with his feat, and/or help her reroll a missed casting (which can be game-changing).
  • Mortenebra1, Venethrax, & Asphyxious3 all love having access to CoS in some/all of their builds.
  • Aiakos2 can bullet a heavy through a screening unit.
  • Mechanithralls combo-striking under CoS hit at effective P+S 15. That’s close to Bane-level hitting power at a much lower cost, with much better recursion. That sounds great with many of our Casters that don’t actually have any armor fixing, or who’s only armor fixing was Dark Shroud.
  • Goreshade3 loves cavalry (aka Soulhunters) to return with Mockery of Life and cavalry love Curse of Shadows.
  • Terminus loves having his McThrall horde hit harder.

Drawbacks & Downsides

  • Venom is a trap spell due to her low accuracy. Even with a well placed spray that covers lots of models, all that will happen is you waste time rolling dice that miss.
  • If you've upkept Witch Bond but haven't got souls yet, you only have 1 spare focus to boost CoS
  • She'll be camping one focus most turns in most games. Her statline and Stealth is an okay, but not great, defense.
  • Witch Bond is interesting, but probably a trap because you’ll end up putting combat Warjacks on Deneghra & then when you run into a matchup where you can’t get souls that jack becomes super mopey.

Tricks & Tips

  • Witch Bond applies to all types of attacks, even a Deathjack casting Venom.
  • It's not too hard to convert Deneghra1 (or a Warwitch Siren) into Deneghra0, and if you know any older Cryx players there is a good chance they have a spare Deneghra1 model that they'll sell to you cheaply.
  • It's usually best to drop the upkeep of Witch Bond turn 2, to have Denny camp an extra focus after applying Curse of Shadows and boosting to hit.

Other

Trivia

  • Released in 2018.10
  • Released to celebrate the 15th anniversary of Warmachine, alongside Caine0, Severius0, and Sorscha0.

Other Cryx models

Template:Index Cryx

Rules Clarifications

Template:RC Magical Damage Template:RC Shadow Bind

Template:RC Stealth Template:RC Parry Template:RC Cull Soul Template:RC Battlegroup Controller

Template:RC Curse of Shadows Template:RC Venom Template:RC Witch Bond