Underboss Vizkoya

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File:MercenariesLogo.jpg File:Khador Logo.jpg Template:FH2

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Vizkoya was once a Kayazy underboss, but the Kayazy have been scattered to the winds since the apocalypse. Without a criminal syndicate to help run, Vizkoya decided to put his skills to use elsewhere. The former underboss is a master of breaking & entering, capable of pulling heists only Lord Azazello would dream of attempting. With his trusty grapple gun and bladed crowbar in hand, there’s no trapped door or locked vault that Vizkoya can’t get into.

Basic Info

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Mercenary - This model will work for Template:Khador Mercenary

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Abilities

Weapons

Grapple Gun
File:Gun icon.jpg  RNG   ROF   AOE   POW 
8 1 Template:- 12
Bladed Crowbar
File:Sword icon.jpg  RNG   POW   P+S 
1 6 12

Theme Forces


Thoughts on Underboss Vizkoya

Underboss Vizkoya in a nutshell

He's a combined-arms combat solo. What he wants to do is find a character model within 14" of his start position, shoot them and pull them close (if they're small) or reel himself closer (if they're big), then critically stagger them. His paper bag armour means he works best on a flank away from potential blasts, where he can sneak in close.

Brain damage on his weapon can really mess with your opponents plans; remember animi are spells when hitting warbeasts. His ideal target is a warcaster/warlock/infernal master as he gets the bonus on his gun and can mess up their plans next turn. He is however unlikely to survive this move or kill his target with only 2 attacks.

Combos & Synergies

In Khador

  • Malakov2 can give him backstab, which makes his melee attack much more dangerous after he Reels himself into a back arc. He also has fighting dirty which can be applied safely (or more safely than a model without a placement effect gun). Finally his feat and creeper work well together, move through your enemies and set up a prime shot for next turn.
  • Hand of Fate or Signs and Portends increase his chance for criticals and make his RAT 6 less of a problem. Vladimir1 and Vladimir2 deliver this of course.
  • Victor, a Spriggan or Torch can flare up a juicy target for him.

In Mercenaries

  • Rahera has Black Spot, which is a DEF bebuff and lets him make another attack after killing something. She also gives him yet another attack with her feat.
  • Magnus2 given Duelist he is a great target for Bullet Dodger. Calamity makes it easier to hit the ranged attack.

Drawbacks & Downsides

  • He only has two attacks.
    • He can shoot, then reel/pull, then make a melee attack. But the melee attack is an unboosted P+S 12 which is ... meh.
    • He can charge, get a boosted melee attack, then shoot something outside of the melee and use reel/pull. That can let him bounce around the table which is cute but ... eh.
  • RAT 6 is average, and the short range on the gun disincentives aiming.
  • Paper armour means he is likely to die if hit by anything.
  • His main shtick is setting up a caster assassination by reeling into the back arc of a caster and inflicting brain damage, which relies entirely on your opponent leaving their caster in this threat range and being scared by a singular RAT 6 shot which can be Shield Guarded. Aside from that he isn't that scary to anything else. You can probably use him to kill a character support solo with a similar cost to him, but he will be killed as soon as the clock turns over to your opponent.

Tricks & Tips

  • When using the Reel, place yourself in the target's back arc.
  • Look for juicy targets that are standing near a huge-base model. You can use Reel vs the huge-base model to get yourself in melee range with that juicy target. This can greatly extend your threat range.
  • Note that Fortune Hunter doesn't work on melee attacks.
  • Critical Stagger is fantastic vs warjacks, battle engines, colossals, etc because it cannot be shaken.
  • All warcasters, warlocks, etc are character models.
  • You cannot fail a charge, then use Reel/Pull to get yourself into melee range, and transform it into a successful charge. If you fail a charge, you do not get to make ranged attacks.
  • Warbeasts can’t cast their animus when they are brain damaged
  • Brain Damage works best against warcasters or warlocks, but it can also be very useful against warbeasts (they cannot cast their animus) or models with strong magic abilities, such as the Hermit (remember he cas use Mad Visions to prevent the damage roll and thus Brain Damage, but forcing him to waste a once per game ability to keep himself functional is great value in and of itself).

Other

Trivia

  • Released 2020.12

Other Faction models

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Rules Clarifications

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Template:RC Parry Template:RC Stealth Template:RC Tough Template:RC Creeper Template:RC Dual Attack Template:RC Duelist Template:RC Fortune Hunter

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