Sir Dreyfus the Storm Knight

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Dreyfus dreamed of joining the ranks of the storm knights, but was never able to make muster before the Infernals invaded and the military forces of Cygnar had all fallen. After taking note of all the remaining storm knight equipment among the fields of fallen, he was determined that the legacy of the storm knight would not be lost and took up the cause to defend the people of the Iron Kingdoms. He lacks formal training and skips leg day, but he's got passion.

Basic Info

Template:Infobox-Model

Template:Riot Quest

Abilities

Weapons

Electrical Bolt
File:Gun icon.jpg  RNG   ROF   AOE   POW 
8 1 Template:- 12
Voltaic Lance
File:Sword icon.jpg  RNG   POW   P+S 
2 6 12
Shock Shield
File:Sword icon.jpg  RNG   POW   P+S 
0.5 3 9

Theme Forces


Thoughts on the Sir Dreyfus the Storm Knight

Sir Dreyfus the Storm Knight in a nutshell

Sir Dreyfus is a high armor, high mobility combat solo that has limited utility in providing cover. He can perform a variety of roles because of the quality of base stats and ability to get in the back arc of enemy models. Among these, the simplest would be providing power up focus for a stormclad in a Storm Division list while acting as a bodyguard for Arlan or stormsmiths. However he can also act on a flank to assassinate troublesome solos, jump in the back arc of a jammed enemy warnoun to make trampling a painful decision, or be a troublesome brick in a most awkward place under Stryker1's feat.

Combos & Synergies

  • As all storm knights, he provides a power up focus to the Stormclad
  • Flank benefits well with any warrior model that has longer reach - Stormlances, Laddermore, and even the Stormguard units work well in that respect. With a nearby warrior model and jumping in the back arc, he reaches mat 11 quite easily. Any additional nearby aura buffs like positive charge put him hitting most warcasters on anything but double 1s, but the practicality of this is mainly limited to being cheeky to your opponent.
  • Under Captain Allison Jakes feat any warrior model will have 2" melee.
  • High stats and a gun allow him to work with any buff available in Cygnar, though he isn't often the best target.
  • Lieutenant Allison Jakes has parry so can easily get to a position to support for flank.
  • With being able to jump in the back arc he can easily combo with anything to create difficult positioning decisions for the opponent, which is a solid strength during clock play.
  • Maddox stacking her feat with flank on the charge let’s Dreyfus really trade up in melee. 1 pow 17 4 damage dice lance and a pow12 3 damage dice shield can really hurt lights and dent heavies.
  • Stryker2 has deceleration makes him armour 21 at range and in melee and positive charge + his feat does a lot for combat solos
  • Stryker1 has 1 amazing turn with him being armour 26 in melee which becomes annoying when coupled with cover to his allies.

Drawbacks & Downsides

  • Mostly a beefy combat solo, utility is limited compared to other free options.
  • Model has chicken legs, which is a cartoony aesthetic that puts some players off. He is also only available in a set of 5 models so he isn’t great on your wallet if you do not plan to play Riot Quest.
  • Cover from Roadblock isn’t as strong as it looks on paper especially when looking after other infantry models, as you need to be within 1 inch of Dreyfus to get the bonus - meaning you are susceptible to blast damage - or you can trigger it by partly blocking LOS - which is just as dependant on your opponents position as it is yours.
  • A Stormblade Captain costs costs one point less, is usually harder to kill under iron Sentinel 15/18 (20) and 5 boxes vs 13/19 (21) and 8, it’s easier for the captain to hit harder on his main weapon as a weapon master vs Dreyfus’ flank and tactician is often far more useful than roadblock for Stormblades, plus the option for Desperate Pace on the approach. To get value out of Dreyfus you need to utilise his mobility, his arm 21 in melee and his accuracy when fighting with a friend.

Tricks & Tips

  • Try to place him in a back arc position where he isn't too exposed to other enemy models - with only def 13 and a shield his own back arc is vulnerable as well.
  • Remember you can't charge and jump, so there's decision making to choose between +2 to accuracy on all attacks vs +1 dice and +2 pow on the charge. You also can't jump anytime that you can't perform a full advance.
  • His Flank is not limited to friendly faction models, so he can flank with a merc model.

Other

Trivia

  • Released 2019.07

Other Cygnar models

Template:Index Cygnar

Rules Clarifications

Template:RC Electricity Template:RC Flank Template:RC Jump Template:RC Roadblock

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