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Khymaera Shadowflame Shard Command Attachment


Model stats and abilities

Model Statistics

Base size = 30mmSPDMATRATDEFARM
Health = 5
FA = 4
Cost = 27771412
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Model Advantages and Abilities


Command AttachmentThis model is a Command Attachment. It can be added to the following:
Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Stealth
Stealth
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎

No errata for Stealth (Create)

Soulless
Soulless
This living model does not generate a soul token when it is destroyed.

No errata for Soulless (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Ambush
Ambush
In most scenarios, this model/unit does not have to be deployed at the start of the game. Instead, it can be placed at the end of any of your Control Phases after the first round.
  • Choose any table edge except the back of your opponent's deployment zone.
  • Place the models/units completely within 3 inches of the chosen table edge.
  • Place so that every model in the unit is within 3 inches of every other model in the unit.
  • Ambushing models/units must forfeit either their Normal Movement or Combat Action during the turn they are put into play.

  Errata-Ambush (2024-1-16)
Question: When can Ambush happen - the rule book conflicts with app.
Answer: End of Control after the first round.
Explanation: N/A
Infernal Ruling: pps_Loren Privateer Press Staff/Dev - PP Community forum


Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)


Acrobatics
This model can advance through other models if it has enough movement to move completely past their bases. This model ignores intervening models when declaring its charge target.

No errata for Acrobatics (Create)


Anatomical Precision
When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point. A model disabled by a melee attack made by this model cannot make a Tough roll.

No errata for Anatomical Precision (Create)

Sacrificial PawnWhen this model is directly hit by an enemy ranged attack, you can have one friendly, non-incorporeal {{{1}}} model within 3 inches of this model directly hit instead. That model is automatically hit, and suffers all damage and effects.



Weapons

Blight Bomb
 RNG   ROF   AOE   POW   LOCATION 
6 1 1 12/6 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Attack Type

Each time this weapon is used to make an attack, choose one of the following special rules:


Black Oil - This attack causes no damage. Instead, on a direct hit models hit suffer Blind for one round.
A model suffering Blind:
  1. cannot make ranged or arcane attacks
  2. suffers -4 MAT and DEF
  3. cannot run, charge, or make slam or trample power attacks
  4. must forfeit either its Normal Movement or Combat Action during its next activation.

Blind can be shaken.
No errata for Blind (Create)


Incendiary - This attack causes fire damage, and models hit suffer the Fire continuous effect.
Rust - This attack causes no damage. Instead, on a direct hit constructs hit suffer -2 ARM for one turn.
No errata for Attack Type (Create)
No errata for Black Oil (Create)
No errata for Incendiary (Create)
No errata for Rust (Create)
Blade
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)


Solo Rules

Solos are independent warrior models.

Changes and Updates

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