Morayne, the Blade of Twilight

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Dusk Ghosts of Ios Cadre Mage Hunter Warcaster

Model stats and abilities

Model Statistics

Base size = 50 mmSPDAATMATRATDEFARMARCCTRL
Health = 18
FA = C
Cost = Free97761517712
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Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Cavalry
Cavalry
This model is a cavalry model. Cavalry models gain boosted charge attack rolls.

No errata for Cavalry (Create)


Funeral Rites
Once per turn, when a friendly living Ghost of Ios model is destroyed by an enemy attack while in Morayne's control range, immediately after the attack is resolved Morayne can cast a spell without spending focus.

No errata for Funeral Rites (Create)


Prowl
While this model has concealment, it gains Stealth.

  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.

No errata for Reposition (Create)


Weapons

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Talon-Scythe
 RNG   ROF   AOE   POW   LOCATION 
2 - - 15 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Critical Grievous Wounds
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Grievous Wounds

A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

No errata for Grievous Wounds (Create)
Antlers
 RNG   ROF   AOE   POW   LOCATION 
1 - - 13 -
Critical Pitch
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Pitch
On a direct hit against a model with an equal or smaller base, the model hit can be thrown d6 inches directly away from this model. The POW of collateral damage is equal to the POW of this attack.
No errata for Pitch (Create)


Spells

Fog of War Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
Models gain concealment while in the spellcaster's control range.
Concealment:
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.
No errata for Concealment (Create)
No errata for Fog of War (Create)
Mortality Cost RNG AOE POW DUR OFF
3 10 - - Rnd Yes
Target model/unit suffers -2 DEF and ARM, loses Tough, and cannot have damage removed from it. Mortality lasts for one round.
No errata for Mortality (Create)
Spirit Door Cost RNG AOE POW DUR OFF
3 Ctrl - - - No
Choose a model in the spellcaster's battlegroup that is in its control range. Immediately place that model completely within 2 inches of the spellcaster. If the chosen model is the spellcaster, immediately place it completely within 2 inches of another model in its battlegroup that was in its control range at the time the spell was cast. A model cannot advance or attack after being placed by Spirit Door this turn.
No errata for Spirit Door (Create)


Spell Rack: 3 Slots

Abyssal Gate Cost RNG AOE POW DUR OFF
3 8 - 12 - Yes
When Abyssal Gate damages a non-Leader enemy model, after the attack is resolved you can place the enemy model anywhere completely within 3 inches of its current location. A model can be placed by Abyssal Gate only once per turn.
No errata for Abyssal Gate (Create)
Backlash Cost RNG AOE POW DUR OFF
3 8 - - Upkeep Yes
When target enemy warjack that is part of a battlegroup is damaged, its controller suffers 1 damage point.
No errata for Backlash (Create)
Battle Lust Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction warrior model/unit gains an additional die on melee damage rolls, but suffers -2 DEF.
No errata for Battle Lust (Create)
Black Talons Cost RNG AOE POW DUR OFF
3 10 3 12/8 - Yes
On a critical hit, models hit suffer Shadow Bind for one round.
Shadow Bind:
A model suffering Shadow Bind suffers -3 DEF and cannot advance for one round. Shadow Bind can be shaken.
No errata for Shadow Bind (Create)
No errata for Black Talons (Create)
Curse of Shadows Cost RNG AOE POW DUR OFF
3 8 - - Upkeep Yes
Target model/unit suffers -2 ARM.
A model can advance through an affected model if it has enough movement to move completely past its base.
No errata for Curse of Shadows (Create)
Deceleration Cost RNG AOE POW DUR OFF
3 Self Ctrl - Rnd No
While in the spellcaster's control range, friendly faction models gain +2 ARM against ranged and arcane attack demage rolls.
No errata for Deceleration (Create)
Ghost Walk Cost RNG AOE POW DUR OFF
2 6 - - Turn No
Target friendly Faction model/unit gains Ghostly for one turn.
This model can advance through terrain and obstacles without penalty and can advance through obstructions and models if it has enough movement to move completely past them.
  Errata-Ghostly (2024-1-23)
Question: Does ghost walk prevent the model from suffering the -2" when crossing the barrier?
Answer: It would in fact let you pass without penalty.
Explanation: 
Infernal Ruling: pps_Loren - Privateer Press Staff/Dev - PP Community forum
No errata for Ghost Walk (Create)
Inviolable Resolve Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains +2 ARM and cannot be knocked down or moved by a push or a slam.
No errata for Inviolable Resolve (Create)
Mirage Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains Apparition.
Apparition:
During your Control Phase, place this model anywhere completely within 2 inches of its current location.
No errata for Apparition (Create)
No errata for Mirage (Create)
Revive Cost RNG AOE POW DUR OFF
2 8 - - - No
Target one friendly trooper model. Return one destroyed Grunt to the target model's unit. The Grunt is returned with one unmarked damage box. Place the returned Grunt within 2 inches of the target model. The returned Grunt model must forfeit its Normal Movement and Combat Action the turn it is returned to play.
No errata for Revive (Create)


Warcaster Rules

Feat: Shadow Initiative

Upkeep spells in Morayne's control range immediately expire. This activation Morayne can cast one spell without spending focus for each upkeep spell that expired as a result of Shadow Initiative.

Additional Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.


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