Master Necrosurgeon Sepsira

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Cryx Necrofactorium Warcaster


Model stats and abilities

Model Statistics

Base size = 30mmSPDAATMATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free6671517714
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Model Advantages and Abilities

Undead
Undead
This model is an undead model and not a living model.

No errata for Undead (Create)


Anatomical Precision
When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point. A model disabled by a melee attack made by this model cannot make a Tough roll.

No errata for Anatomical Precision (Create)

Battle Plan

This model can use one of the following plans at any time during its activation:


Precision Strike - While within 10 inches of this model, friendly models ignore other friendly models when determining Line of Sight (LOS). Firnely models can advance through other friendly models within 10 inches of this model if they have enough movement to move completely past them.Precision Lasts for one turn.
Special Orders - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Reposition[3"].

At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.


No errata for Reposition (Create)


Tenacity - RNG 5. Target friendly faction warrior model/unit. If the model/unit is in range, it gains Feign Death for one round.
A model with Feign Death cannot be targeted by ranged or arcane attacks while knocked down.
No errata for Feign Death (Create)
No errata for Battle Plan (Create)
No errata for Precision Strike (Create)
No errata for Special Orders (Create)
No errata for Tenacity (Create)
Field Marshal
Field Marshal grants the following ability/abilities to the cohort models in this model's battlegroup.
Gang Fighter - When making a melee attack targeting an enemy model in the melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
No errata for Field Marshal (Create)
No errata for Gang Fighter (Create)
Special Action

A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Necrosurgery - RNG1. Target friendly undead faction model. If the model is in range, remove d3+1 damage points from it.
No errata for Special Action (Create)
No errata for Necrosurgery (Create)


Weapons

Surgical Implements
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 X4
Chain Weapon
Chain Weapon
Attacks with this weapon ignore the Buckler and Shield weapon qualitites and the Shield Wall ARM bonus.

No errata for Chain Weapon (Create)


Death Toll
When this weapon boxes a living enemy warrior model, remove that model from play and return one Grunt to a friendly Mechanithrall unit within 8 inches of this model. Place the Grunt within 2 inches of another model in that unit. The Grunt must forfeit its Normal Movement and Combat Action the turn it is put into play.

No errata for Death Toll (Create)


Spells

Breath Stealer Cost RNG AOE POW DUR OFF
2 10 - - Rnd Yes
Target model/unit suffers -2 SPD and DEF for one round.
No errata for Breath Stealer (Create)
Onslaught Cost RNG AOE POW DUR OFF
2 Self - - Turn No
The spellcaster and friendly Faction models beginning their activations in its control range gain Relentless Charge for one turn.
Relentless Charge:
While advancing as part of a charge, a model with Relentless Charge gains Pathfinder.
Pathfinder Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
No errata for Pathfinder (Create)


No errata for Relentless Charge (Create)
No errata for Onslaught (Create)


Spell Rack: 3 Slots

Blood Rain Cost RNG AOE POW DUR OFF
3 8 2 12/8 - Yes
Damage Type-Corrosion:
This causes corrosion damage.
Continuous Effect-Corrosion:
The corrosion continuous effect deals 1 point of corrosion damage each turn to the affected model during its controller's Maintenance Phase until it expires. Models with Resistance:Corrosion never suffer this continuous effect.
No errata for Damage Type-Corrosion (Create)
No errata for Continuous Effect-Corrosion (Create)
No errata for Blood Rain (Create)
Calamity Cost RNG AOE POW DUR OFF
3 10 - - Upkeep Yes
Target enemy model/unit suffers -2 DEF and ARM.
No errata for Calamity (Create)
Carnage Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Friendly Faction models gain +2 to melee attack rolls against enemy models in the spellcaster's control range. Carnage lasts for one turn.
No errata for Carnage (Create)
Death Ward Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains +2 ARM. If an affected warjack is damaged, choose which column suffers the damage.
No errata for Death Ward (Create)
Death's Dominion Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
While in the spellcaster's control range, friendly Undead models gain Resistance:Blast and Rise.
Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
Rise:
Models in this model's unit that are knocked down at the beginning of your Maintenance Phase stand up.
No errata for Resistance-Blast (Create)
No errata for Rise (Create)
No errata for Death's Dominion (Create)
Ghost Walk Cost RNG AOE POW DUR OFF
2 6 - - Turn No
Target friendly Faction model/unit gains Ghostly for one turn.
This model can advance through terrain and obstacles without penalty and can advance through obstructions and models if it has enough movement to move completely past them.
  Errata-Ghostly (2024-1-23)
Question: Does ghost walk prevent the model from suffering the -2" when crossing the barrier?
Answer: It would in fact let you pass without penalty.
Explanation: 
Infernal Ruling: pps_Loren - Privateer Press Staff/Dev - PP Community forum
No errata for Ghost Walk (Create)
Hellfire Cost RNG AOE POW DUR OFF
3 10 - 14 - Yes
Models disabled by Hellfire cannot make a Tough roll. Models boxed by Hellfire are removed from play.
No errata for Hellfire (Create)
Occultation Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains Stealth.
Stealth:
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎
No errata for Stealth (Create)
No errata for Occultation (Create)
Scything Touch Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model gains Dark Shroud.
DarkShroud:
While within 2 inches of a model with Dark Shroud, enemy models suffer -2 ARM.
No errata for DarkShroud (Create)
No errata for Scything Touch (Create)
Venom Cost RNG AOE POW DUR OFF
2 Sp10 - 10 - Yes
Damage Type-Corrosion:
This causes corrosion damage.
Continuous Effect-Corrosion:
The corrosion continuous effect deals 1 point of corrosion damage each turn to the affected model during its controller's Maintenance Phase until it expires. Models with Resistance:Corrosion never suffer this continuous effect.
No errata for Damage Type-Corrosion (Create)
No errata for Continuous Effect-Corrosion (Create)
No errata for Venom (Create)


Warcaster Rules

Feat: Graveyard Shift

Put a Mechanithrall Swarm unit into play. Place each model completely within 3 inches of Sepsira.

Additional Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.


Changes and Updates

Release Trivia

  • Added to the App 05/08/2024.

Battle Reports

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