Madrak, Great Chieftain

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Trollbloods United Kriels Legacy Warlock Leader

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARMARCCTRL
Health = 18
FA = C
Cost = free6771417612
-
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Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

No errata for Dual Attack (Create)


Attuned Spirit
Once per activation, this model can cast the animus of a warbeast in its battlegroup without spending fury.

No errata for Attuned Spirit (Create)


Protective Aura
Friendly Faction models gain +2 ARM while within 8 inches of this model.

No errata for Protective Aura (Create)


Righteous Vengeance
If one or more friendly Faction warrior models were destroyed or removed from play by enemy attacks while within 5 inches of a model with Righteous Vengeance during the last round, during your Maintenance Phase the model with Righteous Vengeance can advance up to 3 inches and make one basic attack.

No errata for Righteous Vengeance (Create)


Tactician
While within 10 inches of this model, friendly models ignore other friendly models when determining LOS. Friendly models can advance through other friendly models within 10 inches of this model if they have enough movement to move completely past them.

No errata for Tactician (Create)


Shield Guard
When a friendly model is directly hit by a non-spray ranged attack while within 3 inches of a model with Shield Guard, you can choose to have the model with Shield Guard be directly hit instead.
  1. That model is automatically hit and suffers all damage and effects.
  2. A model can use Shield Guard only once per round.
  3. A model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
  4. Shield Guard can only be used once per attack.

    No errata for Shield Guard (Create)



Weapons

Thrown Spear
 RNG   ROF   AOE   POW   LOCATION 
8 1 - 14 -

Reload
Reload [1]: This model can spend 1 focus or fury point(s) to make 1 additional ranged attack(s) with this weapon during its Combat Action.

No errata for Reload (Create)


Magical damage
  • This weapon causes magical damage. Magical damage can affect models with the Incorporeal advantage. Damage from spells and arcane attacks is also magical damage.

No errata for Magical damage (Create)

Spear
 RNG   ROF   AOE   POW   LOCATION 
2 - - 14 -

Magical damage
  • This weapon causes magical damage. Magical damage can affect models with the Incorporeal advantage. Damage from spells and arcane attacks is also magical damage.

No errata for Magical damage (Create)

Shield of Volarr
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -

Magical damage
  • This weapon causes magical damage. Magical damage can affect models with the Incorporeal advantage. Damage from spells and arcane attacks is also magical damage.

No errata for Magical damage (Create)


Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

No errata for Beat Back (Create)

Shield
Shield
This weapon is a shield that gives the model a cumulative +2 ARM bonus.

No errata for Shield (Create)

Spells

Positive Charge Cost RNG AOE POW DUR OFF
2 6 - - Turn No
Target friendly Faction Chohort model gains +2 to melee attack and melee damage rolls.
While within 3 inches of the affected cohort model, other friendly Faction models gain +2 on melee attack and melee damage rolls.
No errata for Positive Charge (Create)
Soothing Song Cost RNG AOE POW DUR OFF
1 Self Ctrl - - No
Remove up to 1 fury point from each friendly living Faction warbeast currently in the spellcaster's control range. Soothing Song can be cast only once per activation.
No errata for Soothing Song (Create)
Spellpiercer Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
While in the spellcaster's control range, the weapons of friendly Faction models gain Blessed and Damage Type: Magical. Spellpiercer lasts for one turn.
Blessed Blessed:
Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.


No errata for Blessed (Create)


Damage Type-Magical Damage Type-Magical:
This weapon causes magical damage.


No errata for Damage Type-Magical (Create)

No errata for Spellpiercer (Create)


Spell Rack

Legacy models have no access to spell racks.

Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Rallying Cry While in Madrak's control range,

  • friendly Faction warrior models cannot become knocked down.
  • when a friendly Faction warrior model makes a Tough roll of 4, 5, or 6, that model can remove 1 damage point.
  • After removing the damage, the affected model can advance up to 3 inches.

Rallying Cry lasts for one round.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum



Changes and Updates

Mk3 to Mk4

Lore

Madrak Ironhide has dedicated his life to guiding the United Kriels through a history fraught with suffering and betrayals. Madrak once wielded the cursed axe Rathrok, the World Ender, taken up out of desperation in the hope of using its power to save his people from impending destruction. Freed from the burden of that ancient weapon, Madrak returned to those loyal to him and has resumed the mantle of leadership, lending his strength to his people and drawing on theirs in return.

Trivia

  • Released 2016.12
  • His weapon from previous incarnations, Rathrok, was stolen by Kromac.

Battle Reports

Videos