Lich Lord Dekathus

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Cryx Necrofactorium Warcaster


Model stats and abilities

Model Statistics

Base size = 40 mmSPDAATMATDEFARMARCCTRL
Health = 19
FA = C
Cost = Free5671418714
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Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Undead
Undead
This model is an undead model and not a living model.

No errata for Undead (Create)

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Entropic Force
While within 5 inches of this model, enemy models lose Tough and cannot have damage removed from them.

No errata for Entropic Force (Create)


Ghost Shield
This model gains +1 ARM for each soul token currently on it.

No errata for Ghost Shield (Create)

Soul Taker

This model can gain soul tokens from living models that are not soulless. If multiple models are eligible to claim a soul token as a result of the destruction of a model, the nearest eligible model claims the token. If this model reaches its limit on how many soul tokens it may collect, then it is not considered eligible for claiming that token.

This model cannot gain soul tokens from friendly models destroyed by friendly attacks, such as from trample power attacks, or spray attacks that hit friendly models.


Cull Soul - When a living enemy model is destroyed within 2 inches of this model, this model gains the destroyed model's soul token. After this model replenishes its focus during your next Control Phase, replace each soul token with 1 focus point.
No errata for Soul Taker (Create)
No errata for Cull Soul (Create)



Weapons

Mortifier
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 X2
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Blood Boon
Once per activation, immediately after resolving an attack in which it destroyed an enemy model with this weapon, this model can cast a spell without spending focus or fury points.

No errata for Blood Boon (Create)


Gates of Hell
Once per activation, immediately after resolving an attack in which this model destroyed a living or enemy undead model with this weapon, this model can spend one soul token to be placed anywhere completely within 4 inches of its current location, then its activation ends.

No errata for Gates of Hell (Create)


Spells

Annihilation Cost RNG AOE POW DUR OFF
4 10 2 10/10 - Yes
Models destroyed by Annihilation are removed from play and do not generate corpse tokens. When a living enemy model is destroyed by Annihilation, the spellcaster gains the destroyed model's soul token regardless of the proximity of other models.
No errata for Annihilation (Create)
Impending Doom Cost RNG AOE POW DUR OFF
6 Self - - - No
Enemy models within 5 inches of the spellcaster are pushed 5 inches directly toward it in the order you choose.
No errata for Impending Doom (Create)
Shadowmancer Cost RNG AOE POW DUR OFF
3 Self Ctrl - Rnd No
While in the spellcaster's control range, models in its battlegroup gain Stealth and Dark Shroud. Shadowmancer lasts for one round.
Stealth:
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎
Dark Shroud:
While within 2 inches of this model, enemy models suffer -2 ARM.
No errata for Stealth (Create)
No errata for Dark Shroud (Create)
No errata for Shadowmancer (Create)


Spell Rack: 2 Slots

Blood Rain Cost RNG AOE POW DUR OFF
3 8 2 12/8 - Yes
Damage Type-Corrosion:
This causes corrosion damage.
Continuous Effect-Corrosion:
The corrosion continuous effect deals 1 point of corrosion damage each turn to the affected model during its controller's Maintenance Phase until it expires. Models with Resistance:Corrosion never suffer this continuous effect.
No errata for Damage Type-Corrosion (Create)
No errata for Continuous Effect-Corrosion (Create)
No errata for Blood Rain (Create)
Calamity Cost RNG AOE POW DUR OFF
3 10 - - Upkeep Yes
Target enemy model/unit suffers -2 DEF and ARM.
No errata for Calamity (Create)
Carnage Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Friendly Faction models gain +2 to melee attack rolls against enemy models in the spellcaster's control range. Carnage lasts for one turn.
No errata for Carnage (Create)
Death Ward Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains +2 ARM. If an affected warjack is damaged, choose which column suffers the damage.
No errata for Death Ward (Create)
Death's Dominion Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
While in the spellcaster's control range, friendly Undead models gain Resistance:Blast and Rise.
Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
Rise:
Models in this model's unit that are knocked down at the beginning of your Maintenance Phase stand up.
No errata for Resistance-Blast (Create)
No errata for Rise (Create)
No errata for Death's Dominion (Create)
Ghost Walk Cost RNG AOE POW DUR OFF
2 6 - - Turn No
Target friendly Faction model/unit gains Ghostly for one turn.
This model can advance through terrain and obstacles without penalty and can advance through obstructions and models if it has enough movement to move completely past them.
  Errata-Ghostly (2024-1-23)
Question: Does ghost walk prevent the model from suffering the -2" when crossing the barrier?
Answer: It would in fact let you pass without penalty.
Explanation: 
Infernal Ruling: pps_Loren - Privateer Press Staff/Dev - PP Community forum
No errata for Ghost Walk (Create)
Hellfire Cost RNG AOE POW DUR OFF
3 10 - 14 - Yes
Models disabled by Hellfire cannot make a Tough roll. Models boxed by Hellfire are removed from play.
No errata for Hellfire (Create)
Occultation Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains Stealth.
Stealth:
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎
No errata for Stealth (Create)
No errata for Occultation (Create)
Scything Touch Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model gains Dark Shroud.
DarkShroud:
While within 2 inches of a model with Dark Shroud, enemy models suffer -2 ARM.
No errata for DarkShroud (Create)
No errata for Scything Touch (Create)
Venom Cost RNG AOE POW DUR OFF
2 Sp10 - 10 - Yes
Damage Type-Corrosion:
This causes corrosion damage.
Continuous Effect-Corrosion:
The corrosion continuous effect deals 1 point of corrosion damage each turn to the affected model during its controller's Maintenance Phase until it expires. Models with Resistance:Corrosion never suffer this continuous effect.
No errata for Damage Type-Corrosion (Create)
No errata for Continuous Effect-Corrosion (Create)
No errata for Venom (Create)


Warcaster Rules

Feat: Doom's Day

Dekathus immediately gains five soul tokens. When a model in Dekathus's control range makes an attack or damage roll, Dekathus can spend a soul token to cause that model to reroll the roll. Each roll can be rerolled only once due to Domm's Day. Doom's Day lasts for one round.

Additional Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Changes and Updates

Release Trivia

  • Added to the App in Sep 4, 2024.

Battle Reports

Videos

Lore

Heroes & Villains: Lich Lord Dekathus added to subscriber library on 11 September, 2024.