Kommander Tatiana Sikora

From Warma-wiki
Jump to navigation Jump to search

Khador Annihilator Cadre Man-O-War Winter Korps Warcaster

Model stats and abilities

Model Statistics

Base size = 40 mmSPDAATMATDEFARMARCCTRL
Health = 18
FA = C
Cost = Free5771319614
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Battle Plan

This model can use one of the following plans at any time during its activation:


Desperate Pace - RNG 5. Target friendly Man-O-War trooper model. If the model is in range, Man-O-War models in its unit gain +2 SPD during their Normal Movement this turn.
No errata for Battle Plan (Create)
No errata for Desperate Pace (Create)



Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)


Hyper-Aggressive
When a model with Hyper-Aggressive suffers damage from an enemy attack, after the attack is resolved it can immediately make a full advance directly toward the attacking model.

No errata for Hyper-Aggressive (Create)


Repairable

This model can be targeted with Repair special actions as if it were a construct model.


No errata for Repairable (Create)



Weapons

Great Axe
 RNG   ROF   AOE   POW   LOCATION 
2 - - 14 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Critical Brutal Damage
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Brutal Damage
Gain an additional die on this weapon's damage rolls against the target directly hit.
No errata for Brutal Damage (Create)
Frost Driver
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -
Critical Armor-Piercing
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Armor-Piercing
When calculating damage from this weapon, halve the base ARM stats of the models hit.
No errata for Armor-Piercing (Create)




Freeze
A model hit by this weapon becomes stationary for one round unless it has Resistance:Cold.

No errata for Freeze (Create)


Spells

Avenging Force Cost RNG AOE POW DUR OFF
2 Self Ctrl - Upkeep No
If one or more friendly Faction warrior models were damaged by enemy attacks while in the spellcaster's control range during your opponent's last turn, during your Maintenance Phase one model in the spellcaster's battlegroup in its control range can advance 3 inches and make one basic attack.
No errata for Avenging Force (Create)
Positive Charge Cost RNG AOE POW DUR OFF
2 6 - - Turn No
Target friendly Faction Chohort model gains +2 to melee attack and melee damage rolls.
While within 3 inches of the affected cohort model, other friendly Faction models gain +2 on melee attack and melee damage rolls.
No errata for Positive Charge (Create)
Tactical Supremacy Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target Friendly Faction model/unit gains Reposition[3"].
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.


No errata for Reposition (Create)

No errata for Tactical Supremacy (Create)


Spell Rack (Slots 2)

Avenging Force Cost RNG AOE POW DUR OFF
2 Self Ctrl - Upkeep No
If one or more friendly Faction warrior models were damaged by enemy attacks while in the spellcaster's control range during your opponent's last turn, during your Maintenance Phase one model in the spellcaster's battlegroup in its control range can advance 3 inches and make one basic attack.
No errata for Avenging Force (Create)
Fog of War Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
Models gain concealment while in the spellcaster's control range.
Concealment:
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.
No errata for Concealment (Create)
No errata for Fog of War (Create)
Freezing Grip Cost RNG AOE POW DUR OFF
4 8 - - Rnd Yes
Target model/unit without Resistance:Cold becomes stationary for one round.
No errata for Freezing Grip (Create)
Iron Flesh Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains +2 ARM and Resistance: Blast.
No errata for Iron Flesh (Create)
Puissance Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly model/unit gains +2 to its melee damage rolls and its melee weapons gain Beat Back.
Beat Back:
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.
You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.
  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum
No errata for Puissance (Create)
Razor Wind Cost RNG AOE POW DUR OFF
2 SP 10 - 12 - Yes
On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.
No errata for Razor Wind (Create)
Return Fire Cost RNG AOE POW DUR OFF
1 6 - - Rnd No
When target friendly Faction model is targetd by an enemy ranged attack, after the attack is resolved the affected model can make one basic melee or ranged attack, then Return Fire expires. Return Fire lasts one round.
No errata for Return Fire (Create)
Superiority Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction warjack gains +2 SPD, MAT, and DEF, and cannot become knocked down.
No errata for Superiority (Create)
Tempest Cost RNG AOE POW DUR OFF
4 8 3 12/12 - Yes
On a direct hit, models hit become knocked down.
No errata for Tempest (Create)
Weald Secrets Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target model/unit gains Pathfinder and Prowl.
Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
Prowl:
While this model has concealment, it gains Stealth.
No errata for Pathfinder (Create)
  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum
Stealth Stealth:
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎


No errata for Stealth (Create)

No errata for Weald Secrets (Create)


Warcaster Rules

Feat: Fortunes of War

While in Sikora's control range, friendly Faction models gain Unyielding. Additionally, while in Sikora's control range, friendly Faction models can reroll missed attack rolls. Each attack roll can be rerolled only once as a result of Fortunes of War. Fortunes of War lasts for one round.

This model gains +2 ARM against melee damage rolls.
No errata for Unyielding (Create)


Additional Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Changes and Updates

Release Trivia

Battle Reports

Videos

Lore