Kommander Andrei Malakov

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Khador 5th Division Warcaster

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free66761615612
-
-

Model Advantages and Abilities

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Battle Plan

This model can use one of the following plans at any time during its activation:


Fighting Dirty - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, its melee weapons gain Grievous Wounds. Dirty Fighting lasts one turn.

A model hit by this weapon loses Tough and cannot have damage removed from it for one round.
No errata for Grievous Wounds (Create)


Money Shot - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains +2 RAT and +2 to its ranged damage rolls for one turn.
Sneak - RNG 5: Target friendly Faction model/unit. If the model/unit is in range, it gains Prowl for one round. Sneak lasts for one round.
While this model has concealment, it gains Stealth.
  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum
No errata for Battle Plan (Create)
No errata for Fighting Dirty (Create)
No errata for Money Shot (Create)
No errata for Sneak (Create)




Sucker!
If this model is directly hit by an enemy ranged attack, choose a friendly non-incorporeal warrior model within 3 inches of it to be directly hit instead. That model is automatically hit and suffers all damage and effects.

No errata for Sucker! (Create)



Weapons

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Evangeline
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Spells

Avenging Force Cost RNG AOE POW DUR OFF
2 Self Ctrl - Upkeep No
If one or more friendly Faction warrior models were damaged by enemy attacks while in the spellcaster's control range during your opponent's last turn, during your Maintenance Phase one model in the spellcaster's battlegroup in its control range can advance 3 inches and make one basic attack.
No errata for Avenging Force (Create)
Dash Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction warrior models activiating in its control range gain +1 SPD.
No errata for Dash (Create)
Deflection Cost RNG AOE POW DUR OFF
3 Self Ctrl - Rnd No
While in spellcaster's control range, friendly Faction models gain +2 DEF against ranged and magic attacks.
No errata for Deflection (Create)
Open Fire Cost RNG AOE POW DUR OFF
1 Ctrl - - - No
Target Cohort model in this model's battlegroup that is in its control range can immediately make one basic ranged attack. A model can be targeted by Open Fire only once per turn.
No errata for Open Fire (Create)
Razor Wind Cost RNG AOE POW DUR OFF
2 SP 10 - 12 - Yes
On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.
No errata for Razor Wind (Create)


Warcaster Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Feat: Poison Pill

  1. While in Malakov's control range, friendly Faction models gain Shield Guard.
  2. Additionally, once per turn when a friendly Faction model is directly hit by an enemy attack while in Malakov's control range, immediately after the attack has been resolved the model can make a full advance followed by a basic or ranged attack.
When a friendly model is directly hit by a non-spray ranged attack while within 3 inches of a model with Shield Guard, you can choose to have the model with Shield Guard be directly hit instead.
  1. That model is automatically hit and suffers all damage and effects.
  2. A model can use Shield Guard only once per round.
  3. A model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
  4. Shield Guard can only be used once per attack.

    No errata for Shield Guard (Create)



Recent Changes

Mk3 To Mk4

  • Lost Spells:Discombobulate, Escort, Tactical Supremacy, Viel of Mists
  • Gained Spells: Avenging Force, Dash, Deflection, Razor Wind
  • Lost Throat Cutter and gained Money Shot.
  • Gained 2 HP. Gained 1 ARM.
  • Hand Cannon picked up Pistol.
  • Poison Pill (feat) total rewrite. Used to grant parry and prevent knock down in addition to moving after hit. Now grants Shield Guard and allows a model to move and attack when hit.

Trivia

  • Released 2016.10
  • Andrei's last name might be a reference to the "Battle of Malakoff", fought during the Crimean war between French-British and Russian (under Tsar Nicholas I) forces, which the Russians ended up losing.
  • There is also a famous Russian TV personality named "Andrey Malakhov."

Lore

Kommander Andrei Malakov has developed into a ruthless but eminently capable Khadoran officer. Driven by bold self-confidence and implementing unconventional tactics, he has no qualms about ordering artillery strikes close to his own lines or pushing feints to their limits despite casualties. As a protégé of Supreme Kommandant Irusk, the young warcaster strives not only to emulate his mentor but also to surpass him, developing his own more aggressive doctrine.