Karchev the Terrible

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Khador Armored Korps Greylord Scout Warcaster

Model stats and abilities

Model Statistics

Base size = 50 mmSPDAATMATRATDEFARMARCCTRL
Health = 34
FA = C
Cost = Free46751219612
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Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Arcantrik Turbine

At the start of this model's activation, it can spend 1 focus point to gain +2 SPD and Pathfinder for one turn.


No errata for Arcantrik Turbine (Create)


Man in the Machine

This model is a living model, but is neither a warjack nor a warrior model. It has a damage grid and suffers damage like a warjack. This model can make power attacks without spending focus. Effects modifying the amount of damage to or the manner in which damage is applied to a warjack also apply to this model. This model cannot spend focus points to remove damage.


No errata for Man in the Machine (Create)


Repairable

This model can be targeted with Repair special actions as if it were a construct model.


No errata for Repairable (Create)



Weapons

Fissure
 RNG   ROF   AOE   POW   LOCATION 
Sp 10 1 - 12 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Critical Knockdown
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Knockdown
When a model is hit by an attack with this weapon, it becomes knocked down.
No errata for Knockdown (Create)
Open Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 L
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Sunder
 RNG   ROF   AOE   POW   LOCATION 
2 - - 19 R
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Spells

Eruption Cost RNG AOE POW DUR OFF
3 8 2 14/8 Rnd Yes
This attack causes fire damage. Place a cloud effect template centered on the model targeted. The template is a hazard that remains in play for one round. A model without Resistance:Fire entering or ending its activation in the AOE suffers the Fire continuous effect.
No errata for Eruption (Create)
Ground Zero Cost RNG AOE POW DUR OFF
3 Self - - Rnd No
Models within 3 inches of the spellcaster suffer a POW 13 blast damage roll. Immediately after this damage is resolved, each enemy model damaged by Ground Zero is pushed d6 inches directly away from the spellcaster in the order you choose.
No errata for Ground Zero (Create)
Jumpstart Cost RNG AOE POW DUR OFF
1 Self Ctrl - - No
Models in the spellcaster's battlegroup that are currently in its control range stand up and are no longer stationary. Models that were knocked down this turn are not affected by Jumpstart.
No errata for Jumpstart (Create)
Road to War Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
When a friendly Faction model in the spellcaster's control range destroys one or more enemy models with a melee or ranged atack during its activation, immediately after the attack is resolved, one Cohort model in the spellcaster's battlegroup that is in its control range can advance up to 3 inches. A model can advance as a result of Road to War only once per turn.
No errata for Road to War (Create)


Warcaster Rules

Feat: Unearthly Rage

While in Karchev's control range, models in his battlegroup gain boosted melee damage rolls and their melee weapons gain Damage Type-Magical. Unearthly Rage lasts for one turn.

Damage Type-Magical Damage Type-Magical:
This weapon causes magical damage.


No errata for Damage Type-Magical (Create)


Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Changes and Updates

Trivia

Lore

Karchev is the man in the machine, a warcaster with the body of a warjack and a heart of fury. This Khadoran patriot drives his battlegroup forward relentlessly to crush the enemies of his beloved Motherland. Few are those that can withstand the sheer brutality of his assault. A single swing of his mechanikal axe Sunder can fell entire units as he wades into close combat with his warjacks in tow. Nothing short of the most advanced firepower can slow the unstoppable force that is Karchev.