Jarl Skuld, Devil of the Thornwood

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Trollbloods United Kriels Legacy Warlock Scout Category:Leader

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARMARCCTRL
Health = 16
FA = C
Cost = Free6671515612
-
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Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Gunfighter
Gunfighter
When this model makes a ranged attack while engaged, it does not have to target the model engaging it with the attack.

No errata for Gunfighter (Create)


Dodge
This model can advance up to two inches immediately after an enemy attack that missed it is resolved.

No errata for Dodge (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the {{{main1}}} cohort models in this model's battlegroup.
Swift Hunter - When this model destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2 inches.
No errata for Field Marshal (Create)
No errata for Swift Hunter (Create)



Swift Hunter
When this model destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2 inches.

No errata for Swift Hunter (Create)



Weapons

Rune Pistol
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 x2

Magical damage
  • This weapon causes magical damage. Magical damage can affect models with the Incorporeal advantage. Damage from spells and arcane attacks is also magical damage.

No errata for Magical damage (Create)

Attack Type

Each time this weapon is used to make an attack, choose one of the following special rules:


Black Penny - This attack ignores the target in melee DEF bonus.
Heart Seeker - Gain an additional die on damage rolls resulting from this attack. Discard the lowest die in each roll.
Ricochet - When this model directly hits an enemy model with an attack with this weapon, immediatly after the attack is resolved this model can make another ranged attack with this weapon targeting another model within 4 inches of the model originally hit, ignoring LOS and this weapon's RNG. Attacks gained from Ricochet cannot generate additional hits from Ricochet.
No errata for Attack Type (Create)
No errata for Black Penny (Create)
No errata for Heart Seeker (Create)
  Errata-Ricochet (2024-3-30)
Question: Ricochet interaction with Shield Guard?
Answer: The following cases can happen.
  • A. The model you attacked is hit and doesn’t die. You get a Ricochet.
  • B. The model you attacked is hit and is destroyed. You do not get a Ricochet.
  • C. You attack a model, some effect like Shield Guard or Sacrificial Pawn changes the model hit, if that new model doesn’t die, you measure from it and get a Ricochet.
  • D. You attack a model, some effect like Shield Guard or Sacrificial Pawn changes the model hit, the new model is destroyed, you don’t get a Ricochet.
Explanation: You can’t measure from a model that is no longer on the table. Ricochet occurs after the attack is resolved, which would be after the model is removed from the table.
Infernal Ruling: Dark Legacy - PP Community forum


Axe
 RNG   ROF   AOE   POW   LOCATION 
1 - - 10 -


Spells

Quicken Cost RNG AOE POW DUR OFF
3 6 - - Upkeep No
Target friendly Faction model/unit gains +2 SPD and DEF against ranged and magic attacks rolls.
No errata for Quicken (Create)
Tactical Supremacy Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target Friendly Faction model/unit gains Reposition[3"].
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.


No errata for Reposition (Create)

No errata for Tactical Supremacy (Create)
Vanish Cost RNG AOE POW DUR OFF
1 Self - - - No
Place the spellcaster anywhere completely within 3 inches of its current location. Vanish can be cast only once per activation.
No errata for Vanish (Create)
Weald Secrets Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target model/unit gains Pathfinder and Prowl.
Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
Prowl:
While this model has concealment, it gains Stealth.
No errata for Pathfinder (Create)
  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum
Stealth Stealth:
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎


No errata for Stealth (Create)

No errata for Weald Secrets (Create)


Spell Rack

Legacy models have no access to spell racks.

Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Rolling Fog

  • Place d3+3 cloud effect templates anywhere completely within Skuld's control range.
  • Rolling Fog templates do not block friendly Faction models' LOS.
  • Friendly Faction models can advance through other friendly Faction models that are in a Rolling Fog template if they have enough movement to move completely past them.
  • While in one or more Rolling Fog templates, living enemy models suffer -2 to attack rolls.
  • Rolling Fog lasts for one round.

Changes and Updates

Mk3 to Mk4

Lore

Jarl Skuld is an infamous bandit and highwayman who has become an unlikely guerilla leader among the desperate trollkin remaining in the Thornwood. A skilled gunfighter, Skuld uses a pair of customized, rune-scribed pistols to deadly effect. With lightning raids and devastating ambushes against Cryx, Khador, and other enemies of his people, Jarl Skuld has truly earned the moniker “Devil of the Thornwood.”

Trivia

  • Released in Hordes: Domination (2011)
  • At one point in his life his weapon was titled “Sword” despite clearly being an axe.

Battle Reports

Videos