Infernal Gate

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Template:Infernalbox Template:4P

For centuries, infernals have schemed ways to facilitate their arrival on Caen. Infernal gates serve as longer-lasting conduits to the outer realms, connecting as well to the repositories of souls held by infernal masters. Dormant gates can be disguised as ordinary structures, revealing their true nature only when activated, becoming towering portals of darkness adorned with unholy runes. Reality slips and shivers around the gate, and it can unleash bursts of spectral flame to consume those who would seek to prevent the arrival of infernal masters and their horrors.

Basic Info

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Abilities

Weapons

Spectral Flames
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 4 14

Theme Forces


Thoughts on the Infernal Gate

Infernal Gate in a Nutshell

The Infernal Gate is the Infernal structure, and offers a suite of useful functions for an Infernal army. First, it reduces the summoning cost for your Horrors, which will lighten the strain on your Master. Second, it can bring back Souless models into the fray helping with the attrition swing. It has a friendly Slipstream effect to help with threat extension, and lastly it has a reasonable gun, which does not care about stealth, obstructions, LOS, cover or concealment. Oh, and it generates its own souls as well as feeding off anything nearby. It should work itself into most Dark Legacy lists, potentially even into Hearts of Darkness lists as well.

Combos & Synergies

Drawbacks & Downsides

  • It can't move. This has two effects, both related to who gets the first turn. When going second, it is unlikely the Gate's gun will be in range of anything which isn't also in very close proximity to your master. When going first, it is often close enough that the enemy can comfortably shoot it off the table on turn 2.
    • Note that this weakness is so extreme as to be reflected in the model's point cost. The Gate is a 11 point structure, an 18 or 19 points battle engine.
  • At DEF 5 it's an easy target for debuffs and infantry killing auto hits such as blasts, electro-leaps or Ashes to Ashes. Be careful when positioning attendant Cultists, or void forbid Marked Souls.

Tricks & Tips

  • Crypt of Souls takes place after Dark Abyss. If you can spend all your souls on bringing back models in the maintenance phase, you get to roll in the Control Phase to get souls back.
  • On forward deployment if it can be placed behind an obstruction or difficult terrain, it is worth it as a defensive measure. Ghost Shot and Eyeless sight mean that it does not care what is in front of it in any way. Reducing charge lanes can be very helpful in making sure this model survives longer into the battle.

Other

Trivia

  • Released with the Faction launch (2019.06)

Other Infernal models

Template:Index Infernal

Rules Clarifications

Template:RC Structure Template:RC Construct Template:RC Eyeless Sight Template:RC Forward Deployment Template:RC Infernal Portal Template:RC Crypt of Souls Template:RC Dark Abyss Template:RC Gate of Worlds Template:RC Strength of Death

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