Horgenhold Artillery Corps

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Template:Mercbox Template:4P

The clan lords of Rhul viewed the advent of artillery among the human nations of the Iron Kingdoms with amusement. The Rhulic Moot has traditionally taken a dim view of mercenary operations, but in recent years the profits certain clan lords have gained is difficult to dismiss. Certain provisions were made to allow Rhulic mercenaries abroad to equip themselves with siege cannons and other weapons of war. Their powerful mortars are extremely destructive and can be fired indirectly, giving the Rhulic army an intimidating ability to control the battlefield.

Basic Info

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Mercenary - will work for Template:Cygnar mercenary, Template:Crucible Guard mercenary or Template:Menoth Mercenary.

Abilities

Weapons

  • Grunts
    • Axe - 0.5" reach, P+S 8 melee weapon

Theme Forces

  • Other Factions


Thoughts on Horgenhold Artillery Corps

Horgenhold Artillery Corps in a nutshell

The Horgenhold Artillery Corps are a staple of Hammer Strike lists with Ossrum and Durgen, but are also effective enough to be seen elsewhere if another faction wants a strong artillery piece. They are quite capable of causing significant damage to both high ARM, and bunched up infantry from complete safety. In Hammer Strike, they are even allowed to reposition after firing.

Combos & Synergies

  • Durgen Madhammer buffs them with his feat.
  • General Ossrum loves all dwarves. Juggle Fire for Effect between two units of these guys if you want to see things disappear from the battlefield.
  • Siege1 - even though you cannot make them Friendly Faction models, a POW 14 Brutal Damage shot will leave a mark under his feat.
  • Anyone with Snipe make sure they’re with a ranking officer if playing other factions and lob a shell 20 inches up the board.
  • The Steelhead Gunner was tailor made for them.

Drawbacks & Downsides

  • Squishy stats, but their long range and Take Up will alleviate with that.
  • Grunts only have axes, so can't take potshots.

Tricks & Tips

  • Watch out for RFP attacks that can bypass Take Up.
  • If taken in Hammer Strike, the unit is 1" faster if it walks and Reposition than if it runs.
  • Remember arcing fire and use it to put blasts in the best spots.
  • It is man-sized, so you can hide behind other models.
  • Reinforcements from the Siege Crawler can occasionally bring back grunts to the unit too (not the artillery, though).


Other

Trivia

Other Theme Forces

Template:Menoth merc unit themes Template:Cygnar merc unit themes Template:CG merc unit themes

Other Mercenary models

Template:Index Mercenaries

Rules Clarifications

Template:RC Arcing Fire Template:RC Brutal Damage

Template:RC Man-Sized Template:RC Mobile Artillery Template:RC Take Up Template:RC Officer