Herne & Jonne
This unique pair of Dwarf and Ogrun bring massive firepower to your army. Hire Herne Stoneground, the dwarven weapon inventor and his companion, Arquebus Jonne with his triple barrelled barrage arquebus and watch them lay waste to the enemy - at a very safe distance.
Basic Info
Mercenary - This unit will work for Template:Crucible Guard mercenary, Template:Cygnar Mercenary, Template:Khador Mercenary, or Template:Menoth Mercenary.
Abilities
- Jonne
Weapons
- Herne
- Pistol - 8" range, POW 10 ranged attack.
- Axe - 0.5" reach, P+S 9 melee attack.
- Jonne
- Barage Arquebus - 12" range, 3" AOE, POW 14 ranged attack.
- Great Axe - 1" reach, P+S 13 melee attack.
Theme Forces
- Mercenaries
- Template:Hammer Strike. Herne gains Tough in this theme.
- Template:Operating Theatre (Only if a Cephalyx Dominator is attached)
- Template:Steelies
- Template:The Irregulars
- Other Factions
- Infernal players can use this model in the Template:Hearts of Darkness theme, but only if Crosse2 is leading the army.
- Furthermore, Mercenary models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.
Thoughts on Herne & Jonne
Herne & Jonne in a Nutshell
Herne and Jonne are an anti-infantry unit with a bit of suppport tossed in in the form of Artillerist. In the right matchups, they are great, though such matchups are not common.
Herne can support other models but Jonne is a bit limited in his apication, his power 14 does hurt but you mainly play him to scatter AOEs and hope for the best.
Combos & Synergies
- Durgen Madhammer for lots of blast fun
- Remember that Herne's Artillerist ability doesn't have to be used on Jonne - Herne works well with other sources of AoEs.
- Before the Siege Crawler and Horgenhold Artillery became prominent, General Ossrum often cast Fire For Effect on them.
Drawbacks & Downsides
- Blasts don't kill much other than light infantry
- Because light infantry are so vulnerable to blasts, most people build lists with ways to allow their infantry to shrug them off either through Dig In, Iron Flesh, Recursion or Unhallowed.
Tricks & Tips
- Herne doesn't have to use Artillerist on Jonne.
- Firing at very short ranges can sometimes pay off. A POW 7 blast is unlikely to hurt either of them, but often will softer targets like Satyxis, Eyriss, or other stealthy models that might be lurking.
- Speculative shots can be well worth it as long as you have no light infantry likely to be hit; with the initial scatter and the extra blasts you have a good chance of something interesting happening.
- If there's a big target in the centre of the enemy lines you can aim for it and hope for useful scatters.
- The extra AOEs are part of the original attack (not additional attacks) therefore Jonne is a great target for something that buffs your "first" or "next" attack. ie Fire for Effect from Ossrum.
Other
Trivia
Released way back in Warmachine: Prime (2003)
Other Theme Forces
{Template:Menoth merc unit themes Template:Cygnar merc unit themes Template:Khador merc unit themes | Template:CG merc unit themes
Other Mercenary models
Rules Clarifications
Template:RC Officer Template:RC Tough Template:RC Artillerist Template:RC Scattershot