Grim Angus

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Trollbloods Storm of the North Scout Trollkin Warlock Leader

Model stats and abilities

Model Statistics

Base size = 40mmSPDAATMATRATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free66671615612
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Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

No errata for Dual Attack (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the {{{main1}}} cohort models in this model's battlegroup.
True Sight - This model ignores cloud effects when determining Line of Sight (LOS). This model also ignores Stealth.
No errata for Field Marshal (Create)
No errata for True Sight (Create)



Take Down
Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.

No errata for Take Down (Create)


True Sight
This model ignores cloud effects when determining Line of Sight (LOS). This model also ignores Stealth.

No errata for True Sight (Create)



Weapons

Headhunter
 RNG   ROF   AOE   POW   LOCATION 
13 1 - 13 -

Magical damage
  • This weapon causes magical damage. Magical damage can affect models with the Incorporeal advantage. Damage from spells and arcane attacks is also magical damage.

No errata for Magical damage (Create)


Bait the Line
Warbeasts in this model's battlegroup gain +2 SPD when charging a model damaged by this weapon this turn.

No errata for Bait the Line (Create)

Snare Gun
 RNG   ROF   AOE   POW   LOCATION 
8 1 - - -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

No errata for Pistol (Create)


Cumbersome
This model cannot attack with this weapon and with another weapon on the same activation.

No errata for Cumbersome (Create)


Knockdown
When a model is hit by an attack with this weapon, it becomes knocked down.

No errata for Knockdown (Create)

Gun Blade
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -


Spells

Mantrap Cost RNG AOE POW DUR OFF
3 10 3 12/6 - Yes
On a direct hit, warrior models hit become knocked down.
No errata for Mantrap (Create)
Marked for Death Cost RNG AOE POW DUR OFF
2 8 - - Upkeep Yes
Target model/unit suffers -2 DEF, loses Incorporeal and Stealth and cannot gain Incorporeal or Stealth while affected by Marked for Death.
No errata for Marked for Death (Create)
Return Fire Cost RNG AOE POW DUR OFF
1 6 - - Rnd No
When target friendly Faction model is targetd by an enemy ranged attack, after the attack is resolved the affected model can make one basic melee or ranged attack, then Return Fire expires. Return Fire lasts one round.
No errata for Return Fire (Create)
Weald Secrets Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target model/unit gains Pathfinder and Prowl.
Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
Prowl:
While this model has concealment, it gains Stealth.
No errata for Pathfinder (Create)
  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum
Stealth Stealth:
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎


No errata for Stealth (Create)

No errata for Weald Secrets (Create)


Spell Rack

Legacy models have no access to spell racks.

Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Spread the Net

  • While in Grim's control range, enemy models suffer -3 DEF.
  • Enemy models beginning their activations in Grim's control range suffer -3 SPD.
  • Enemy models beginning their activations in Grim's control range cannot
    • charge
    • make power attacks
    • make special attacks

Spread the Net lasts for one round.

Changes and Updates

Mk3 to Mk4

Lore

Born an albino and a sorcerer, Grim has a unique talent for tracking and has focused his inborn powers to assist his love of the hunt. Grim has hunted wanted men across western Immoren and has earned a name as a tracker whose quarry never escapes. Even the rumour of Grim Angus on a man's trail has prompted outlaws to surrender immediately to the nearest authorities.

Trivia

  • Released in Hordes: Evolution (2007)
  • His abilities, weapon, and Feat are named after a Front 242 song, Headhunter.

Battle Reports

Videos