Discerptor Eviscerus

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Cryx Necrofactorium Scout Warcaster


Model stats and abilities

Model Statistics

Base size = 40mmSPDAATMATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free6761416714
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Model Advantages and Abilities

Undead
Undead
This model is an undead model and not a living model.

No errata for Undead (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Chop Shop
When a model in this model's battlegroup destroys an enemy construct model with a melee attack, remove d3+1 damage points from one model in this model's battlegroup currently in its control range and remove the destroyed model from play.

No errata for Chop Shop (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the cohort models in this model's battlegroup.
Retaliatory Strike - If a model with Retaliatory Strike is hit by an enemy melee attack during your opponent's turn, after that attack is resolved the model with Retailatory Strike can immediately make one basic melee attack against the attacking model. A model with Retaliatory Strike can make only one Retaliatory Strike per turn.
No errata for Field Marshal (Create)
No errata for Retaliatory Strike (Create)



Repairable

This model can be targeted with Repair special actions as if it were a construct model.


No errata for Repairable (Create)

Special Action

A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Repair - RNG 1. Target friendly Faction construct model. If the model is in range, remove d3+1 damage points from it.
No errata for Special Action (Create)
No errata for Repair (Create)



Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)


Weapons

Brone Picker
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 X2

Erosion
This model gains an additional die on this weapon's damage rolls against construct models.

No errata for Erosion (Create)

Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Spells

Deceleration Cost RNG AOE POW DUR OFF
3 Self Ctrl - Rnd No
While in the spellcaster's control range, friendly faction models gain +2 ARM against ranged and arcane attack demage rolls.
No errata for Deceleration (Create)
Redline Cost RNG AOE POW DUR OFF
2 6 - - Up No
Target warjack in the spellcaster's battlegroup gains +2 SPD and can run, charge, or make slam or trample power attacks without spending focus. Additionally, the affected model gains +2 to its melee attack damage rolls and collateral damage rolls. At the end of each of its activations, the affected warjack suffers d3 damage points.
No errata for Redline (Create)


Spell Rack: 2 Slots

Blood Rain Cost RNG AOE POW DUR OFF
3 8 2 12/8 - Yes
Damage Type-Corrosion:
This causes corrosion damage.
Continuous Effect-Corrosion:
The corrosion continuous effect deals 1 point of corrosion damage each turn to the affected model during its controller's Maintenance Phase until it expires. Models with Resistance:Corrosion never suffer this continuous effect.
No errata for Damage Type-Corrosion (Create)
No errata for Continuous Effect-Corrosion (Create)
No errata for Blood Rain (Create)
Calamity Cost RNG AOE POW DUR OFF
3 10 - - Upkeep Yes
Target enemy model/unit suffers -2 DEF and ARM.
No errata for Calamity (Create)
Carnage Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Friendly Faction models gain +2 to melee attack rolls against enemy models in the spellcaster's control range. Carnage lasts for one turn.
No errata for Carnage (Create)
Death Ward Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains +2 ARM. If an affected warjack is damaged, choose which column suffers the damage.
No errata for Death Ward (Create)
Death's Dominion Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
While in the spellcaster's control range, friendly Undead models gain Resistance:Blast and Rise.
Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
Rise:
Models in this model's unit that are knocked down at the beginning of your Maintenance Phase stand up.
No errata for Resistance-Blast (Create)
No errata for Rise (Create)
No errata for Death's Dominion (Create)
Ghost Walk Cost RNG AOE POW DUR OFF
2 6 - - Turn No
Target friendly Faction model/unit gains Ghostly for one turn.
This model can advance through terrain and obstacles without penalty and can advance through obstructions and models if it has enough movement to move completely past them.
  Errata-Ghostly (2024-1-23)
Question: Does ghost walk prevent the model from suffering the -2" when crossing the barrier?
Answer: It would in fact let you pass without penalty.
Explanation: 
Infernal Ruling: pps_Loren - Privateer Press Staff/Dev - PP Community forum
No errata for Ghost Walk (Create)
Hellfire Cost RNG AOE POW DUR OFF
3 10 - 14 - Yes
Models disabled by Hellfire cannot make a Tough roll. Models boxed by Hellfire are removed from play.
No errata for Hellfire (Create)
Occultation Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains Stealth.
Stealth:
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎
No errata for Stealth (Create)
No errata for Occultation (Create)
Scything Touch Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model gains Dark Shroud.
DarkShroud:
While within 2 inches of a model with Dark Shroud, enemy models suffer -2 ARM.
No errata for DarkShroud (Create)
No errata for Scything Touch (Create)
Venom Cost RNG AOE POW DUR OFF
2 Sp10 - 10 - Yes
Damage Type-Corrosion:
This causes corrosion damage.
Continuous Effect-Corrosion:
The corrosion continuous effect deals 1 point of corrosion damage each turn to the affected model during its controller's Maintenance Phase until it expires. Models with Resistance:Corrosion never suffer this continuous effect.
No errata for Damage Type-Corrosion (Create)
No errata for Continuous Effect-Corrosion (Create)
No errata for Venom (Create)


Warcaster Rules

Feat: Boneyard

Large and smaller-based models in Eviscerus's battlegroup currently in his control range gain Dig In. An affected model that begins its activation dug in as a result of Boneyard gains +2 SPD and a focus point that activation.


Dig In A model with Dig In gains cover, Resistance:Blast, and does not block Line of Sight (LOS). The model remains dug in until it moves, is placed, or is engaged.

A model with cover gains a +4 DEF bonus against ranged and arcane attack rolls. Cover provides no benefit against spray attacks. Cover is not cumulative with Concealment, but is cumulative with other effects that modify a model's DEF. Extra-large and Huge-based models never gain DEF bonuses from cover.
No errata for Cover (Create)


Resistance-Blast Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)


No errata for Dig In (Create)

Additional Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.


Changes and Updates

Release Trivia

  • Added to the App 05/15/2024.

Battle Reports

Videos

Lore