Dire Wolf

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Khador Winter Korps Heavy Warjack

Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 30
FA = 4
Cost = 8 to 155651119
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Model Advantages and Abilities

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Anchor

When this model is hit by an enemy ranged attack, immediately after the attack is resolved this model can advance up to 2 inches.

No errata for Anchor (Create)


Heads

EvasivePC: 1
Miscellaneous

Evasive
When this model is hit by an enemy ranged attack, immediately after the attack is resolved this model can advance up to 2 inches.

No errata for Evasive (Create)


OvertakePC: 2
Miscellaneous

Overtake
When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance one inch.

No errata for Overtake (Create)


PathfinderPC: 2
Miscellaneous
Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Shield GuardPC: 1
Miscellaneous

Shield Guard
When a friendly model is directly hit by a non-spray ranged attack while within 3 inches of a model with Shield Guard, you can choose to have the model with Shield Guard be directly hit instead.
  1. That model is automatically hit and suffers all damage and effects.
  2. A model can use Shield Guard only once per round.
  3. A model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
  4. Shield Guard can only be used once per attack.

    No errata for Shield Guard (Create)


Right Arm

BombardPC: 6
Granted Weapons
Bombard
 RNG   ROF   AOE   POW   LOCATION 
12 1 2 14/8 Right Arm

Arcing Fire
When attacking with this weapon, this model can ignore intervening models.

No errata for Arcing Fire (Create)



CannonPC: 5
Granted Weapons
Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 15 Right Arm

Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum


Critical Knockdown
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Knockdown
When a model is hit by an attack with this weapon, it becomes knocked down.
No errata for Knockdown (Create)



Ice HammerPC: 4
Granted Weapons
Ice Hammer
 RNG   ROF   AOE   POW   LOCATION 
1 - - 17 Right Arm
Critical Freeze
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Freeze
A model hit by this weapon becomes stationary for one round unless it has Resistance:Cold.
No errata for Freeze (Create)



Long AxePC: 5
Granted Weapons
Long Axe
 RNG   ROF   AOE   POW   LOCATION 
2 - - 16 Right Arm


Left Arm

Flame FistPC: 4
Granted Weapons
Flamethrower
 RNG   ROF   AOE   POW   LOCATION 
SP 6 1 - 12 Left Arm
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Fire
Damage Type-Fire
This weapon causes fire damage.

No errata for Damage Type-Fire (Create)

Continuous Effect-Fire
Continuous Effect-Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Continuous Effect-Fire (Create)

Open Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 Left Arm
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)



Heavy Chain GunPC: 6
Granted Weapons
Heavy Chain Gun
 RNG   ROF   AOE   POW   LOCATION 
10 D3+1 - 12 Left Arm

Volume Fire
Gain +1 to attack and damage rolls with this weapon against medium-based models and +2 to attack and damage rolls against larger based models.

No errata for Volume Fire (Create)



Plow-ShieldPC: 4
Granted Weapons
Plow-Shield
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 Left Arm
Shield
Shield
This weapon is a shield that gives the model a cumulative +2 ARM bonus.

No errata for Shield (Create)

Miscellaneous

Girded
This model and friendly models B2B with it gain Resistance:Blast.
Resistance-Blast Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)


No errata for Girded (Create)



Scrap SawPC: 3
Granted Weapons
Scrap Saw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 Left Arm
Critical Shred
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Shred
After the attack is resolved, this model can make one additional attack with this weapon against the model hit.
No errata for Shred (Create)


Warjack Rules

Category:Warjack

Hardpoints

This model includes modular parts. These parts are usually magnetized, and may be selected during list building. It must contain a part in each slot. In other words, if it has a head, left arm, right arm, and back slot, it must include a head, left arm, right arm, and back piece in each of those slots. It may not include two items in a single slot.

Each part may grant special abilities, weapons, or in the case of warbeasts, animi. Some parts allow the model to cast certain spells that aren't animi. Carefully read the part descriptions.

Hardpoints that Modify Stats

When a customizable warjack/warbeast has a hardpoint option that changes a stat, e.g. +1 MAT or +1 ARM (not a Buckler), that should become its new stat. PP Community Link

Errata

No Errata specifically for this model.


Changes and Updates

  • 5/01/2024: Head cost dropped for Overtake from 3 to 2.

Lore

Trivia

Battle Reports

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