Deliverer Skyhammers
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Template:Protbox This model is playable only in an Unlimited format.
Brave citizen-soldiers of the Protectorate, deliverers fire their deadly Skyhammer rockets in coordinated volleys. The shrapnel-filled explosions that ensue indiscriminately shred troop formations, punishing non-believers with the hand of judgment.
Basic Info
Abilities
Weapons
| Skyhammer | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| File:Gun icon.jpg | RNG | ROF | AOE | POW | ||||||||||
| 16 | 1 | 3 | 10 | |||||||||||
| Sword | ||||||||||||||
| File:Sword icon.jpg | RNG | POW | P+S | |||||||||||
| 0.5 | 7 | |||||||||||||
Theme Forces
- Protectorate
- Other Factions
- Infernal players can use them in the Template:Hearts of Darkness theme, but only if Feora is leading the army.
- Mercenary players can use them in the Template:Llaelese Resistance theme. They become Llaelese and gain Pathfinder in this theme.
Thoughts on Deliverer Skyhammers
Deliverer Skyhammers in a nutshell
Deliverers are cheap conscripts carrying long range but inaccurate rockets to carpet bomb the enemy.
They can also deliver a hell of a CRA punch with one of the longest ranges in the game.
| Effective stats | ||||
|---|---|---|---|---|
| AOE size | RAT | POW (direct hit) | POW (blast damage) | |
| 1-man | 3 | 1 | 10 | 5 |
| 2-man | 3 | 3 | 12 | 7 |
| 3-man | 4 | 4 | 13 | 8 |
| 4-man | 4 | 5 | 14 | 9 |
| 5-man | 5 | 6 | 15 | 10 |
| 6-man | 5 | 7 | 16 | 11 |
| 7-man | 5 | 8 | 17 | 12 |
| 8-man | 5 | 9 | 18 | 13 |
| 9-man | 5 | 10 | 19 | 14 |
| 10-man | 5 | 11 | 20 | 15 |
Combos & Synergies
- Deliverer Arms Master at least makes them slightly less inaccurate.
- Their god-awful accuracy is usually not a factor against knocked-down targets. Kreoss 1's feat can help them, as well as power attacks from jacks, that cause knockdown on targets. Fire onto targets up-close your warjacks, the blast damage is so low that it will bounce right off your jacks.
- Severius1 is a universal turd-polisher. With Eye of Menoth, and the Arms Master's help, the aiming Deliverers effectively negate the Inaccurate bonus. The Arms Master can also give them Combat Coordination, which is a quasi Combined Arms with the added bonus of occasionally re-rolling damage rolls.
- Vindictus protect them from charges and non-magical ranged weapons with his feat for a key turn and can speed them up, giving them a massive 23-inch threat range.
Drawbacks & Downsides
- They are very sensitive to casualties as they need to be making CRAs and triggering Rocket Volley to be useful.
- their armour and defence is quite poor, but given their range they will probably still get 1 round of shooting in before any return fire.
- Precision isn't their thing
- Rolling deviations can use up a lot of your clock.
Tricks & Tips
- The rule of thumb for most CRA units is "Use 2-man CRAs when in doubt". The logic being that a +2/+2 bonus is worth losing a single attack, but a +3/+3 bonus is not normally worth losing two attacks for.
- However, for Delivers, if in doubt you should use 3-man CRAs (for the AOE size bonus).
- Remember, you apply the CRA bonus after halving for blast damage.
- A three-man CRA is a 4" AOE that does POW 8 blast damage
- A five-man CRA is a 5" AoE that does POW 10 blast damage (and might even hit).
- A ten-man CRA is a 5" AoE that does POW 15 blast damage (and will probably hit).
- Arcing fire allows you to target the squishy models in backlines. If a caster is hiding behind a larger base, use a ten-man CRA to target the larger base and hit the caster with POW 15 blast damage.
- Have them use mass CRAs turn after turn to soften up heavies and decimate units.
- If you have a full unit still alive, ARM 17 is a tipping point. ARM 16 and below, use 2 five-man CRA. ARM 17 and above, use a single ten-man CRA.
Other
Trivia
- Released in Warmachine: Prime (2003) as "Deliverers"
Other Protectorate models
Rules Clarifications
Template:RC Inaccurate Template:RC CRA Template:RC Arcing Fire Template:RC Rocket Volley