Courser

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Cygnar Storm Legion Light Warjack

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARM
Health = 26
FA = 4
Cost = 6 - 116671316
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Model Advantages and Abilities

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Resistance-Electricity
Resistance-Electricity
  • When this model suffers an electrical damage roll, remove one die from the damage roll.
  • Lightning cannot arc from this model.
  • Lightning cannot arc to this model (ignore this model when determining arcing lightning)

No errata for Resistance-Electricity (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Insulated Cortex
This warjack cannot be disrupted.

No errata for Insulated Cortex (Create)



Heads

Advance DeploymentPC: 1
Miscellaneous
Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)


Arc NodePC: 2
Miscellaneous
Arc Node
Arc Node
This warjack is a channeler equipped with an arc node and can act as a conduit for spells cast by its warcaster.

No errata for Arc Node (Create)


DodgePC: 1
Miscellaneous

Dodge
This model can advance up to two inches immediately after an enemy attack that missed it is resolved.

  Errata-Dodge (2023-7-17)
Question: So if a target model is missed by an AOE and dodges away, does it still take the blast damage roll if it is no longer in the range of the AOE weapon?
Answer: Yes.
Explanation: RNG doesn’t matter after the target has been checked to be within RNG.
Infernal Ruling: Dark Legacy - PP Community forum


  Errata-AOE Miss (2023-7-17)
Question: When an AOE misses, does it trigger "on miss" actions?
Answer: AOEs that miss will trigger “on miss” triggers.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum




Shield GuardPC: 1
Miscellaneous

Shield Guard
When a friendly model is directly hit by a non-spray ranged attack while within 3 inches of a model with Shield Guard, you can choose to have the model with Shield Guard be directly hit instead.
  1. That model is automatically hit and suffers all damage and effects.
  2. A model can use Shield Guard only once per round.
  3. A model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
  4. Shield Guard can only be used once per attack.

    No errata for Shield Guard (Create)


Right Arm

Heavy StormthrowerPC: 4
Granted Weapons
Stormthrower
 RNG   ROF   AOE   POW   LOCATION 
Sp 12 1 - 12 Right Arm
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Electricity
Damage Type-Electricity
This weapon causes electrical damage.

No errata for Damage Type-Electricity (Create)

Voltaic Blade
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 Right Arm



Mag-BolterPC: 5
Granted Weapons
Mag-Bolter
 RNG   ROF   AOE   POW   LOCATION 
14 1 - 6 Right Arm

Armor-Piercing
When calculating damage from this weapon, halve the base ARM stats of the models hit.

No errata for Armor-Piercing (Create)



Voltaic BroadswordPC: 3
Granted Weapons
Voltaic Broadsword
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 Right Arm
Critical Thunderclap
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Thunderclap
Models without Resistance:Electricity become knocked down.
No errata for Thunderclap (Create)



Voltaic SpearPC: 3
Granted Weapons
Voltaic Spear
 RNG   ROF   AOE   POW   LOCATION 
2 - - 12 Right Arm

Electro Leap
When a model is directly hit with a basic attack made with this weapon,
  • you can have lightning arc to the nearest model within 3 inches of the model hit, ignoring the attacking model.
  • The model the lightning arcs to suffers an unboostable POW 10 electrical damage roll.
  • This electrical damage roll is also called a "lightning arc damage roll."
    • Lightning arc damage rolls are not considered to have been caused by an attack.
    • Lightning arc damage rolls are resolved simultaneously with the damage resulting from the attack that caused the Electro Leap lightning arc.

      No errata for Electro Leap (Create)

Miscellaneous

Set Defense
Models suffer -2 on charge and slam power attack rolls against this model.

No errata for Set Defense (Create)


Left Arm

Electrified ShieldPC: 4
Granted Weapons
Electrified Shield
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 Left Arm
Shield
Shield
This weapon is a shield that gives the model a cumulative +2 ARM bonus.

No errata for Shield (Create)


Shock Field
If a warjack hits this model with a melee attack, immediately after the attack is resolvedk, the attacker suffers 1 damage point to its first available Cortex system box. This model loses Shock Field while this weapon system is crippled.

No errata for Shock Field (Create)



Electro Grenade LauncherPC: 4
Granted Weapons
Grenade Launcher
 RNG   ROF   AOE   POW   LOCATION 
12 1 2 10/7 Left Arm
Damage Type-Electricity
Damage Type-Electricity
This weapon causes electrical damage.

No errata for Damage Type-Electricity (Create)


Arcing Fire
When attacking with this weapon, this model can ignore intervening models.

No errata for Arcing Fire (Create)



Rapid Fire Light Mag-BolterPC: 4
Granted Weapons
Light Mag-Bolter
 RNG   ROF   AOE   POW   LOCATION 
10 d3 - 10 Left Arm

Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum




Voltaic Punching SpikePC: 2
Granted Weapons
Voltaic Punching Spike
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 Left Arm
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Critical Armor-Piercing
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Armor-Piercing
When calculating damage from this weapon, halve the base ARM stats of the models hit.
No errata for Armor-Piercing (Create)


Warjack Rules

Category:Warjack

Hardpoints

This model includes modular parts. These parts are usually magnetized, and may be selected during list building. It must contain a part in each slot. In other words, if it has a head, left arm, right arm, and back slot, it must include a head, left arm, right arm, and back piece in each of those slots. It may not include two items in a single slot.

Each part may grant special abilities, weapons, or in the case of warbeasts, animi. Some parts allow the model to cast certain spells that aren't animi. Carefully read the part descriptions.

Hardpoints that Modify Stats

When a customizable warjack/warbeast has a hardpoint option that changes a stat, e.g. +1 MAT or +1 ARM (not a Buckler), that should become its new stat. PP Community Link

Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore