Cephalyx Overlords
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| File:Mercenary Logo.jpg File:Cryx Logo.jpg | Template:FH2 |
As little as surface dwellers know of the cephalyx, they know even less about the subterranean race's cruel overlords. These dark beings project an alien menace as they hover in the shadows and mentally direct lesser cephalyx in enigmatic errands. That overlords control cephalyx society seems clear, though the details of their hierarchy remains as mysterious as their telepathic communication. With their bulbous and distended heads protected behind smooth shells of leather and brass with multiple glowing eyes, overlords appear even more inhuman than their slaver counterparts.
Basic Info
Mercenary - This unit will work as a Template:Cryx Partisan
Abilities
- Template:Pathfinder
- Template:Stealth
- Template:Anatomical Precision
- Template:Magic Ability
- Template:Veteran Leader
Weapons
- Prosthetic Blade - 1" reach, P+S 11 melee weapon.
Spells
{{Category: Template:Influence AttackTemplate:Psychic Assault }}[[Category: Template:Influence AttackTemplate:Psychic Assault ]]
Theme Forces
- Mercenary
- Cryx
- As a Mercenary unit, Cephalyx Overlords can go in every Cryx theme but they uses your "Up to one Mercanry unit" slot (most of the time).
- Template:Black Industries. When taken in this theme, they don't use your Merc slot.
- Template:Dark Host
- Template:The Ghost Fleet
- Template:Scourge of the Broken Coast. When taken in this theme, they don't use your Merc slot.
Thoughts on Cephalyx Overlords
Cephalyx Overlords in a nutshell
Cephalyx Overlords have three uses:
- A nasty spray to kill enemy infantry.
- Influence (which is situational but can be awesome).
- And most importantly Veteran Leader (if you're using them in a Merc force; in a Cryx force it tends to be their least important use).
Combos and Synergies
- Mercenary
- Cryx
- You can field them alongside the Cephalyx Slaver unit for the Veteran Leader synergy, as both are Cryx Partisans.
- Scaverous likes a unit of them on his feat turn. 3 sprays with boosted attack rolls? Yes please.
Drawbacks & Downsides
- The Selective rule means that, unlike most Mercenary units, these guys:
- Cannot be taken in a pure Mercenary force (out of theme)
- Cannot be taken in a Faction theme force, even if it allows "up to one Mercenary unit."
- Basically, if you purchase these models, the number of different lists you can potentially field them in is much smaller.
- Paper mache armor; POW 11 hits kill them on average damage rolls.
- If your opponent has "spot removal" tools, they can snipe out the Overlords before they achieve anything useful.
Tricks & Tips
- Keep the unit spread out and mixed in with the Drudges. That bonus really helps.
- Given that you can cast spells in melee, you'll often be better using a Pyschic Assault spray than you would a single melee attack.
- It depends on who is in your face, though - sometimes that Anatomical Precision bonus can be game-changing.
Other
Trivia
- Released in Warmachine: Legends (2008)
Other Faction models
Template:Index Cryx Template:Index Mercenary
Rules Clarifications
Template:RC Pathfinder Template:RC Stealth Template:RC Partisan Template:RC Selective Template:RC Anatomical Precision Template:RC Magic Ability Template:RC Influence Attack Template:RC Psychic Assault Template:RC Veteran Leader