Captain E. Dominic Darius

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Cygnar First Army Warcaster

Model stats and abilities

Model Statistics

Base size = 40 mmSPDAATMATRATDEFARMARCCTRL
Health = 22
FA = free
Cost = Free56651318612
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Model Advantages and Abilities

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Activate Halfjack
At the end of your Control Phase, you can put one Halfjack solo into play within 1 inch of this model if there are fewer than three Halfjacks in play in this model's battlegroup.

No errata for Activate Halfjack (Create)


Crane
Once per turn at any time during its activation, this model can choose one other friendly large-based or smaller model within 2 inches of it. You can place that model anywhere, completely within 2 inches of its current location, and if it is knocked down, it immediately stands up. A model can only be placed once per turn as a result of Crane.

No errata for Crane (Create)

Special Action

A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Repair - RNG 1. Target friendly Faction construct model. If the model is in range, remove d3+3 damage points from it.
No errata for Special Action (Create)
No errata for Repair (Create)



Repairable

This model can be targeted with Repair special actions as if it were a construct model.


No errata for Repairable (Create)



Weapons

Steam Cannon
 RNG   ROF   AOE   POW   LOCATION 
10 1 3 14/8 -

Steam Pressure
If this model uses its Normal Movement to aim, this weapon gains +4 RNG that activation.

No errata for Steam Pressure (Create)

Quake Hammer
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 -
Critical Knockdown
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Knockdown
When a model is hit by an attack with this weapon, it becomes knocked down.
No errata for Knockdown (Create)


Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Tremor - This attack does not need a target. This attack does not require an attack roll and does not cause damage. Other models within 2 inches of this model become knocked down.
No errata for Special Attack (Create)
  Errata-Tremor (2023-12-1)
Question: Do you need to directly hit a target with Tremor to knock down models?
Answer: You do not require an attack roll to use Tremor.
Explanation: Currently it does not require an attack roll. It is being look into.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


Wrench
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -


Spells

Arcantrik Bolt Cost RNG AOE POW DUR OFF
2 10 - 12 Rnd Yes
A warjack damaged by this attack becomes stationary for one round.
No errata for Arcantrik Bolt (Create)
Electrify Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction warjack gains +2 to its melee attack damage rolls, Resistance:Electricity, and Repulsor Field.
Resistance-Electricity:
  • When this model suffers an electrical damage roll, remove one die from the damage roll.
  • Lightning cannot arc from this model.
  • Lightning cannot arc to this model (ignore this model when determining arcing lightning)
Repulsor Field:
When this model is hit with a melee attack, after the attack is resolved, the attacking model is pushed 1 inch directly away from this model.
No errata for Resistance-Electricity (Create)
No errata for Repulsor Field (Create)
No errata for Electrify (Create)
Fortify Cost RNG AOE POW DUR OFF
2 6 - - Up No
Target model in the spellcaster's battlegroup gains +2 ARM. That model and any friendly models B2B with it cannot become knocked down, be pushed, or be moved by a slam.
No errata for Fortify (Create)
Full Throttle Cost RNG AOE POW DUR OFF
3 Self Ctrl - Turn No
Warjacks in the spellcaster's battlegroup beginning their activations in its control range can run, charge, or make slam or trample power attacks without spending focus that activation.
While in the spellcaster's control range, models in its battlegroup gain boosted attack rolls.
No errata for Full Throttle (Create)
Jackhammer Cost RNG AOE POW DUR OFF
2 Ctrl - - - No
Target model in the spellcaster's battlegroup currently in its control range immediately makes one basic melee attack.
No errata for Jackhammer (Create)


Warcaster Rules

Feat: Pit Stop

Remove all damage from friendly Faction warjacks currently in Darius's control range. Additionaly, friendle Faction warjacks currently in Darius's control range gain +2 SPD, MAT, and RAT for one turn.

Additional Warcaster Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Changes and Updates

Release

Mk3 to Mk4

Pit Stop changes: No longer gains focus. Remove all damage within 1" of Darius or a Halfjack. Affects friendly warjacks (not just faction). All warjacks within 1" of Darius or a Halfjack in his battlegroup gain +2 SPD, MAT, RAT. Steam Cannon lost 2 inches range, but picked up Steam Pressure.

Annual Update (2024 Jan)

Pit Stop changes: Now affects friendly Faction warjacks in his control range. No longer affects Invictus. Jackhammer changed to cost 2, range control.

Lore

Encased in his enormous steam-powered armor, Captain Darius strides into battle like a man of iron. The most ingenious element of this walking arsenal is a drone deployment system allowing him to unleash a number of halfjacks to serve as both weapons and battlefield repair assistants. Darius and his battlegroup act in tandem to disassemble the enemy army with the precision of a well-tuned machine.

  • The E. in his name stands for Edward.