Torch: Difference between revisions

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== Changes and Updates ==
== Changes and Updates ==
===Release Trivia===
===Release Trivia===
* Released in [[Warmachine: Legends]] (2008).
Released in the [[Warmachine: Wrath]] expansion (2011)
* Beast is one of the few remaining warjacks that doesn't have a plastic/resin (re)sculpt.
* When he was spoiled in mk1, the image filename was "Mammoth.jpg". If you translate the runes on his cowl, it spells Mammoth. Obviously the name "Beast-09" was a last minute change.


===Mk3 to Mk4===
===Mk3 to Mk4===
Line 51: Line 49:


''The favored warjack of Kommander Strakhov is a relentless engine of destruction. Virtually nothing can prevent Torch from reaching its target; it burns and batters enemy troops from its path, while its whirling saw and pounding fist reduce warjacks to scrap. The massive ’jack can charge through forests, thick undergrowth, or the corpses of its felled enemies as easily as it moves across an open field. ''
''The favored warjack of Kommander Strakhov is a relentless engine of destruction. Virtually nothing can prevent Torch from reaching its target; it burns and batters enemy troops from its path, while its whirling saw and pounding fist reduce warjacks to scrap. The massive ’jack can charge through forests, thick undergrowth, or the corpses of its felled enemies as easily as it moves across an open field. ''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Torch.png
| base  = Large
| spd  = 4
| str  = 12
| mat  = 7
| rat  = 5
| def  = 10
| arm  = 20
| hp    = 34
| cost  = 17
| fa    = C
}}
{{Warjack}}
===Abilities===
* {{Construct}}
* {{Assault}}
* {{Corrosion Immunity}}
* {{Fire Immunity}}
* {{Bond|Strakhov|it gains Sprint that activation}} (''{{Sprint-alt}}'')
* {{Relentless Charge}}
===Weapons===
{| class="wikitable"
{{Ranged-loc|Grenade Launcher (x2)|10|10|aoe=3|
* {{Arcing Fire}}
* {{Flare}} }}
{{Ranged-loc|Flamethrower|SP6|12|loc=Left|
* {{Fire Damage}}
* {{Continuous Fire}} }}
{{Melee-loc|Spiked Fist|1|4|16|loc=Left|
* {{Open Fist}} }}
{{Melee-loc|Rip Saw|1|5|17|loc=Right|
* {{Sustained Attack}} }}
|}
===Theme Forces ===
* ''When taken by '''[[Strakhov]]'''''
** {{Armored Korps}}
** {{si|Flame in the Darkness}}
** {{Jaws of the Wolf}}. {{PAGENAME}} gains [[Pathfinder]] in this theme.
** {{Legion of Steel}}
** {{si|Warriors of the Old Faith}}
** {{WG Kommand}}
** {{Wolves of Winter}}
* ''When taken by '''anyone else'''''
** {{WG Kommand}}
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
A good combined-arms warjack, Torch is a souped-up [[Decimator]]. For a mere 2 points (plus changing the Dozer cannon to a Flamer) you get:
* Relentless Charge
* 2 Grenade Launchers with great utility
* a strong secondary melee weapon, which is also an Open Fist
* immunity against both Corrosion and Fire
* an extra point of RAT
Torch gave up the ranged heavy-hunting capacity of its parent jack, but has much more utility against softer targets. It can carry out the stealth-removing duties of the [[Spriggan]], though the clam-jack can deliver a more telling charge attack. Torch however has higher MAT, plus sustained attack, making it more FOCUS efficient if you need to beat up a heavy target.
===Combos & Synergies===
[[File:Strakhov1.jpg|thumb|[[Strakhov1]]]]
[[File:Strakhov2.jpeg|thumb|[[Strakhov2]]]]
* [[Strakhov1]]  - Between Superiority and the feat, Torch gets excellent mobility. It can also withdraw to safety after triggered Overrun with a melee attack.
* [[Strakhov2]] - Though most of his spells work well on the jack, Strak2 prefers to cast them on units instead of lone targets. He profits mainly from the stealth removal.
* [[Widowmaker Scouts]] - Stealth and clouds ruin their day, but Torch can deliver the solution.
* [[Menite Archon]] - He packs a damage buff for the flamethrower.
<u>Winter Guard Kommand combos</u>
* [[Harkevich]] - Shoot first the targeting flare with Broadside, opening up LOS through clouds, or erasing stealth to the rest of your army. His 3" Field Marshal is often better than the Sprint from Strakhov, considering that it triggers outside charges too. Under his feat you can also choose to shoot with one of the weapons before charging, then shoot with another in Assault.
===Drawbacks & Downsides===
* Expensive.
* As every combined-arms jack, it can be quite Focus hungry.
* Despite being a character [[Decimator]] it's best point of comparison is the [[Spriggan]], which has the same cost, a similar weapon loadout and ability spread. Both feature grenade lauchers that apply Flare, but the Spriggan has a longer and more powerful melee weapon, a shield, Bulldoze and Dual Attack, which beat out Torch's Immunities, Relentless Charge and Assault in most cases.
* RAT 5 makes it challenging to use the Launchers or Spray effectively.
===Tricks & Tips===
* You can use the Grenade Launcher for your Assault shot instead of your Flamer (for example, if it would allow you to capture multiple targets, and you could only target one with the flamer)
* If you want to run through some rough terrain, you're often better off declaring a charge to get Pathfinder on the movement.
* If you want to use Sprint from your bond, and there's only a single target in your melee range, you might want to refrain from using Assault. If you kill your target with the shooting, you won't be able to sprint back, as it explicitly needs a melee attack to trigger.
=Other=
===Trivia===
Released in the [[Warmachine: Wrath]] expansion (2011)
===Other Khador models===
{{Index Khador}}
===Rules Clarifications===
{{RC Arcing Fire}}
{{RC Targeting Flare}}
{{RC Fire}}
{{RC Open Fist}}
{{RC Sustained Attack}}
{{RC Warjack}}
{{RC Construct}}
{{RC Assault}}
{{RC Corrosion}}
{{RC Bond}}
{{RC Sprint}}
{{RC Relentless Charge}}

Revision as of 19:57, 26 October 2024

Khador 5th Division Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 34
FA = C
Cost = 165851020
-
-

Model Advantages and Abilities

Template:AbilityBond
Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum





Weapons

Grenade Launcher
 RNG   ROF   AOE   POW   LOCATION 
10 1 2 10/5 X2 (L&R)

Arcing Fire
When attacking with this weapon, this model can ignore intervening models.

No errata for Arcing Fire (Create)


Targeting Flare
Instead of making an attack with this weapon, you can place a 3" template anywhere completely within 10" of this model, with a center point in this model's LOS, ignoring intervening models. While a model is within this template, it loses Stealth and models can ignore cloud effects when determining LOS to it. The template remains in play for one turn.

No errata for Targeting Flare (Create)

Flamethrower
 RNG   ROF   AOE   POW   LOCATION 
Spraty 8 1 - 12 L
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Damage Type:Fire
Category:Damage Type:Fire

No errata for Damage Type:Fire (Create)


Continuous Effect:Fire
Category:Continuous Effect:Fire

No errata for Continuous Effect:Fire (Create)

Spiked Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 16 R
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Rip Saw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 18 R

Sustained Attack
During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, this attack automatically hits.

No errata for Sustained Attack (Create)

Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Released in the Warmachine: Wrath expansion (2011)

Mk3 to Mk4

Lore

The favored warjack of Kommander Strakhov is a relentless engine of destruction. Virtually nothing can prevent Torch from reaching its target; it burns and batters enemy troops from its path, while its whirling saw and pounding fist reduce warjacks to scrap. The massive ’jack can charge through forests, thick undergrowth, or the corpses of its felled enemies as easily as it moves across an open field.