Torch: Difference between revisions

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{{Khadbox|[[Khador]] {{Character}} {{Heavy Warjack}} }} [[Category: Model]]
[[Khador]] [[5th Division]] [[Armored Korps]] [[Heavy]] [[Warjack]]
{{4P|'''5th Division'''}}
 
[[Category:Khador]]
[[Category:5th Division]]
[[Category:Armored Korps]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]
 
 
== Model stats and abilities ==
{{Model-stats
| name= Beast 09
| base= 50 mm
| hp    = 34
| spd  = 4
| mat  = 8
| def  = 10
| arm  = 20
| fa    = C
| cost  = 15
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Hyper-Aggressive}}
{{AbilitySingle|Murderous}}
{{AbilityOptions|Bond|Sorscha}}
}}
 
=== Weapons ===
{{Weapon|weapon=Open Fist|type = M |rng = 1 |rof = - |aoe = - |pow = 15| loc = L|abilities =AbilitySingle|Throw Power Attack}}}}
{{Weapon|weapon=Ice Breaker|type = M |rng = 2 |rof = - |aoe = - |pow = 19| loc = L|abilities ={{AbilityCritical|Freeze}}{{{{AbilityOptions|Special Attack|Thresher}}}}
== Warjack Rules ==
{{Category:Warjack}}
 
== Changes and Updates ==
===Release Trivia===
* Released in [[Warmachine: Legends]] (2008).
* Beast is one of the few remaining warjacks that doesn't have a plastic/resin (re)sculpt.
* When he was spoiled in mk1, the image filename was "Mammoth.jpg". If you translate the runes on his cowl, it spells Mammoth. Obviously the name "Beast-09" was a last minute change.
 
===Mk3 to Mk4===
 
 
==Lore==


''The favored warjack of Kommander Strakhov is a relentless engine of destruction. Virtually nothing can prevent Torch from reaching its target; it burns and batters enemy troops from its path, while its whirling saw and pounding fist reduce warjacks to scrap. The massive ’jack can charge through forests, thick undergrowth, or the corpses of its felled enemies as easily as it moves across an open field. ''
''The favored warjack of Kommander Strakhov is a relentless engine of destruction. Virtually nothing can prevent Torch from reaching its target; it burns and batters enemy troops from its path, while its whirling saw and pounding fist reduce warjacks to scrap. The massive ’jack can charge through forests, thick undergrowth, or the corpses of its felled enemies as easily as it moves across an open field. ''

Revision as of 14:52, 26 October 2024

Khador 5th Division Armored Korps Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATDEFARM
Health = 34
FA = C
Cost = 15481020
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Hyper-Aggressive
When a model with Hyper-Aggressive suffers damage from an enemy attack, after the attack is resolved it can immediately make a full advance directly toward the attacking model.

No errata for Hyper-Aggressive (Create)


Murderous
This model gains an additional die on melee attack rolls against warrior models.

No errata for Murderous (Create)

Bond

If Torch begins the game in {{{1}}}'s battlegroup, then it is bonded to {{{1}}}. Torch is not considered to be bonded while under your opponent's control. While Torch is bonded to {{{1}}} and in their control range, it gains {{{2}}}.



Sorscha - Category:Sorscha
No errata for Bond (Create)
No errata for Sorscha (Create)



Weapons

AbilitySingle
Open Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 L

}}

{{Weapon|weapon=Ice Breaker|type = M |rng = 2 |rof = - |aoe = - |pow = 19| loc = L|abilities =Critical Freeze

A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Freeze
A model hit by this weapon becomes stationary for one round unless it has Resistance:Cold.
No errata for Freeze (Create)


{Special Attack}

Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

  • Released in Warmachine: Legends (2008).
  • Beast is one of the few remaining warjacks that doesn't have a plastic/resin (re)sculpt.
  • When he was spoiled in mk1, the image filename was "Mammoth.jpg". If you translate the runes on his cowl, it spells Mammoth. Obviously the name "Beast-09" was a last minute change.

Mk3 to Mk4

Lore

The favored warjack of Kommander Strakhov is a relentless engine of destruction. Virtually nothing can prevent Torch from reaching its target; it burns and batters enemy troops from its path, while its whirling saw and pounding fist reduce warjacks to scrap. The massive ’jack can charge through forests, thick undergrowth, or the corpses of its felled enemies as easily as it moves across an open field.

Basic Info

Template:Infobox-Model

Template:Warjack

Abilities

Weapons

Grenade Launcher (x2)
File:Gun icon.jpg  RNG   ROF   AOE   POW   LOCATION 
10 1 3 10 Template:-
Flamethrower
File:Gun icon.jpg  RNG   ROF   AOE   POW   LOCATION 
SP6 1 Template:- 12 Left
Spiked Fist
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
1 4 16 Left
Rip Saw
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
1 5 17 Right

Theme Forces


Thoughts on Torch

Torch in a nutshell

A good combined-arms warjack, Torch is a souped-up Decimator. For a mere 2 points (plus changing the Dozer cannon to a Flamer) you get:

  • Relentless Charge
  • 2 Grenade Launchers with great utility
  • a strong secondary melee weapon, which is also an Open Fist
  • immunity against both Corrosion and Fire
  • an extra point of RAT

Torch gave up the ranged heavy-hunting capacity of its parent jack, but has much more utility against softer targets. It can carry out the stealth-removing duties of the Spriggan, though the clam-jack can deliver a more telling charge attack. Torch however has higher MAT, plus sustained attack, making it more FOCUS efficient if you need to beat up a heavy target.

Combos & Synergies

File:Strakhov1.jpg
Strakhov1
File:Strakhov2.jpeg
Strakhov2
  • Strakhov1 - Between Superiority and the feat, Torch gets excellent mobility. It can also withdraw to safety after triggered Overrun with a melee attack.
  • Strakhov2 - Though most of his spells work well on the jack, Strak2 prefers to cast them on units instead of lone targets. He profits mainly from the stealth removal.
  • Widowmaker Scouts - Stealth and clouds ruin their day, but Torch can deliver the solution.
  • Menite Archon - He packs a damage buff for the flamethrower.

Winter Guard Kommand combos

  • Harkevich - Shoot first the targeting flare with Broadside, opening up LOS through clouds, or erasing stealth to the rest of your army. His 3" Field Marshal is often better than the Sprint from Strakhov, considering that it triggers outside charges too. Under his feat you can also choose to shoot with one of the weapons before charging, then shoot with another in Assault.

Drawbacks & Downsides

  • Expensive.
  • As every combined-arms jack, it can be quite Focus hungry.
  • Despite being a character Decimator it's best point of comparison is the Spriggan, which has the same cost, a similar weapon loadout and ability spread. Both feature grenade lauchers that apply Flare, but the Spriggan has a longer and more powerful melee weapon, a shield, Bulldoze and Dual Attack, which beat out Torch's Immunities, Relentless Charge and Assault in most cases.
  • RAT 5 makes it challenging to use the Launchers or Spray effectively.

Tricks & Tips

  • You can use the Grenade Launcher for your Assault shot instead of your Flamer (for example, if it would allow you to capture multiple targets, and you could only target one with the flamer)
  • If you want to run through some rough terrain, you're often better off declaring a charge to get Pathfinder on the movement.
  • If you want to use Sprint from your bond, and there's only a single target in your melee range, you might want to refrain from using Assault. If you kill your target with the shooting, you won't be able to sprint back, as it explicitly needs a melee attack to trigger.

Other

Trivia

Released in the Warmachine: Wrath expansion (2011)

Other Khador models

Template:Index Khador

Rules Clarifications

Template:RC Arcing Fire Template:RC Targeting Flare Template:RC Fire Template:RC Open Fist Template:RC Sustained Attack

Template:RC Warjack Template:RC Construct Template:RC Assault Template:RC Corrosion Template:RC Bond Template:RC Sprint Template:RC Relentless Charge