Blind Walker

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Mercenary Blindwater Congregation Gatorman Heavy Warbeast


Model stats and abilities

Model Statistics

Base size = 50mmSPDMATDEFARMFURYTHR
Health = 29
FA = 4
Cost = 10551020310
-
-

Model Advantages and Abilities

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Eyeless Sight
Eyeless Sight
This model ignores cloud effects when determining Line of Sight. This model ignores Concealment and Stealth and never suffers Blind.

No errata for Eyeless Sight (Create)

Amphibious
Amphibious
This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.


No errata for Concealment (Create)


No errata for Amphibious (Create)


Channeler
While this model is in a friendly Faction Leader's control range, a friendly Faction Leader can channel spells through it. ‎

  Errata-Channeler (2023-9-15)
Question: Does the Arc Node being in range of an ability that modifies dice matter when the spellcaster is outside range?
Answer: Only the caster matters.
Explanation: A model arcing a spell through the Arc Node would have to be in the control area to be affected. They will not be affected by Captain Athena diBaro's feat if they were outside the feat but the Arc Node was.
Infernal Ruling: Dark Legacy - PP Community forum



Shield Guard
When a friendly model is directly hit by a non-spray ranged attack while within 3 inches of a model with Shield Guard, you can choose to have the model with Shield Guard be directly hit instead.
  1. That model is automatically hit and suffers all damage and effects.
  2. A model can use Shield Guard only once per round.
  3. A model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
  4. Shield Guard can only be used once per attack.

    No errata for Shield Guard (Create)


Weapons

Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 X2
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Whispering Veil Cost RNG AOE POW DUR OFF
2 Self - - Turn No
The spellcaster gains Telemetry.
Telemetry:
Other friendly Faction models gain +2 to arcane attack rolls against enemy models within 8 inches of a model with Telemetry.
No errata for Telemetry (Create)
No errata for Whispering Veil (Create)


Changes and Updates

Mk3 to Mk4

Lore

Massive gators of voracious appetite, blackhide wrastlers easily drag the mightiest foes down to be shredded in a flurry of teeth and claws. Moreover, a bokor can subjugate and ritually alter a blackhide to create an even darker threat: a blind walker. The beast becomes a necromantic conduit—a mindless horror that lives only to obey its master’s commands.

Trivia

Released in Hordes: Devastation (2015)

Community Input

Battle Reports

Videos

Galleries