Iron Lich Asphyxious

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FACTION ARMY Warcaster


Model stats and abilities

Template:Veteran Leader

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


For sixteen centuries he has gathered lore, mastered war and the arcane arts, and become as formidable a creature as has ever walked the face of Caen. He looks to orchestrate the will of Toruk, see the Dragon's empire encompass the mainland, drown its cities in blood, and release a never-ending tide of souls from which he can drink and draw power. Asphyxious leaves behind ashen fields of lifeless grasses and withered trees. Blackened corpses and bubbling pools of gore are all that remain of his victims. The demands of his iron body create a ravenous thirst for fresh souls. The powerful iron carapace grants great physical strength, and his iron talons wield the ensorcelled Soulsplitter—a twin-pronged spear bathed in raw entropy.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Feat: Consuming Blight

  1. Enemy models currently in Asphyxious' Template:CTRL range suffer an unboostable POW 7 damage roll. Consuming Blight damage rolls are simultaneous.
  2. Asphyxious then gains up to 7 focus points. He cannot have more focus points than his current FOCUS as a result of Consuming Blight.

Abilities

Weapons

Spells

{{Category: Template:Breath of CorruptionTemplate:HellfireTemplate:ParasiteTemplate:Scything TouchTemplate:Spectral LeachTemplate:Teleport }}[[Category: Template:Breath of CorruptionTemplate:HellfireTemplate:ParasiteTemplate:Scything TouchTemplate:Spectral LeachTemplate:Teleport ]]


Theme Forces


Thoughts on Asphyxious1

File:IronLichAsphyxious-Classic.jpg
Classic Scuplt

Asphyxious1 in a nutshell

Asphyxious is flexible, tough, and powerful. Broadly, he supports three different play styles quite well: melee, spell-slinging, and support. His support is all about armor cracking.

He has decent enough DEF and ARM that he can risk getting up close and personal in melee, but not so great that he'll be invulnerable. Although his MAT is somewhat average, Sustained Attack more than makes up for that. Lastly, if things do go badly, he can use Teleport to get out of danger.

In spell-slinging mode he flicks out as many Breath of Corruption spells (BoC) and Hellfires as he can. Either to clear the field of nasty targets, or when going for the assassination. BoC can be used against high DEF low ARM models (as it does full damage as long as the AOE doesn't scatter too far) and Hellfire can be used against low DEF high ARM models.

In support mode, he focuses on shifting Parasite and Scything Touch where his army needs it, allowing them to destroy the opposing army piece-meal. Having these two spells in his list gear Asphyxious to be an armor cracking specialist.

A player will be best off using multiple 'modes' for Gaspy in a single game. Open with Support arming your troops with the tools needed to crack any armor they find. When the lines come closer, fire off shots to weaken the enemy in 'spell-slinging' mode. Finally, when the front line becomes safe enough for Asphyxious, get him close enough to get his hands dirty in 'melee' mode. Depending on the make up and composition of the opponent you might have to forgo one or more of these. With low enough armor, you might not need his support modes to kill the enemies. With anti-magic capabilities you might not have any significant target to hit. If your enemy has got absolutely nuclear close combat, you might want to stay away from melee altogether.

Feat thoughts

  • There are many ways to use his feat, and learning to get the most out of it opens many different playstyles for him. You can give away all his initial focus to his warjacks, then pop the feat to "refuel" and start casting spells. Or you can spend all your initial focus on spells, then "refuel" and do it again. You can focus these spells at a single target for a very strong assassination run with it, or you can throw spells all over the battlefield that turn. You can also use it defensively and heal over half his health or boost his power field for the next turn.
  • Generally the damage roll will only be a threat to the lightest of infantry (about a 83% chance of killing even ARM 11 single-wound models) however you can use Parasite, Scything Touch and Dark Shroud to bring models down to ARM 11 and increase casualties but do not overextend your forces.
  • Can be used to assassinate enemy from strange angles with an arc-node. Set this up with Parasite for maximum effect.
  • If push comes to shove, use that focus and Asphyxious' natural high P+S to destroy the hardest targets (colossals are easily dealt with this way if properly debuffed), but leave yourself enough to teleport away afterwards.

Spell thoughts

Generally, if Asphyxious wants to kill something via spells, you're better off with Breath of Corruption rather than Hellfire due to BoC having extra splash damage, increased chance of hitting, and a cloud effect, but be careful, a bad deviation can block your own line of sight.

  • Parasite is good to stack with other buffs (such as Scything Touch), and can be useful when combined with the POW hit from Asphyxious' feat.
  • Scything Touch applies Dark Shroud to one model. Satyxis who hit accurately but not particularly hard will get great use from this buff.
  • Ideally, use Teleport as part of a hit-and-run attack. Charge in, fire off a number of attacks (melee or magic), save your last focus to cast this spell and get clear of any retaliation.
  • Breath of Corruption
    • This is a good spell - Full damage (not halved blast damage), cloud, and damage to models working around. It's the whole package.
    • A good spell to assassinate high DEF targets by casting it within 4" of the target (so that deviation will always hit, even when you miss).
    • Under Asphyxious' feat, it can be cast 4 times and boosted twice on DMG.
  • Hellfire - The standard high-power "laser" of cryx. It's kind of long range, prevent tough and remove the victim from play once boxed. A great spell for spot removal of pesky solos.
  • Parasite - The best ARM debuff spell of the game. Use it on infantry before feat to remove an annoying unit and use it on harder targets to ensure the rest of your army can destroy them . If you have nothing better to do on your first turn, cast on a friendly disposable solo to benefit from the +1 ARM.
  • Scything Touch - Better reserved on models with longer melee reach to affect more targets and, ideally, on a model that will survive your opponent's turn so you don't have to cast it again next round. Compounds with Parasite for a total of -5 ARM.
  • Spectral Leach - For a low low price, remove the defensive layers from your enemy's warcaster/warlock. Also useful on beast in horde factions, vectors from Convergence of Cyriss, and Cephalyx's monstruosities, since those models keep their resources from turn to turn.
  • Teleport - This classic getaway spell makes Asphyxious deceptively mobile. A classic use is to advance, feat, then cast teleport to return to safety.

Drawbacks & Downsides

  • Asphyxious doesn't have a native way to increase hitting chances but happily, his feat can deal with a large number of low arm infantry.
  • He relies, like almost all Cryx casters, heavily on spell-casting; everything that can't be targeted by spells, increases spell costs (Lamentation) or prevents arc-nodes from working is a bad match-up.
  • Despite respectable defensive stats, his medium sized based can prove disadvantageous against enemy shooting.
  • You can't use Asphyxious1 alongside Asphyxious4, and #4 is possibly one of the best models in the game currently (as of 2020.11).

Tricks & Tips

  • Casting Scything Touch on a Machine Wraith is a good means to distribute -2 ARM, particularly if the opponent doesn't have an easy mean to destroy incorporeal targets. Also, SPD 7 and melee RNG 1 on a medium base is fast and can cover a large area.
  • If you want to place your breath of corruptions in exactly the right place to make a cloudwall, run some cheap troops into position and then hit them in the back arc.
  • Breath of Corruption cannot miss if the point of origin is 4" or less from the target (see 101 - AOE Attacks for a full explanation). Therefore, if you can run an arc node to within 4" of a high-DEF target, spamming BoC at them is a pretty good way to kill them. You can't possibly miss and, unlike most blast weapons, BoC does full damage on indirect hits as well as direct hits.
    • Simply the threat of Gaspy doing this 4 times on his feat turn can make squishy casters hang back, which makes them interact less with the battlefield.

List Building Advice

Strategy

As mentioned previously, Asphyxious1 has a wide range of strategies. His general win condition is to save his feat until he can get an arc node within range of the enemy caster then cast spells at them until they die. Alternatively he can attrition quite well, as long as his army can hit.

The combination of Scything Touch and Parasite adds up to a -5 to ARM against about any model that can be targeted by a spell. As such, Asphyxious doesn't necessarily need a large investment in anti-ARM tech and benefit a lot from a higher number of attacks.

Do not forget that Asphyxious can only help you army against armor, but has no way to increase accuracy (or debuff DEF) or to deliver his army faster; choose models/units that can achieve this themselves.

Theme Thoughts

Template:Header

Asphyixous1 is possibly the best caster to lead a Scourge army. We have written a detailed segment on the Scourge article, click here to read it.

Template:Header

  • Withershadow Combine - To help with focus efficiency. Also, because of the value of Sustained Attack, Gaspy himself makes an excellent candidate for Puppet Master.
  • Warwitch Siren - To help with focus efficiency.
  • Aiakos1 - Since Gaspy doesn't have any Battlegroup specific abilities, you can use his jack points on arcnodes and let Aiakos command jacks to increase their threat.

Template:Header

  • Saxon Orrik - A mercenary that can grant other models Pathfinder.
  • Bokur is another way to get a Shield Guard in his list.
  • Princess Delores Graciela - Gaspy loves knock down tech, becuase it allows him to stack Scythign Touch and Parasite for a -5 ARM swing without impeding the hit changes of his ranged troops due to shhoting into melee. Enter the Princess who brings a momentum gun, to set up this combo and a whole arsenal of guns to make use of it all in one. You will need to take Madelyn Corbeau as your attachment and merc slot to get her however, so no spellslaving Doctor Stygius, or free upkeeps and Sucker via the Satyxis Blood Priestess.

Battlegroup

File:Cankerworm.jpg
Cankerworm is Asphyxious' pet warjack that he can take in any theme.
  • Cankerworm is Asphyxious' pet warjack that he can take in any theme.
  • Arc nodes - To allow him to use Spell-slinging or Support mode without risking his neck.
  • Inflictor to provide him a shield guard vs ranged attacks.

Starting a 25 point Brawl list

In 2020.10 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Scourge of the Broken Coast

Asphyxious1: [+28 WJP]
Severa Blacktide: [Free] Template:Grey
Satyxis Raider Captain: [3 pts]
Warwitch Siren: [3 pts]
Satyxis Raiders (Min unit): [9 pts]
  • Command Attachment: [3 pts]
Satyxis Gunslingers: [6 pts]


Template:Brawl

Other

Trivia

File:Asphyxious1 Alt.jpg
Asphyxious the Undamned, Limited Edition Sculpt (Mini Crate)
  • One of the original warcasters, released way back in Warmachine: Prime (2003)
  • Sculptor (2003): Chaz Elliot
  • Sculptor (2010): Brian Dugas
  • Template:LES
  • Nickname: Gaspy (a joke playing on the meaning of "Asphyxiate").
  • His backstory is possibly based on Empedocles, a Greek pre-Socratic philosopher who threw himself into a volcano.

Video Battle Reports

Other Cryx models

Template:Index Cryx

Rules Clarifications

Template:RCbox2

Template:RC Magical Damage Template:RC Warcaster Template:RC Undead Template:RC Sustained Attack Template:RC Cull Soul

Template:RC Breath of Corruption Template:RC Hellfire Template:RC Parasite Template:RC Scything Touch Template:RC Spectral Leach Template:RC Teleport

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


For sixteen centuries he has gathered lore, mastered war and the arcane arts, and become as formidable a creature as has ever walked the face of Caen. He looks to orchestrate the will of Toruk, see the Dragon's empire encompass the mainland, drown its cities in blood, and release a never-ending tide of souls from which he can drink and draw power. Asphyxious leaves behind ashen fields of lifeless grasses and withered trees. Blackened corpses and bubbling pools of gore are all that remain of his victims. The demands of his iron body create a ravenous thirst for fresh souls. The powerful iron carapace grants great physical strength, and his iron talons wield the ensorcelled Soulsplitter—a twin-pronged spear bathed in raw entropy.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Feat: Consuming Blight

  1. Enemy models currently in Asphyxious' Template:CTRL range suffer an unboostable POW 7 damage roll. Consuming Blight damage rolls are simultaneous.
  2. Asphyxious then gains up to 7 focus points. He cannot have more focus points than his current FOCUS as a result of Consuming Blight.

Abilities

Weapons

Spells

{{Category: Template:Breath of CorruptionTemplate:HellfireTemplate:ParasiteTemplate:Scything TouchTemplate:Spectral LeachTemplate:Teleport }}[[Category: Template:Breath of CorruptionTemplate:HellfireTemplate:ParasiteTemplate:Scything TouchTemplate:Spectral LeachTemplate:Teleport ]]


Theme Forces


Thoughts on Asphyxious1

File:IronLichAsphyxious-Classic.jpg
Classic Scuplt

Asphyxious1 in a nutshell

Asphyxious is flexible, tough, and powerful. Broadly, he supports three different play styles quite well: melee, spell-slinging, and support. His support is all about armor cracking.

He has decent enough DEF and ARM that he can risk getting up close and personal in melee, but not so great that he'll be invulnerable. Although his MAT is somewhat average, Sustained Attack more than makes up for that. Lastly, if things do go badly, he can use Teleport to get out of danger.

In spell-slinging mode he flicks out as many Breath of Corruption spells (BoC) and Hellfires as he can. Either to clear the field of nasty targets, or when going for the assassination. BoC can be used against high DEF low ARM models (as it does full damage as long as the AOE doesn't scatter too far) and Hellfire can be used against low DEF high ARM models.

In support mode, he focuses on shifting Parasite and Scything Touch where his army needs it, allowing them to destroy the opposing army piece-meal. Having these two spells in his list gear Asphyxious to be an armor cracking specialist.

A player will be best off using multiple 'modes' for Gaspy in a single game. Open with Support arming your troops with the tools needed to crack any armor they find. When the lines come closer, fire off shots to weaken the enemy in 'spell-slinging' mode. Finally, when the front line becomes safe enough for Asphyxious, get him close enough to get his hands dirty in 'melee' mode. Depending on the make up and composition of the opponent you might have to forgo one or more of these. With low enough armor, you might not need his support modes to kill the enemies. With anti-magic capabilities you might not have any significant target to hit. If your enemy has got absolutely nuclear close combat, you might want to stay away from melee altogether.

Feat thoughts

  • There are many ways to use his feat, and learning to get the most out of it opens many different playstyles for him. You can give away all his initial focus to his warjacks, then pop the feat to "refuel" and start casting spells. Or you can spend all your initial focus on spells, then "refuel" and do it again. You can focus these spells at a single target for a very strong assassination run with it, or you can throw spells all over the battlefield that turn. You can also use it defensively and heal over half his health or boost his power field for the next turn.
  • Generally the damage roll will only be a threat to the lightest of infantry (about a 83% chance of killing even ARM 11 single-wound models) however you can use Parasite, Scything Touch and Dark Shroud to bring models down to ARM 11 and increase casualties but do not overextend your forces.
  • Can be used to assassinate enemy from strange angles with an arc-node. Set this up with Parasite for maximum effect.
  • If push comes to shove, use that focus and Asphyxious' natural high P+S to destroy the hardest targets (colossals are easily dealt with this way if properly debuffed), but leave yourself enough to teleport away afterwards.

Spell thoughts

Generally, if Asphyxious wants to kill something via spells, you're better off with Breath of Corruption rather than Hellfire due to BoC having extra splash damage, increased chance of hitting, and a cloud effect, but be careful, a bad deviation can block your own line of sight.

  • Parasite is good to stack with other buffs (such as Scything Touch), and can be useful when combined with the POW hit from Asphyxious' feat.
  • Scything Touch applies Dark Shroud to one model. Satyxis who hit accurately but not particularly hard will get great use from this buff.
  • Ideally, use Teleport as part of a hit-and-run attack. Charge in, fire off a number of attacks (melee or magic), save your last focus to cast this spell and get clear of any retaliation.
  • Breath of Corruption
    • This is a good spell - Full damage (not halved blast damage), cloud, and damage to models working around. It's the whole package.
    • A good spell to assassinate high DEF targets by casting it within 4" of the target (so that deviation will always hit, even when you miss).
    • Under Asphyxious' feat, it can be cast 4 times and boosted twice on DMG.
  • Hellfire - The standard high-power "laser" of cryx. It's kind of long range, prevent tough and remove the victim from play once boxed. A great spell for spot removal of pesky solos.
  • Parasite - The best ARM debuff spell of the game. Use it on infantry before feat to remove an annoying unit and use it on harder targets to ensure the rest of your army can destroy them . If you have nothing better to do on your first turn, cast on a friendly disposable solo to benefit from the +1 ARM.
  • Scything Touch - Better reserved on models with longer melee reach to affect more targets and, ideally, on a model that will survive your opponent's turn so you don't have to cast it again next round. Compounds with Parasite for a total of -5 ARM.
  • Spectral Leach - For a low low price, remove the defensive layers from your enemy's warcaster/warlock. Also useful on beast in horde factions, vectors from Convergence of Cyriss, and Cephalyx's monstruosities, since those models keep their resources from turn to turn.
  • Teleport - This classic getaway spell makes Asphyxious deceptively mobile. A classic use is to advance, feat, then cast teleport to return to safety.

Drawbacks & Downsides

  • Asphyxious doesn't have a native way to increase hitting chances but happily, his feat can deal with a large number of low arm infantry.
  • He relies, like almost all Cryx casters, heavily on spell-casting; everything that can't be targeted by spells, increases spell costs (Lamentation) or prevents arc-nodes from working is a bad match-up.
  • Despite respectable defensive stats, his medium sized based can prove disadvantageous against enemy shooting.
  • You can't use Asphyxious1 alongside Asphyxious4, and #4 is possibly one of the best models in the game currently (as of 2020.11).

Tricks & Tips

  • Casting Scything Touch on a Machine Wraith is a good means to distribute -2 ARM, particularly if the opponent doesn't have an easy mean to destroy incorporeal targets. Also, SPD 7 and melee RNG 1 on a medium base is fast and can cover a large area.
  • If you want to place your breath of corruptions in exactly the right place to make a cloudwall, run some cheap troops into position and then hit them in the back arc.
  • Breath of Corruption cannot miss if the point of origin is 4" or less from the target (see 101 - AOE Attacks for a full explanation). Therefore, if you can run an arc node to within 4" of a high-DEF target, spamming BoC at them is a pretty good way to kill them. You can't possibly miss and, unlike most blast weapons, BoC does full damage on indirect hits as well as direct hits.
    • Simply the threat of Gaspy doing this 4 times on his feat turn can make squishy casters hang back, which makes them interact less with the battlefield.

List Building Advice

Strategy

As mentioned previously, Asphyxious1 has a wide range of strategies. His general win condition is to save his feat until he can get an arc node within range of the enemy caster then cast spells at them until they die. Alternatively he can attrition quite well, as long as his army can hit.

The combination of Scything Touch and Parasite adds up to a -5 to ARM against about any model that can be targeted by a spell. As such, Asphyxious doesn't necessarily need a large investment in anti-ARM tech and benefit a lot from a higher number of attacks.

Do not forget that Asphyxious can only help you army against armor, but has no way to increase accuracy (or debuff DEF) or to deliver his army faster; choose models/units that can achieve this themselves.

Theme Thoughts

Template:Header

Asphyixous1 is possibly the best caster to lead a Scourge army. We have written a detailed segment on the Scourge article, click here to read it.

Template:Header

  • Withershadow Combine - To help with focus efficiency. Also, because of the value of Sustained Attack, Gaspy himself makes an excellent candidate for Puppet Master.
  • Warwitch Siren - To help with focus efficiency.
  • Aiakos1 - Since Gaspy doesn't have any Battlegroup specific abilities, you can use his jack points on arcnodes and let Aiakos command jacks to increase their threat.

Template:Header

  • Saxon Orrik - A mercenary that can grant other models Pathfinder.
  • Bokur is another way to get a Shield Guard in his list.
  • Princess Delores Graciela - Gaspy loves knock down tech, becuase it allows him to stack Scythign Touch and Parasite for a -5 ARM swing without impeding the hit changes of his ranged troops due to shhoting into melee. Enter the Princess who brings a momentum gun, to set up this combo and a whole arsenal of guns to make use of it all in one. You will need to take Madelyn Corbeau as your attachment and merc slot to get her however, so no spellslaving Doctor Stygius, or free upkeeps and Sucker via the Satyxis Blood Priestess.

Battlegroup

File:Cankerworm.jpg
Cankerworm is Asphyxious' pet warjack that he can take in any theme.
  • Cankerworm is Asphyxious' pet warjack that he can take in any theme.
  • Arc nodes - To allow him to use Spell-slinging or Support mode without risking his neck.
  • Inflictor to provide him a shield guard vs ranged attacks.

Starting a 25 point Brawl list

In 2020.10 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Scourge of the Broken Coast

Asphyxious1: [+28 WJP]
Severa Blacktide: [Free] Template:Grey
Satyxis Raider Captain: [3 pts]
Warwitch Siren: [3 pts]
Satyxis Raiders (Min unit): [9 pts]
  • Command Attachment: [3 pts]
Satyxis Gunslingers: [6 pts]


Template:Brawl

Other

Trivia

File:Asphyxious1 Alt.jpg
Asphyxious the Undamned, Limited Edition Sculpt (Mini Crate)
  • One of the original warcasters, released way back in Warmachine: Prime (2003)
  • Sculptor (2003): Chaz Elliot
  • Sculptor (2010): Brian Dugas
  • Template:LES
  • Nickname: Gaspy (a joke playing on the meaning of "Asphyxiate").
  • His backstory is possibly based on Empedocles, a Greek pre-Socratic philosopher who threw himself into a volcano.

Video Battle Reports

Other Cryx models

Template:Index Cryx

Rules Clarifications

Template:RCbox2

Template:RC Magical Damage Template:RC Warcaster Template:RC Undead Template:RC Sustained Attack Template:RC Cull Soul

Template:RC Breath of Corruption Template:RC Hellfire Template:RC Parasite Template:RC Scything Touch Template:RC Spectral Leach Template:RC Teleport

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


For sixteen centuries he has gathered lore, mastered war and the arcane arts, and become as formidable a creature as has ever walked the face of Caen. He looks to orchestrate the will of Toruk, see the Dragon's empire encompass the mainland, drown its cities in blood, and release a never-ending tide of souls from which he can drink and draw power. Asphyxious leaves behind ashen fields of lifeless grasses and withered trees. Blackened corpses and bubbling pools of gore are all that remain of his victims. The demands of his iron body create a ravenous thirst for fresh souls. The powerful iron carapace grants great physical strength, and his iron talons wield the ensorcelled Soulsplitter—a twin-pronged spear bathed in raw entropy.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Feat: Consuming Blight

  1. Enemy models currently in Asphyxious' Template:CTRL range suffer an unboostable POW 7 damage roll. Consuming Blight damage rolls are simultaneous.
  2. Asphyxious then gains up to 7 focus points. He cannot have more focus points than his current FOCUS as a result of Consuming Blight.

Abilities

Weapons

Spells

{{Category: Template:Breath of CorruptionTemplate:HellfireTemplate:ParasiteTemplate:Scything TouchTemplate:Spectral LeachTemplate:Teleport }}[[Category: Template:Breath of CorruptionTemplate:HellfireTemplate:ParasiteTemplate:Scything TouchTemplate:Spectral LeachTemplate:Teleport ]]


Theme Forces


Thoughts on Asphyxious1

File:IronLichAsphyxious-Classic.jpg
Classic Scuplt

Asphyxious1 in a nutshell

Asphyxious is flexible, tough, and powerful. Broadly, he supports three different play styles quite well: melee, spell-slinging, and support. His support is all about armor cracking.

He has decent enough DEF and ARM that he can risk getting up close and personal in melee, but not so great that he'll be invulnerable. Although his MAT is somewhat average, Sustained Attack more than makes up for that. Lastly, if things do go badly, he can use Teleport to get out of danger.

In spell-slinging mode he flicks out as many Breath of Corruption spells (BoC) and Hellfires as he can. Either to clear the field of nasty targets, or when going for the assassination. BoC can be used against high DEF low ARM models (as it does full damage as long as the AOE doesn't scatter too far) and Hellfire can be used against low DEF high ARM models.

In support mode, he focuses on shifting Parasite and Scything Touch where his army needs it, allowing them to destroy the opposing army piece-meal. Having these two spells in his list gear Asphyxious to be an armor cracking specialist.

A player will be best off using multiple 'modes' for Gaspy in a single game. Open with Support arming your troops with the tools needed to crack any armor they find. When the lines come closer, fire off shots to weaken the enemy in 'spell-slinging' mode. Finally, when the front line becomes safe enough for Asphyxious, get him close enough to get his hands dirty in 'melee' mode. Depending on the make up and composition of the opponent you might have to forgo one or more of these. With low enough armor, you might not need his support modes to kill the enemies. With anti-magic capabilities you might not have any significant target to hit. If your enemy has got absolutely nuclear close combat, you might want to stay away from melee altogether.

Feat thoughts

  • There are many ways to use his feat, and learning to get the most out of it opens many different playstyles for him. You can give away all his initial focus to his warjacks, then pop the feat to "refuel" and start casting spells. Or you can spend all your initial focus on spells, then "refuel" and do it again. You can focus these spells at a single target for a very strong assassination run with it, or you can throw spells all over the battlefield that turn. You can also use it defensively and heal over half his health or boost his power field for the next turn.
  • Generally the damage roll will only be a threat to the lightest of infantry (about a 83% chance of killing even ARM 11 single-wound models) however you can use Parasite, Scything Touch and Dark Shroud to bring models down to ARM 11 and increase casualties but do not overextend your forces.
  • Can be used to assassinate enemy from strange angles with an arc-node. Set this up with Parasite for maximum effect.
  • If push comes to shove, use that focus and Asphyxious' natural high P+S to destroy the hardest targets (colossals are easily dealt with this way if properly debuffed), but leave yourself enough to teleport away afterwards.

Spell thoughts

Generally, if Asphyxious wants to kill something via spells, you're better off with Breath of Corruption rather than Hellfire due to BoC having extra splash damage, increased chance of hitting, and a cloud effect, but be careful, a bad deviation can block your own line of sight.

  • Parasite is good to stack with other buffs (such as Scything Touch), and can be useful when combined with the POW hit from Asphyxious' feat.
  • Scything Touch applies Dark Shroud to one model. Satyxis who hit accurately but not particularly hard will get great use from this buff.
  • Ideally, use Teleport as part of a hit-and-run attack. Charge in, fire off a number of attacks (melee or magic), save your last focus to cast this spell and get clear of any retaliation.
  • Breath of Corruption
    • This is a good spell - Full damage (not halved blast damage), cloud, and damage to models working around. It's the whole package.
    • A good spell to assassinate high DEF targets by casting it within 4" of the target (so that deviation will always hit, even when you miss).
    • Under Asphyxious' feat, it can be cast 4 times and boosted twice on DMG.
  • Hellfire - The standard high-power "laser" of cryx. It's kind of long range, prevent tough and remove the victim from play once boxed. A great spell for spot removal of pesky solos.
  • Parasite - The best ARM debuff spell of the game. Use it on infantry before feat to remove an annoying unit and use it on harder targets to ensure the rest of your army can destroy them . If you have nothing better to do on your first turn, cast on a friendly disposable solo to benefit from the +1 ARM.
  • Scything Touch - Better reserved on models with longer melee reach to affect more targets and, ideally, on a model that will survive your opponent's turn so you don't have to cast it again next round. Compounds with Parasite for a total of -5 ARM.
  • Spectral Leach - For a low low price, remove the defensive layers from your enemy's warcaster/warlock. Also useful on beast in horde factions, vectors from Convergence of Cyriss, and Cephalyx's monstruosities, since those models keep their resources from turn to turn.
  • Teleport - This classic getaway spell makes Asphyxious deceptively mobile. A classic use is to advance, feat, then cast teleport to return to safety.

Drawbacks & Downsides

  • Asphyxious doesn't have a native way to increase hitting chances but happily, his feat can deal with a large number of low arm infantry.
  • He relies, like almost all Cryx casters, heavily on spell-casting; everything that can't be targeted by spells, increases spell costs (Lamentation) or prevents arc-nodes from working is a bad match-up.
  • Despite respectable defensive stats, his medium sized based can prove disadvantageous against enemy shooting.
  • You can't use Asphyxious1 alongside Asphyxious4, and #4 is possibly one of the best models in the game currently (as of 2020.11).

Tricks & Tips

  • Casting Scything Touch on a Machine Wraith is a good means to distribute -2 ARM, particularly if the opponent doesn't have an easy mean to destroy incorporeal targets. Also, SPD 7 and melee RNG 1 on a medium base is fast and can cover a large area.
  • If you want to place your breath of corruptions in exactly the right place to make a cloudwall, run some cheap troops into position and then hit them in the back arc.
  • Breath of Corruption cannot miss if the point of origin is 4" or less from the target (see 101 - AOE Attacks for a full explanation). Therefore, if you can run an arc node to within 4" of a high-DEF target, spamming BoC at them is a pretty good way to kill them. You can't possibly miss and, unlike most blast weapons, BoC does full damage on indirect hits as well as direct hits.
    • Simply the threat of Gaspy doing this 4 times on his feat turn can make squishy casters hang back, which makes them interact less with the battlefield.

List Building Advice

Strategy

As mentioned previously, Asphyxious1 has a wide range of strategies. His general win condition is to save his feat until he can get an arc node within range of the enemy caster then cast spells at them until they die. Alternatively he can attrition quite well, as long as his army can hit.

The combination of Scything Touch and Parasite adds up to a -5 to ARM against about any model that can be targeted by a spell. As such, Asphyxious doesn't necessarily need a large investment in anti-ARM tech and benefit a lot from a higher number of attacks.

Do not forget that Asphyxious can only help you army against armor, but has no way to increase accuracy (or debuff DEF) or to deliver his army faster; choose models/units that can achieve this themselves.

Theme Thoughts

Template:Header

Asphyixous1 is possibly the best caster to lead a Scourge army. We have written a detailed segment on the Scourge article, click here to read it.

Template:Header

  • Withershadow Combine - To help with focus efficiency. Also, because of the value of Sustained Attack, Gaspy himself makes an excellent candidate for Puppet Master.
  • Warwitch Siren - To help with focus efficiency.
  • Aiakos1 - Since Gaspy doesn't have any Battlegroup specific abilities, you can use his jack points on arcnodes and let Aiakos command jacks to increase their threat.

Template:Header

  • Saxon Orrik - A mercenary that can grant other models Pathfinder.
  • Bokur is another way to get a Shield Guard in his list.
  • Princess Delores Graciela - Gaspy loves knock down tech, becuase it allows him to stack Scythign Touch and Parasite for a -5 ARM swing without impeding the hit changes of his ranged troops due to shhoting into melee. Enter the Princess who brings a momentum gun, to set up this combo and a whole arsenal of guns to make use of it all in one. You will need to take Madelyn Corbeau as your attachment and merc slot to get her however, so no spellslaving Doctor Stygius, or free upkeeps and Sucker via the Satyxis Blood Priestess.

Battlegroup

File:Cankerworm.jpg
Cankerworm is Asphyxious' pet warjack that he can take in any theme.
  • Cankerworm is Asphyxious' pet warjack that he can take in any theme.
  • Arc nodes - To allow him to use Spell-slinging or Support mode without risking his neck.
  • Inflictor to provide him a shield guard vs ranged attacks.

Starting a 25 point Brawl list

In 2020.10 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Scourge of the Broken Coast

Asphyxious1: [+28 WJP]
Severa Blacktide: [Free] Template:Grey
Satyxis Raider Captain: [3 pts]
Warwitch Siren: [3 pts]
Satyxis Raiders (Min unit): [9 pts]
  • Command Attachment: [3 pts]
Satyxis Gunslingers: [6 pts]


Template:Brawl

Other

Trivia

File:Asphyxious1 Alt.jpg
Asphyxious the Undamned, Limited Edition Sculpt (Mini Crate)
  • One of the original warcasters, released way back in Warmachine: Prime (2003)
  • Sculptor (2003): Chaz Elliot
  • Sculptor (2010): Brian Dugas
  • Template:LES
  • Nickname: Gaspy (a joke playing on the meaning of "Asphyxiate").
  • His backstory is possibly based on Empedocles, a Greek pre-Socratic philosopher who threw himself into a volcano.

Video Battle Reports

Other Cryx models

Template:Index Cryx

Rules Clarifications

Template:RCbox2

Template:RC Magical Damage Template:RC Warcaster Template:RC Undead Template:RC Sustained Attack Template:RC Cull Soul

Template:RC Breath of Corruption Template:RC Hellfire Template:RC Parasite Template:RC Scything Touch Template:RC Spectral Leach Template:RC Teleport

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


For sixteen centuries he has gathered lore, mastered war and the arcane arts, and become as formidable a creature as has ever walked the face of Caen. He looks to orchestrate the will of Toruk, see the Dragon's empire encompass the mainland, drown its cities in blood, and release a never-ending tide of souls from which he can drink and draw power. Asphyxious leaves behind ashen fields of lifeless grasses and withered trees. Blackened corpses and bubbling pools of gore are all that remain of his victims. The demands of his iron body create a ravenous thirst for fresh souls. The powerful iron carapace grants great physical strength, and his iron talons wield the ensorcelled Soulsplitter—a twin-pronged spear bathed in raw entropy.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Feat: Consuming Blight

  1. Enemy models currently in Asphyxious' Template:CTRL range suffer an unboostable POW 7 damage roll. Consuming Blight damage rolls are simultaneous.
  2. Asphyxious then gains up to 7 focus points. He cannot have more focus points than his current FOCUS as a result of Consuming Blight.

Abilities

Weapons

Spells

{{Category: Template:Breath of CorruptionTemplate:HellfireTemplate:ParasiteTemplate:Scything TouchTemplate:Spectral LeachTemplate:Teleport }}[[Category: Template:Breath of CorruptionTemplate:HellfireTemplate:ParasiteTemplate:Scything TouchTemplate:Spectral LeachTemplate:Teleport ]]


Theme Forces


Thoughts on Asphyxious1

File:IronLichAsphyxious-Classic.jpg
Classic Scuplt

Asphyxious1 in a nutshell

Asphyxious is flexible, tough, and powerful. Broadly, he supports three different play styles quite well: melee, spell-slinging, and support. His support is all about armor cracking.

He has decent enough DEF and ARM that he can risk getting up close and personal in melee, but not so great that he'll be invulnerable. Although his MAT is somewhat average, Sustained Attack more than makes up for that. Lastly, if things do go badly, he can use Teleport to get out of danger.

In spell-slinging mode he flicks out as many Breath of Corruption spells (BoC) and Hellfires as he can. Either to clear the field of nasty targets, or when going for the assassination. BoC can be used against high DEF low ARM models (as it does full damage as long as the AOE doesn't scatter too far) and Hellfire can be used against low DEF high ARM models.

In support mode, he focuses on shifting Parasite and Scything Touch where his army needs it, allowing them to destroy the opposing army piece-meal. Having these two spells in his list gear Asphyxious to be an armor cracking specialist.

A player will be best off using multiple 'modes' for Gaspy in a single game. Open with Support arming your troops with the tools needed to crack any armor they find. When the lines come closer, fire off shots to weaken the enemy in 'spell-slinging' mode. Finally, when the front line becomes safe enough for Asphyxious, get him close enough to get his hands dirty in 'melee' mode. Depending on the make up and composition of the opponent you might have to forgo one or more of these. With low enough armor, you might not need his support modes to kill the enemies. With anti-magic capabilities you might not have any significant target to hit. If your enemy has got absolutely nuclear close combat, you might want to stay away from melee altogether.

Feat thoughts

  • There are many ways to use his feat, and learning to get the most out of it opens many different playstyles for him. You can give away all his initial focus to his warjacks, then pop the feat to "refuel" and start casting spells. Or you can spend all your initial focus on spells, then "refuel" and do it again. You can focus these spells at a single target for a very strong assassination run with it, or you can throw spells all over the battlefield that turn. You can also use it defensively and heal over half his health or boost his power field for the next turn.
  • Generally the damage roll will only be a threat to the lightest of infantry (about a 83% chance of killing even ARM 11 single-wound models) however you can use Parasite, Scything Touch and Dark Shroud to bring models down to ARM 11 and increase casualties but do not overextend your forces.
  • Can be used to assassinate enemy from strange angles with an arc-node. Set this up with Parasite for maximum effect.
  • If push comes to shove, use that focus and Asphyxious' natural high P+S to destroy the hardest targets (colossals are easily dealt with this way if properly debuffed), but leave yourself enough to teleport away afterwards.

Spell thoughts

Generally, if Asphyxious wants to kill something via spells, you're better off with Breath of Corruption rather than Hellfire due to BoC having extra splash damage, increased chance of hitting, and a cloud effect, but be careful, a bad deviation can block your own line of sight.

  • Parasite is good to stack with other buffs (such as Scything Touch), and can be useful when combined with the POW hit from Asphyxious' feat.
  • Scything Touch applies Dark Shroud to one model. Satyxis who hit accurately but not particularly hard will get great use from this buff.
  • Ideally, use Teleport as part of a hit-and-run attack. Charge in, fire off a number of attacks (melee or magic), save your last focus to cast this spell and get clear of any retaliation.
  • Breath of Corruption
    • This is a good spell - Full damage (not halved blast damage), cloud, and damage to models working around. It's the whole package.
    • A good spell to assassinate high DEF targets by casting it within 4" of the target (so that deviation will always hit, even when you miss).
    • Under Asphyxious' feat, it can be cast 4 times and boosted twice on DMG.
  • Hellfire - The standard high-power "laser" of cryx. It's kind of long range, prevent tough and remove the victim from play once boxed. A great spell for spot removal of pesky solos.
  • Parasite - The best ARM debuff spell of the game. Use it on infantry before feat to remove an annoying unit and use it on harder targets to ensure the rest of your army can destroy them . If you have nothing better to do on your first turn, cast on a friendly disposable solo to benefit from the +1 ARM.
  • Scything Touch - Better reserved on models with longer melee reach to affect more targets and, ideally, on a model that will survive your opponent's turn so you don't have to cast it again next round. Compounds with Parasite for a total of -5 ARM.
  • Spectral Leach - For a low low price, remove the defensive layers from your enemy's warcaster/warlock. Also useful on beast in horde factions, vectors from Convergence of Cyriss, and Cephalyx's monstruosities, since those models keep their resources from turn to turn.
  • Teleport - This classic getaway spell makes Asphyxious deceptively mobile. A classic use is to advance, feat, then cast teleport to return to safety.

Drawbacks & Downsides

  • Asphyxious doesn't have a native way to increase hitting chances but happily, his feat can deal with a large number of low arm infantry.
  • He relies, like almost all Cryx casters, heavily on spell-casting; everything that can't be targeted by spells, increases spell costs (Lamentation) or prevents arc-nodes from working is a bad match-up.
  • Despite respectable defensive stats, his medium sized based can prove disadvantageous against enemy shooting.
  • You can't use Asphyxious1 alongside Asphyxious4, and #4 is possibly one of the best models in the game currently (as of 2020.11).

Tricks & Tips

  • Casting Scything Touch on a Machine Wraith is a good means to distribute -2 ARM, particularly if the opponent doesn't have an easy mean to destroy incorporeal targets. Also, SPD 7 and melee RNG 1 on a medium base is fast and can cover a large area.
  • If you want to place your breath of corruptions in exactly the right place to make a cloudwall, run some cheap troops into position and then hit them in the back arc.
  • Breath of Corruption cannot miss if the point of origin is 4" or less from the target (see 101 - AOE Attacks for a full explanation). Therefore, if you can run an arc node to within 4" of a high-DEF target, spamming BoC at them is a pretty good way to kill them. You can't possibly miss and, unlike most blast weapons, BoC does full damage on indirect hits as well as direct hits.
    • Simply the threat of Gaspy doing this 4 times on his feat turn can make squishy casters hang back, which makes them interact less with the battlefield.

List Building Advice

Strategy

As mentioned previously, Asphyxious1 has a wide range of strategies. His general win condition is to save his feat until he can get an arc node within range of the enemy caster then cast spells at them until they die. Alternatively he can attrition quite well, as long as his army can hit.

The combination of Scything Touch and Parasite adds up to a -5 to ARM against about any model that can be targeted by a spell. As such, Asphyxious doesn't necessarily need a large investment in anti-ARM tech and benefit a lot from a higher number of attacks.

Do not forget that Asphyxious can only help you army against armor, but has no way to increase accuracy (or debuff DEF) or to deliver his army faster; choose models/units that can achieve this themselves.

Theme Thoughts

Template:Header

Asphyixous1 is possibly the best caster to lead a Scourge army. We have written a detailed segment on the Scourge article, click here to read it.

Template:Header

  • Withershadow Combine - To help with focus efficiency. Also, because of the value of Sustained Attack, Gaspy himself makes an excellent candidate for Puppet Master.
  • Warwitch Siren - To help with focus efficiency.
  • Aiakos1 - Since Gaspy doesn't have any Battlegroup specific abilities, you can use his jack points on arcnodes and let Aiakos command jacks to increase their threat.

Template:Header

  • Saxon Orrik - A mercenary that can grant other models Pathfinder.
  • Bokur is another way to get a Shield Guard in his list.
  • Princess Delores Graciela - Gaspy loves knock down tech, becuase it allows him to stack Scythign Touch and Parasite for a -5 ARM swing without impeding the hit changes of his ranged troops due to shhoting into melee. Enter the Princess who brings a momentum gun, to set up this combo and a whole arsenal of guns to make use of it all in one. You will need to take Madelyn Corbeau as your attachment and merc slot to get her however, so no spellslaving Doctor Stygius, or free upkeeps and Sucker via the Satyxis Blood Priestess.

Battlegroup

File:Cankerworm.jpg
Cankerworm is Asphyxious' pet warjack that he can take in any theme.
  • Cankerworm is Asphyxious' pet warjack that he can take in any theme.
  • Arc nodes - To allow him to use Spell-slinging or Support mode without risking his neck.
  • Inflictor to provide him a shield guard vs ranged attacks.

Starting a 25 point Brawl list

In 2020.10 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Scourge of the Broken Coast

Asphyxious1: [+28 WJP]
Severa Blacktide: [Free] Template:Grey
Satyxis Raider Captain: [3 pts]
Warwitch Siren: [3 pts]
Satyxis Raiders (Min unit): [9 pts]
  • Command Attachment: [3 pts]
Satyxis Gunslingers: [6 pts]


Template:Brawl

Other

Trivia

File:Asphyxious1 Alt.jpg
Asphyxious the Undamned, Limited Edition Sculpt (Mini Crate)
  • One of the original warcasters, released way back in Warmachine: Prime (2003)
  • Sculptor (2003): Chaz Elliot
  • Sculptor (2010): Brian Dugas
  • Template:LES
  • Nickname: Gaspy (a joke playing on the meaning of "Asphyxiate").
  • His backstory is possibly based on Empedocles, a Greek pre-Socratic philosopher who threw himself into a volcano.

Video Battle Reports

Other Cryx models

Template:Index Cryx

Rules Clarifications

Template:RCbox2

Template:RC Magical Damage Template:RC Warcaster Template:RC Undead Template:RC Sustained Attack Template:RC Cull Soul

Template:RC Breath of Corruption Template:RC Hellfire Template:RC Parasite Template:RC Scything Touch Template:RC Spectral Leach Template:RC Teleport

Corrosion}}
         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


For sixteen centuries he has gathered lore, mastered war and the arcane arts, and become as formidable a creature as has ever walked the face of Caen. He looks to orchestrate the will of Toruk, see the Dragon's empire encompass the mainland, drown its cities in blood, and release a never-ending tide of souls from which he can drink and draw power. Asphyxious leaves behind ashen fields of lifeless grasses and withered trees. Blackened corpses and bubbling pools of gore are all that remain of his victims. The demands of his iron body create a ravenous thirst for fresh souls. The powerful iron carapace grants great physical strength, and his iron talons wield the ensorcelled Soulsplitter—a twin-pronged spear bathed in raw entropy.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Feat: Consuming Blight

  1. Enemy models currently in Asphyxious' Template:CTRL range suffer an unboostable POW 7 damage roll. Consuming Blight damage rolls are simultaneous.
  2. Asphyxious then gains up to 7 focus points. He cannot have more focus points than his current FOCUS as a result of Consuming Blight.

Abilities

Weapons

Spells

{{Category: Template:Breath of CorruptionTemplate:HellfireTemplate:ParasiteTemplate:Scything TouchTemplate:Spectral LeachTemplate:Teleport }}[[Category: Template:Breath of CorruptionTemplate:HellfireTemplate:ParasiteTemplate:Scything TouchTemplate:Spectral LeachTemplate:Teleport ]]


Theme Forces


Thoughts on Asphyxious1

File:IronLichAsphyxious-Classic.jpg
Classic Scuplt

Asphyxious1 in a nutshell

Asphyxious is flexible, tough, and powerful. Broadly, he supports three different play styles quite well: melee, spell-slinging, and support. His support is all about armor cracking.

He has decent enough DEF and ARM that he can risk getting up close and personal in melee, but not so great that he'll be invulnerable. Although his MAT is somewhat average, Sustained Attack more than makes up for that. Lastly, if things do go badly, he can use Teleport to get out of danger.

In spell-slinging mode he flicks out as many Breath of Corruption spells (BoC) and Hellfires as he can. Either to clear the field of nasty targets, or when going for the assassination. BoC can be used against high DEF low ARM models (as it does full damage as long as the AOE doesn't scatter too far) and Hellfire can be used against low DEF high ARM models.

In support mode, he focuses on shifting Parasite and Scything Touch where his army needs it, allowing them to destroy the opposing army piece-meal. Having these two spells in his list gear Asphyxious to be an armor cracking specialist.

A player will be best off using multiple 'modes' for Gaspy in a single game. Open with Support arming your troops with the tools needed to crack any armor they find. When the lines come closer, fire off shots to weaken the enemy in 'spell-slinging' mode. Finally, when the front line becomes safe enough for Asphyxious, get him close enough to get his hands dirty in 'melee' mode. Depending on the make up and composition of the opponent you might have to forgo one or more of these. With low enough armor, you might not need his support modes to kill the enemies. With anti-magic capabilities you might not have any significant target to hit. If your enemy has got absolutely nuclear close combat, you might want to stay away from melee altogether.

Feat thoughts

  • There are many ways to use his feat, and learning to get the most out of it opens many different playstyles for him. You can give away all his initial focus to his warjacks, then pop the feat to "refuel" and start casting spells. Or you can spend all your initial focus on spells, then "refuel" and do it again. You can focus these spells at a single target for a very strong assassination run with it, or you can throw spells all over the battlefield that turn. You can also use it defensively and heal over half his health or boost his power field for the next turn.
  • Generally the damage roll will only be a threat to the lightest of infantry (about a 83% chance of killing even ARM 11 single-wound models) however you can use Parasite, Scything Touch and Dark Shroud to bring models down to ARM 11 and increase casualties but do not overextend your forces.
  • Can be used to assassinate enemy from strange angles with an arc-node. Set this up with Parasite for maximum effect.
  • If push comes to shove, use that focus and Asphyxious' natural high P+S to destroy the hardest targets (colossals are easily dealt with this way if properly debuffed), but leave yourself enough to teleport away afterwards.

Spell thoughts

Generally, if Asphyxious wants to kill something via spells, you're better off with Breath of Corruption rather than Hellfire due to BoC having extra splash damage, increased chance of hitting, and a cloud effect, but be careful, a bad deviation can block your own line of sight.

  • Parasite is good to stack with other buffs (such as Scything Touch), and can be useful when combined with the POW hit from Asphyxious' feat.
  • Scything Touch applies Dark Shroud to one model. Satyxis who hit accurately but not particularly hard will get great use from this buff.
  • Ideally, use Teleport as part of a hit-and-run attack. Charge in, fire off a number of attacks (melee or magic), save your last focus to cast this spell and get clear of any retaliation.
  • Breath of Corruption
    • This is a good spell - Full damage (not halved blast damage), cloud, and damage to models working around. It's the whole package.
    • A good spell to assassinate high DEF targets by casting it within 4" of the target (so that deviation will always hit, even when you miss).
    • Under Asphyxious' feat, it can be cast 4 times and boosted twice on DMG.
  • Hellfire - The standard high-power "laser" of cryx. It's kind of long range, prevent tough and remove the victim from play once boxed. A great spell for spot removal of pesky solos.
  • Parasite - The best ARM debuff spell of the game. Use it on infantry before feat to remove an annoying unit and use it on harder targets to ensure the rest of your army can destroy them . If you have nothing better to do on your first turn, cast on a friendly disposable solo to benefit from the +1 ARM.
  • Scything Touch - Better reserved on models with longer melee reach to affect more targets and, ideally, on a model that will survive your opponent's turn so you don't have to cast it again next round. Compounds with Parasite for a total of -5 ARM.
  • Spectral Leach - For a low low price, remove the defensive layers from your enemy's warcaster/warlock. Also useful on beast in horde factions, vectors from Convergence of Cyriss, and Cephalyx's monstruosities, since those models keep their resources from turn to turn.
  • Teleport - This classic getaway spell makes Asphyxious deceptively mobile. A classic use is to advance, feat, then cast teleport to return to safety.

Drawbacks & Downsides

  • Asphyxious doesn't have a native way to increase hitting chances but happily, his feat can deal with a large number of low arm infantry.
  • He relies, like almost all Cryx casters, heavily on spell-casting; everything that can't be targeted by spells, increases spell costs (Lamentation) or prevents arc-nodes from working is a bad match-up.
  • Despite respectable defensive stats, his medium sized based can prove disadvantageous against enemy shooting.
  • You can't use Asphyxious1 alongside Asphyxious4, and #4 is possibly one of the best models in the game currently (as of 2020.11).

Tricks & Tips

  • Casting Scything Touch on a Machine Wraith is a good means to distribute -2 ARM, particularly if the opponent doesn't have an easy mean to destroy incorporeal targets. Also, SPD 7 and melee RNG 1 on a medium base is fast and can cover a large area.
  • If you want to place your breath of corruptions in exactly the right place to make a cloudwall, run some cheap troops into position and then hit them in the back arc.
  • Breath of Corruption cannot miss if the point of origin is 4" or less from the target (see 101 - AOE Attacks for a full explanation). Therefore, if you can run an arc node to within 4" of a high-DEF target, spamming BoC at them is a pretty good way to kill them. You can't possibly miss and, unlike most blast weapons, BoC does full damage on indirect hits as well as direct hits.
    • Simply the threat of Gaspy doing this 4 times on his feat turn can make squishy casters hang back, which makes them interact less with the battlefield.

List Building Advice

Strategy

As mentioned previously, Asphyxious1 has a wide range of strategies. His general win condition is to save his feat until he can get an arc node within range of the enemy caster then cast spells at them until they die. Alternatively he can attrition quite well, as long as his army can hit.

The combination of Scything Touch and Parasite adds up to a -5 to ARM against about any model that can be targeted by a spell. As such, Asphyxious doesn't necessarily need a large investment in anti-ARM tech and benefit a lot from a higher number of attacks.

Do not forget that Asphyxious can only help you army against armor, but has no way to increase accuracy (or debuff DEF) or to deliver his army faster; choose models/units that can achieve this themselves.

Theme Thoughts

Template:Header

Asphyixous1 is possibly the best caster to lead a Scourge army. We have written a detailed segment on the Scourge article, click here to read it.

Template:Header

  • Withershadow Combine - To help with focus efficiency. Also, because of the value of Sustained Attack, Gaspy himself makes an excellent candidate for Puppet Master.
  • Warwitch Siren - To help with focus efficiency.
  • Aiakos1 - Since Gaspy doesn't have any Battlegroup specific abilities, you can use his jack points on arcnodes and let Aiakos command jacks to increase their threat.

Template:Header

  • Saxon Orrik - A mercenary that can grant other models Pathfinder.
  • Bokur is another way to get a Shield Guard in his list.
  • Princess Delores Graciela - Gaspy loves knock down tech, becuase it allows him to stack Scythign Touch and Parasite for a -5 ARM swing without impeding the hit changes of his ranged troops due to shhoting into melee. Enter the Princess who brings a momentum gun, to set up this combo and a whole arsenal of guns to make use of it all in one. You will need to take Madelyn Corbeau as your attachment and merc slot to get her however, so no spellslaving Doctor Stygius, or free upkeeps and Sucker via the Satyxis Blood Priestess.

Battlegroup

File:Cankerworm.jpg
Cankerworm is Asphyxious' pet warjack that he can take in any theme.
  • Cankerworm is Asphyxious' pet warjack that he can take in any theme.
  • Arc nodes - To allow him to use Spell-slinging or Support mode without risking his neck.
  • Inflictor to provide him a shield guard vs ranged attacks.

Starting a 25 point Brawl list

In 2020.10 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Scourge of the Broken Coast

Asphyxious1: [+28 WJP]
Severa Blacktide: [Free] Template:Grey
Satyxis Raider Captain: [3 pts]
Warwitch Siren: [3 pts]
Satyxis Raiders (Min unit): [9 pts]
  • Command Attachment: [3 pts]
Satyxis Gunslingers: [6 pts]


Template:Brawl

Other

Trivia

File:Asphyxious1 Alt.jpg
Asphyxious the Undamned, Limited Edition Sculpt (Mini Crate)
  • One of the original warcasters, released way back in Warmachine: Prime (2003)
  • Sculptor (2003): Chaz Elliot
  • Sculptor (2010): Brian Dugas
  • Template:LES
  • Nickname: Gaspy (a joke playing on the meaning of "Asphyxiate").
  • His backstory is possibly based on Empedocles, a Greek pre-Socratic philosopher who threw himself into a volcano.

Video Battle Reports

Other Cryx models

Template:Index Cryx

Rules Clarifications

Template:RCbox2

Template:RC Magical Damage Template:RC Warcaster Template:RC Undead Template:RC Sustained Attack Template:RC Cull Soul

Template:RC Breath of Corruption Template:RC Hellfire Template:RC Parasite Template:RC Scything Touch Template:RC Spectral Leach Template:RC Teleport

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


For sixteen centuries he has gathered lore, mastered war and the arcane arts, and become as formidable a creature as has ever walked the face of Caen. He looks to orchestrate the will of Toruk, see the Dragon's empire encompass the mainland, drown its cities in blood, and release a never-ending tide of souls from which he can drink and draw power. Asphyxious leaves behind ashen fields of lifeless grasses and withered trees. Blackened corpses and bubbling pools of gore are all that remain of his victims. The demands of his iron body create a ravenous thirst for fresh souls. The powerful iron carapace grants great physical strength, and his iron talons wield the ensorcelled Soulsplitter—a twin-pronged spear bathed in raw entropy.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Feat: Consuming Blight

  1. Enemy models currently in Asphyxious' Template:CTRL range suffer an unboostable POW 7 damage roll. Consuming Blight damage rolls are simultaneous.
  2. Asphyxious then gains up to 7 focus points. He cannot have more focus points than his current FOCUS as a result of Consuming Blight.

Abilities

Weapons

Spells

{{Category: Template:Breath of CorruptionTemplate:HellfireTemplate:ParasiteTemplate:Scything TouchTemplate:Spectral LeachTemplate:Teleport }}[[Category: Template:Breath of CorruptionTemplate:HellfireTemplate:ParasiteTemplate:Scything TouchTemplate:Spectral LeachTemplate:Teleport ]]


Theme Forces


Thoughts on Asphyxious1

File:IronLichAsphyxious-Classic.jpg
Classic Scuplt

Asphyxious1 in a nutshell

Asphyxious is flexible, tough, and powerful. Broadly, he supports three different play styles quite well: melee, spell-slinging, and support. His support is all about armor cracking.

He has decent enough DEF and ARM that he can risk getting up close and personal in melee, but not so great that he'll be invulnerable. Although his MAT is somewhat average, Sustained Attack more than makes up for that. Lastly, if things do go badly, he can use Teleport to get out of danger.

In spell-slinging mode he flicks out as many Breath of Corruption spells (BoC) and Hellfires as he can. Either to clear the field of nasty targets, or when going for the assassination. BoC can be used against high DEF low ARM models (as it does full damage as long as the AOE doesn't scatter too far) and Hellfire can be used against low DEF high ARM models.

In support mode, he focuses on shifting Parasite and Scything Touch where his army needs it, allowing them to destroy the opposing army piece-meal. Having these two spells in his list gear Asphyxious to be an armor cracking specialist.

A player will be best off using multiple 'modes' for Gaspy in a single game. Open with Support arming your troops with the tools needed to crack any armor they find. When the lines come closer, fire off shots to weaken the enemy in 'spell-slinging' mode. Finally, when the front line becomes safe enough for Asphyxious, get him close enough to get his hands dirty in 'melee' mode. Depending on the make up and composition of the opponent you might have to forgo one or more of these. With low enough armor, you might not need his support modes to kill the enemies. With anti-magic capabilities you might not have any significant target to hit. If your enemy has got absolutely nuclear close combat, you might want to stay away from melee altogether.

Feat thoughts

  • There are many ways to use his feat, and learning to get the most out of it opens many different playstyles for him. You can give away all his initial focus to his warjacks, then pop the feat to "refuel" and start casting spells. Or you can spend all your initial focus on spells, then "refuel" and do it again. You can focus these spells at a single target for a very strong assassination run with it, or you can throw spells all over the battlefield that turn. You can also use it defensively and heal over half his health or boost his power field for the next turn.
  • Generally the damage roll will only be a threat to the lightest of infantry (about a 83% chance of killing even ARM 11 single-wound models) however you can use Parasite, Scything Touch and Dark Shroud to bring models down to ARM 11 and increase casualties but do not overextend your forces.
  • Can be used to assassinate enemy from strange angles with an arc-node. Set this up with Parasite for maximum effect.
  • If push comes to shove, use that focus and Asphyxious' natural high P+S to destroy the hardest targets (colossals are easily dealt with this way if properly debuffed), but leave yourself enough to teleport away afterwards.

Spell thoughts

Generally, if Asphyxious wants to kill something via spells, you're better off with Breath of Corruption rather than Hellfire due to BoC having extra splash damage, increased chance of hitting, and a cloud effect, but be careful, a bad deviation can block your own line of sight.

  • Parasite is good to stack with other buffs (such as Scything Touch), and can be useful when combined with the POW hit from Asphyxious' feat.
  • Scything Touch applies Dark Shroud to one model. Satyxis who hit accurately but not particularly hard will get great use from this buff.
  • Ideally, use Teleport as part of a hit-and-run attack. Charge in, fire off a number of attacks (melee or magic), save your last focus to cast this spell and get clear of any retaliation.
  • Breath of Corruption
    • This is a good spell - Full damage (not halved blast damage), cloud, and damage to models working around. It's the whole package.
    • A good spell to assassinate high DEF targets by casting it within 4" of the target (so that deviation will always hit, even when you miss).
    • Under Asphyxious' feat, it can be cast 4 times and boosted twice on DMG.
  • Hellfire - The standard high-power "laser" of cryx. It's kind of long range, prevent tough and remove the victim from play once boxed. A great spell for spot removal of pesky solos.
  • Parasite - The best ARM debuff spell of the game. Use it on infantry before feat to remove an annoying unit and use it on harder targets to ensure the rest of your army can destroy them . If you have nothing better to do on your first turn, cast on a friendly disposable solo to benefit from the +1 ARM.
  • Scything Touch - Better reserved on models with longer melee reach to affect more targets and, ideally, on a model that will survive your opponent's turn so you don't have to cast it again next round. Compounds with Parasite for a total of -5 ARM.
  • Spectral Leach - For a low low price, remove the defensive layers from your enemy's warcaster/warlock. Also useful on beast in horde factions, vectors from Convergence of Cyriss, and Cephalyx's monstruosities, since those models keep their resources from turn to turn.
  • Teleport - This classic getaway spell makes Asphyxious deceptively mobile. A classic use is to advance, feat, then cast teleport to return to safety.

Drawbacks & Downsides

  • Asphyxious doesn't have a native way to increase hitting chances but happily, his feat can deal with a large number of low arm infantry.
  • He relies, like almost all Cryx casters, heavily on spell-casting; everything that can't be targeted by spells, increases spell costs (Lamentation) or prevents arc-nodes from working is a bad match-up.
  • Despite respectable defensive stats, his medium sized based can prove disadvantageous against enemy shooting.
  • You can't use Asphyxious1 alongside Asphyxious4, and #4 is possibly one of the best models in the game currently (as of 2020.11).

Tricks & Tips

  • Casting Scything Touch on a Machine Wraith is a good means to distribute -2 ARM, particularly if the opponent doesn't have an easy mean to destroy incorporeal targets. Also, SPD 7 and melee RNG 1 on a medium base is fast and can cover a large area.
  • If you want to place your breath of corruptions in exactly the right place to make a cloudwall, run some cheap troops into position and then hit them in the back arc.
  • Breath of Corruption cannot miss if the point of origin is 4" or less from the target (see 101 - AOE Attacks for a full explanation). Therefore, if you can run an arc node to within 4" of a high-DEF target, spamming BoC at them is a pretty good way to kill them. You can't possibly miss and, unlike most blast weapons, BoC does full damage on indirect hits as well as direct hits.
    • Simply the threat of Gaspy doing this 4 times on his feat turn can make squishy casters hang back, which makes them interact less with the battlefield.

List Building Advice

Strategy

As mentioned previously, Asphyxious1 has a wide range of strategies. His general win condition is to save his feat until he can get an arc node within range of the enemy caster then cast spells at them until they die. Alternatively he can attrition quite well, as long as his army can hit.

The combination of Scything Touch and Parasite adds up to a -5 to ARM against about any model that can be targeted by a spell. As such, Asphyxious doesn't necessarily need a large investment in anti-ARM tech and benefit a lot from a higher number of attacks.

Do not forget that Asphyxious can only help you army against armor, but has no way to increase accuracy (or debuff DEF) or to deliver his army faster; choose models/units that can achieve this themselves.

Theme Thoughts

Template:Header

Asphyixous1 is possibly the best caster to lead a Scourge army. We have written a detailed segment on the Scourge article, click here to read it.

Template:Header

  • Withershadow Combine - To help with focus efficiency. Also, because of the value of Sustained Attack, Gaspy himself makes an excellent candidate for Puppet Master.
  • Warwitch Siren - To help with focus efficiency.
  • Aiakos1 - Since Gaspy doesn't have any Battlegroup specific abilities, you can use his jack points on arcnodes and let Aiakos command jacks to increase their threat.

Template:Header

  • Saxon Orrik - A mercenary that can grant other models Pathfinder.
  • Bokur is another way to get a Shield Guard in his list.
  • Princess Delores Graciela - Gaspy loves knock down tech, becuase it allows him to stack Scythign Touch and Parasite for a -5 ARM swing without impeding the hit changes of his ranged troops due to shhoting into melee. Enter the Princess who brings a momentum gun, to set up this combo and a whole arsenal of guns to make use of it all in one. You will need to take Madelyn Corbeau as your attachment and merc slot to get her however, so no spellslaving Doctor Stygius, or free upkeeps and Sucker via the Satyxis Blood Priestess.

Battlegroup

File:Cankerworm.jpg
Cankerworm is Asphyxious' pet warjack that he can take in any theme.
  • Cankerworm is Asphyxious' pet warjack that he can take in any theme.
  • Arc nodes - To allow him to use Spell-slinging or Support mode without risking his neck.
  • Inflictor to provide him a shield guard vs ranged attacks.

Starting a 25 point Brawl list

In 2020.10 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Scourge of the Broken Coast

Asphyxious1: [+28 WJP]
Severa Blacktide: [Free] Template:Grey
Satyxis Raider Captain: [3 pts]
Warwitch Siren: [3 pts]
Satyxis Raiders (Min unit): [9 pts]
  • Command Attachment: [3 pts]
Satyxis Gunslingers: [6 pts]


Template:Brawl

Other

Trivia

File:Asphyxious1 Alt.jpg
Asphyxious the Undamned, Limited Edition Sculpt (Mini Crate)
  • One of the original warcasters, released way back in Warmachine: Prime (2003)
  • Sculptor (2003): Chaz Elliot
  • Sculptor (2010): Brian Dugas
  • Template:LES
  • Nickname: Gaspy (a joke playing on the meaning of "Asphyxiate").
  • His backstory is possibly based on Empedocles, a Greek pre-Socratic philosopher who threw himself into a volcano.

Video Battle Reports

Other Cryx models

Template:Index Cryx

Rules Clarifications

Template:RCbox2

Template:RC Magical Damage Template:RC Warcaster Template:RC Undead Template:RC Sustained Attack Template:RC Cull Soul

Template:RC Breath of Corruption Template:RC Hellfire Template:RC Parasite Template:RC Scything Touch Template:RC Spectral Leach Template:RC Teleport

Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


For sixteen centuries he has gathered lore, mastered war and the arcane arts, and become as formidable a creature as has ever walked the face of Caen. He looks to orchestrate the will of Toruk, see the Dragon's empire encompass the mainland, drown its cities in blood, and release a never-ending tide of souls from which he can drink and draw power. Asphyxious leaves behind ashen fields of lifeless grasses and withered trees. Blackened corpses and bubbling pools of gore are all that remain of his victims. The demands of his iron body create a ravenous thirst for fresh souls. The powerful iron carapace grants great physical strength, and his iron talons wield the ensorcelled Soulsplitter—a twin-pronged spear bathed in raw entropy.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Feat: Consuming Blight

  1. Enemy models currently in Asphyxious' Template:CTRL range suffer an unboostable POW 7 damage roll. Consuming Blight damage rolls are simultaneous.
  2. Asphyxious then gains up to 7 focus points. He cannot have more focus points than his current FOCUS as a result of Consuming Blight.

Abilities

Weapons

Spells

{{Category: Template:Breath of CorruptionTemplate:HellfireTemplate:ParasiteTemplate:Scything TouchTemplate:Spectral LeachTemplate:Teleport }}[[Category: Template:Breath of CorruptionTemplate:HellfireTemplate:ParasiteTemplate:Scything TouchTemplate:Spectral LeachTemplate:Teleport ]]


Theme Forces


Thoughts on Asphyxious1

File:IronLichAsphyxious-Classic.jpg
Classic Scuplt

Asphyxious1 in a nutshell

Asphyxious is flexible, tough, and powerful. Broadly, he supports three different play styles quite well: melee, spell-slinging, and support. His support is all about armor cracking.

He has decent enough DEF and ARM that he can risk getting up close and personal in melee, but not so great that he'll be invulnerable. Although his MAT is somewhat average, Sustained Attack more than makes up for that. Lastly, if things do go badly, he can use Teleport to get out of danger.

In spell-slinging mode he flicks out as many Breath of Corruption spells (BoC) and Hellfires as he can. Either to clear the field of nasty targets, or when going for the assassination. BoC can be used against high DEF low ARM models (as it does full damage as long as the AOE doesn't scatter too far) and Hellfire can be used against low DEF high ARM models.

In support mode, he focuses on shifting Parasite and Scything Touch where his army needs it, allowing them to destroy the opposing army piece-meal. Having these two spells in his list gear Asphyxious to be an armor cracking specialist.

A player will be best off using multiple 'modes' for Gaspy in a single game. Open with Support arming your troops with the tools needed to crack any armor they find. When the lines come closer, fire off shots to weaken the enemy in 'spell-slinging' mode. Finally, when the front line becomes safe enough for Asphyxious, get him close enough to get his hands dirty in 'melee' mode. Depending on the make up and composition of the opponent you might have to forgo one or more of these. With low enough armor, you might not need his support modes to kill the enemies. With anti-magic capabilities you might not have any significant target to hit. If your enemy has got absolutely nuclear close combat, you might want to stay away from melee altogether.

Feat thoughts

  • There are many ways to use his feat, and learning to get the most out of it opens many different playstyles for him. You can give away all his initial focus to his warjacks, then pop the feat to "refuel" and start casting spells. Or you can spend all your initial focus on spells, then "refuel" and do it again. You can focus these spells at a single target for a very strong assassination run with it, or you can throw spells all over the battlefield that turn. You can also use it defensively and heal over half his health or boost his power field for the next turn.
  • Generally the damage roll will only be a threat to the lightest of infantry (about a 83% chance of killing even ARM 11 single-wound models) however you can use Parasite, Scything Touch and Dark Shroud to bring models down to ARM 11 and increase casualties but do not overextend your forces.
  • Can be used to assassinate enemy from strange angles with an arc-node. Set this up with Parasite for maximum effect.
  • If push comes to shove, use that focus and Asphyxious' natural high P+S to destroy the hardest targets (colossals are easily dealt with this way if properly debuffed), but leave yourself enough to teleport away afterwards.

Spell thoughts

Generally, if Asphyxious wants to kill something via spells, you're better off with Breath of Corruption rather than Hellfire due to BoC having extra splash damage, increased chance of hitting, and a cloud effect, but be careful, a bad deviation can block your own line of sight.

  • Parasite is good to stack with other buffs (such as Scything Touch), and can be useful when combined with the POW hit from Asphyxious' feat.
  • Scything Touch applies Dark Shroud to one model. Satyxis who hit accurately but not particularly hard will get great use from this buff.
  • Ideally, use Teleport as part of a hit-and-run attack. Charge in, fire off a number of attacks (melee or magic), save your last focus to cast this spell and get clear of any retaliation.
  • Breath of Corruption
    • This is a good spell - Full damage (not halved blast damage), cloud, and damage to models working around. It's the whole package.
    • A good spell to assassinate high DEF targets by casting it within 4" of the target (so that deviation will always hit, even when you miss).
    • Under Asphyxious' feat, it can be cast 4 times and boosted twice on DMG.
  • Hellfire - The standard high-power "laser" of cryx. It's kind of long range, prevent tough and remove the victim from play once boxed. A great spell for spot removal of pesky solos.
  • Parasite - The best ARM debuff spell of the game. Use it on infantry before feat to remove an annoying unit and use it on harder targets to ensure the rest of your army can destroy them . If you have nothing better to do on your first turn, cast on a friendly disposable solo to benefit from the +1 ARM.
  • Scything Touch - Better reserved on models with longer melee reach to affect more targets and, ideally, on a model that will survive your opponent's turn so you don't have to cast it again next round. Compounds with Parasite for a total of -5 ARM.
  • Spectral Leach - For a low low price, remove the defensive layers from your enemy's warcaster/warlock. Also useful on beast in horde factions, vectors from Convergence of Cyriss, and Cephalyx's monstruosities, since those models keep their resources from turn to turn.
  • Teleport - This classic getaway spell makes Asphyxious deceptively mobile. A classic use is to advance, feat, then cast teleport to return to safety.

Drawbacks & Downsides

  • Asphyxious doesn't have a native way to increase hitting chances but happily, his feat can deal with a large number of low arm infantry.
  • He relies, like almost all Cryx casters, heavily on spell-casting; everything that can't be targeted by spells, increases spell costs (Lamentation) or prevents arc-nodes from working is a bad match-up.
  • Despite respectable defensive stats, his medium sized based can prove disadvantageous against enemy shooting.
  • You can't use Asphyxious1 alongside Asphyxious4, and #4 is possibly one of the best models in the game currently (as of 2020.11).

Tricks & Tips

  • Casting Scything Touch on a Machine Wraith is a good means to distribute -2 ARM, particularly if the opponent doesn't have an easy mean to destroy incorporeal targets. Also, SPD 7 and melee RNG 1 on a medium base is fast and can cover a large area.
  • If you want to place your breath of corruptions in exactly the right place to make a cloudwall, run some cheap troops into position and then hit them in the back arc.
  • Breath of Corruption cannot miss if the point of origin is 4" or less from the target (see 101 - AOE Attacks for a full explanation). Therefore, if you can run an arc node to within 4" of a high-DEF target, spamming BoC at them is a pretty good way to kill them. You can't possibly miss and, unlike most blast weapons, BoC does full damage on indirect hits as well as direct hits.
    • Simply the threat of Gaspy doing this 4 times on his feat turn can make squishy casters hang back, which makes them interact less with the battlefield.

List Building Advice

Strategy

As mentioned previously, Asphyxious1 has a wide range of strategies. His general win condition is to save his feat until he can get an arc node within range of the enemy caster then cast spells at them until they die. Alternatively he can attrition quite well, as long as his army can hit.

The combination of Scything Touch and Parasite adds up to a -5 to ARM against about any model that can be targeted by a spell. As such, Asphyxious doesn't necessarily need a large investment in anti-ARM tech and benefit a lot from a higher number of attacks.

Do not forget that Asphyxious can only help you army against armor, but has no way to increase accuracy (or debuff DEF) or to deliver his army faster; choose models/units that can achieve this themselves.

Theme Thoughts

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Asphyixous1 is possibly the best caster to lead a Scourge army. We have written a detailed segment on the Scourge article, click here to read it.

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  • Withershadow Combine - To help with focus efficiency. Also, because of the value of Sustained Attack, Gaspy himself makes an excellent candidate for Puppet Master.
  • Warwitch Siren - To help with focus efficiency.
  • Aiakos1 - Since Gaspy doesn't have any Battlegroup specific abilities, you can use his jack points on arcnodes and let Aiakos command jacks to increase their threat.

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  • Saxon Orrik - A mercenary that can grant other models Pathfinder.
  • Bokur is another way to get a Shield Guard in his list.
  • Princess Delores Graciela - Gaspy loves knock down tech, becuase it allows him to stack Scythign Touch and Parasite for a -5 ARM swing without impeding the hit changes of his ranged troops due to shhoting into melee. Enter the Princess who brings a momentum gun, to set up this combo and a whole arsenal of guns to make use of it all in one. You will need to take Madelyn Corbeau as your attachment and merc slot to get her however, so no spellslaving Doctor Stygius, or free upkeeps and Sucker via the Satyxis Blood Priestess.

Battlegroup

File:Cankerworm.jpg
Cankerworm is Asphyxious' pet warjack that he can take in any theme.
  • Cankerworm is Asphyxious' pet warjack that he can take in any theme.
  • Arc nodes - To allow him to use Spell-slinging or Support mode without risking his neck.
  • Inflictor to provide him a shield guard vs ranged attacks.

Starting a 25 point Brawl list

In 2020.10 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Scourge of the Broken Coast

Asphyxious1: [+28 WJP]
Severa Blacktide: [Free] Template:Grey
Satyxis Raider Captain: [3 pts]
Warwitch Siren: [3 pts]
Satyxis Raiders (Min unit): [9 pts]
  • Command Attachment: [3 pts]
Satyxis Gunslingers: [6 pts]


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Other

Trivia

File:Asphyxious1 Alt.jpg
Asphyxious the Undamned, Limited Edition Sculpt (Mini Crate)
  • One of the original warcasters, released way back in Warmachine: Prime (2003)
  • Sculptor (2003): Chaz Elliot
  • Sculptor (2010): Brian Dugas
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  • Nickname: Gaspy (a joke playing on the meaning of "Asphyxiate").
  • His backstory is possibly based on Empedocles, a Greek pre-Socratic philosopher who threw himself into a volcano.

Video Battle Reports

Other Cryx models

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Rules Clarifications

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Template:RC Magical Damage Template:RC Warcaster Template:RC Undead Template:RC Sustained Attack Template:RC Cull Soul

Template:RC Breath of Corruption Template:RC Hellfire Template:RC Parasite Template:RC Scything Touch Template:RC Spectral Leach Template:RC Teleport