Bulkhead
Template:Khadorbox Template:4P
“Bulkhead” was the nickname given to this Man-O-War Breacher, mostly due to his repeated use of his head as a battering ram during attacks on fortified structures. With no Armored Korps left to follow, Bulkhead began traveling the wastes doing what he does best: breaking things and keeping tinier things behind him from being broken.
Basic Info
Abilities
- Template:Bulldoze
- Template:Dual Attack
- Template:Follow Up
- Template:Immovable Object
- Template:Repairable
- Template:Shield Guard
- Template:Slam Power Attack
Weapons
Sawed-off Shotcannon | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Gun icon.jpg | RNG | ROF | AOE | POW | ||||||||||
SP 6 | 2 | Template:- | 16 | |||||||||||
Riot Shield | ||||||||||||||
File:Sword icon.jpg | RNG | POW | P+S | |||||||||||
0.5 | 3 | 12 | ||||||||||||
Theme Forces
- Khador
- Other Factions
- Infernal players can use this model in the Template:Hearts of Darkness theme, but only if Malakov2 is leading the army.
Thoughts on Bulkhead
Bulkhead in a nutshell
Bulkhead can be thought of as a slightly less durable character Strike Tanker that focuses on closer range fighting. Because of his slow speed and short range, it can be difficult for him to kill things unless he gets an opportunity to Slam and move deeper into enemy lines. Nonetheless, Bulldoze, Immovable Object and Shield Guard let him behave as an effective scenario piece or bodyguard, either for your warcaster or to a key solo like a Forge Seer.
Positioning is key with Bulkhead. He wants to be in a central location, forcing your opponent to either deal with him or play around him. He can do a good job contesting scenario elements or stand in charge lanes/landing zones, but just remember that he isn't *that* hard to kill.
Combos & Synergies
- Strakhov1 is his best friend with his feat extending his Slam range considerably.
- Sorscha3 - Freezing a bunch of stuff for him to shoot makes his RAT 6 less of a problem. Her battlegroup also get Flank off of him.
- Kozlov - +2 SPD and ARM from his feat is a god send to this guy, making his threat range much more respectable and making him hardier.
- When played in the Armored Korps theme, Tactician from Kommandant Arconovich is great for making sure he doesn't get jammed up with your other Man'o'War.
Drawbacks & Downsides
- If you use Both Barrels, you cannot make melee attacks (despite Dual Attack)
- Dual Attack only allows initial ranged + initial melee, or initial ranged + power attack.
- Bulkhead almost always wants to be doing Slam Power Attacks combined with initial ranged attacks. Slam lets him trigger Follow Up, extending his shooting threat range from "meh" to "okay". So he will almost never be doing Both Barrels.
- Short threat range:
- He needs to have a target within 7.5" to declare a charge/slam against.
- RNG 6" on the gun and SPD 4 is just sad.
- He cannot be Desperate Pace'd by a Man-O-War Kovnik, and movement buffs like Boundless Charge don't work on slams.
- As a character model Vladimir2's feat for +3 SPD won't work on him.
- RAT 6 will fail you more often than you wish and he has no access to boosting mechanics.
Tricks & Tips
- When you slam you don't need to get in B2B, just within 0.5". So your slam threat range is the same as your charge threat range. Just keep in mind that against targets on a large (or huge) base you will suffer -2 on slam attack rolls, that can sometimes be an issue, even with MAT8.
- You can use Bulldoze to slam a model that starts 1" away from you. You move 1" and contact them, Bulldoze them back 2", then move another 2" to satisfy the Moved at least 3" to make a successful slam requirement.
Other
Trivia
- Released 2020.12
Other Khador models
Rules Clarifications
Template:RC Bulldoze Template:RC Dual Attack Template:RC Follow Up Template:RC Immovable Object Template:RC Repairable Template:RC Shield Guard Template:RC Slam Power Attack