Guardian of Souls

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Template:Infernalbox Template:4P

To break the valiant defense of those occupying the portal at Henge Hold, the infernal masters summoned something truly terrifying. The rituals took time and numerous sacrifices, but once completed, it brought forth new behemoth horrors torn from the fabric of reality. With each massive step they took, the ground quaked, and their mere presence caused an aura of dread strong enough to disable all but the most stalwart heroes.

Basic Info

Template:Infobox-Model

Template:Horror

Template:Colossal

Abilities

Weapons

Abyssal Blast
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 4 14
Titanic Claw (x2)
File:Sword icon.jpg  RNG   POW   P+S 
2 7 21

Theme Forces


Thoughts on the Guardian of Souls

Guardian of Souls in a Nutshell

The ‘melee one’ of the 2 huge horrors. It is cheaper than its brother and boosts an impressive chain attack that is difficult to use; because only the hardest targets will survive 2 punches from the massive claws. Also the Sweep is limited to one of your firing arc, but since you ignore intervening models for line of sight when you make the attack, you can reach an important model who hides behind your main target.

Because it can't be summoned it's not as versitile as the smaller horrors, and paying it's tithe is a bit more of a chore ((Cultist Bands are always helpful)) and you have to be as deliberate with your placement as any other faction would be with a huge base. But it is very tough and hits hard.

Combos & Synergies

  • Omodamos - Unyielding makes it armour 22 versus the soulless. The rest just polishes his kit further.
  • Zaateroth - Long Shadows helps against guns. Ghost Walk, Scything Touch and Black Spot are all great spells for it.
  • Agathon - Curse of Shadows is great for everything. Dark Seduction and Hellmouth can be used to set up clusters of enemies for its gun or Sweep Chain Attack.
  • Regna - DEF 9/ARM 18 is an honestly pitiful statline for a model this big, so Deceleration is very much needed, especially against guns coming from models not affected by Hollow Ward.

Drawbacks & Downsides

  • The physical model is almost identical to the Harvester of Souls but they are sold as separate models, not as a multi-kit.
  • Soul Shatter and Hollow Ward do not affect Archons.
  • As a huge base it is difficult to screen, is not affected by Zaat's Rites of Torment and the rest of your army cannot move or see through it, even with Hauke present.
  • Even with Hollow Ward, anything that can put down a Khadoran Victor can put down a Colossal Horror, and such things are not rare these days.
  • It has some Skornergy with the Lamenter if it chooses to steal souls.

Tricks & Tips

  • The soul stealing lasts the rest of the game, so make sure you have a way to track this accurately.
  • Soul Shatter doesn't normally increase/decrease the combat capability of what you use it against, so it doesn't matter what you use it against.
    • Very niche but: using Soul Shatter vs Kallus1's feat will give the enemy +3 DEF.

Other

Trivia

Other Infernal models

Template:Index Infernal

Rules Clarifications

Template:RC Horror Template:RC Colossal

Template:RC Eyeless Sight Template:RC Pathfinder Template:RC Soulless Template:RC Hollow Ward Template:RC Incogitable Abomination Template:RC Soul Claiming Template:RC Soul Shatter

Template:RC Damage Type: Magical Template:RC Void Static Template:RC Open Fist Template:RC Chain Attack Template:RC Clamp