Accretion Servitors

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Accretion servitors are indispensable on the battlefield due to their versatile suite of semi-autonomous repair procedures. They carry a small array of mechanikal tools that enable them to provide temporary fixes to clockwork vessels and vectors in the heat of battle. These quick repairs can mean the difference between victory and defeat.

Basic Info

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Abilities

Weapons

Theme Forces

  • Other Factions
    • Mercenary players can also use this model via the Strange Bedfellows theme.


Thoughts on Accretion Servitors

Accretion Servitors in a nutshell

If your army lacks units with repair skill (how is that even possible?), then these extremely cheap solos are the answer. They provide no threat to anything outside warjacks.

They are the cheapest shield guards available in Destruction Initiative and that has value in of itself.

Combos & Synergies

  • Directrix - a really humiliating way to finish off the opposing warcaster's last HPs is to drag a backlashed warjack close with your Prime Axiom's cable, shoot up with the Elimination Servitors, then pinch the last remaining points off with your Accretion Servitors.
  • They are easy and cheap targets to AOEs from the Cipher, or the Direct Current from the Modulator. You can also lock on to them with the TEP, if you encounter targets who cannot be targeted by ranged attacks.
  • Even without using them as a requisition option (you will likely take the more expensive Servitors free of charge) you get 3 shield guards with auto-repair for 2 points - great to have them around your - hopefully repairable - Warcaster.
  • in Strange Bedfellows their healing potential is doubled on Tried & True warjacks

Drawbacks & Downsides

  • No melee weapon means no free strikes (yup, not even against warjacks), and no charges.
  • With so many ways to repair and/or recreate your stuff, their presence easily becomes redundant.
  • For repairing, the Optifex Directive is better value.
  • Support bloat - you can easily spend an overly large portion of your points for support models.

Tricks & Tips

  • Under Lucant's feat 3 of these servitors repair 9 hit points; more than enough to restore any damaged vector to its operational state.
  • Even though their usefulness is marginal, they can still contest and capture / control zones and flags. They are also solos (even if bought in 3), so you can spread them around as you wish.
  • While they are steady, they will remain standing after a knockdowning feat/spell, screening small based targets from pop&drop assassinations.
  • If you happen to reach a warjack (remember, no charges), don't forget that the one point of damage goes to the column of your choice. Go for important systems on the verge of being crippled (arc node, shield generator, movement).


Other

Trivia

Released in Forces of Warmachine: Convergence of Cyriss (2013)

Other Convergence models

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Rules Clarifications

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